1 |
Abolish
|
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
|
{1}{W}{W}
|
Instant
|
|
|
|
main
|
1 |
Absolute Grace
|
All creatures have protection from black.
All creatures have protection from black.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Absolute Law
|
All creatures have protection from red.
All creatures have protection from red.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Acrobatic Maneuver
|
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Animist's Awakening
|
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
|
{X}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Ayula's Influence
|
Discard a land card: Create a 2/2 green Bear creature token.
Discard a land card: Create a 2/2 green Bear creature token.
|
{G}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Baloth Woodcrasher
|
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
|
{4}{G}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Bant Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Blighted Woodland
|
{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Broken Bond
|
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Brokers Hideout
|
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
|
|
Land
|
|
|
|
main
|
1 |
Burnished Hart
|
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Cloudshift
|
Exile target creature you control, then return that card to the battlefield under your control.
Exile target creature you control, then return that card to the battlefield under your control.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Collective Blessing
|
Creatures you control get +3/+3.
Creatures you control get +3/+3.
|
{3}{G}{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Cryptic Caves
|
{T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
{T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
|
|
Land
|
|
|
|
main
|
1 |
Dictate of Heliod
|
Flash Creatures you control get +2/+2.
Flash Creatures you control get +2/+2.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Emeria Angel
|
Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
|
{2}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Emeria Shepherd
|
Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
|
{5}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Ephemerate
|
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Explore
|
You may play an additional land this turn. Draw a card.
You may play an additional land this turn. Draw a card.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Fall of the Thran
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
|
{5}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Felidar Guardian
|
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
|
{3}{W}
|
Creature
|
1/4
|
|
|
main
|
1 |
Felidar Retreat
|
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Field of Ruin
|
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
|
|
Land
|
|
|
|
main
|
1 |
Flicker of Fate
|
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Flickerwisp
|
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
|
{1}{W}{W}
|
Creature
|
3/1
|
|
|
main
|
16 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Glorious Anthem
|
Creatures you control get +1/+1.
Creatures you control get +1/+1.
|
{1}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Harrow
|
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Idol of Oblivion
|
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Intangible Virtue
|
Creature tokens you control get +1/+1 and have vigilance.
Creature tokens you control get +1/+1 and have vigilance.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Into the Wilds
|
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Journey of Discovery
|
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Justiciar's Portal
|
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Krosan Grip
|
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Krosan Verge
|
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Llanowar Scout
|
{T}: You may put a land card from your hand onto the battlefield.
{T}: You may put a land card from your hand onto the battlefield.
|
{1}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Long Road Home
|
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Maja, Bretagard Protector
|
Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
|
{2}{G}{W}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Makindi Ox
|
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
|
{4}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Mandate of Peace
|
Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Mentor of the Meek
|
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Murasa Rootgrazer
|
Vigilance {T}: You may put a basic land card from your hand onto the battlefield. {T}: Return target basic land you control to its owner's hand.
Vigilance {T}: You may put a basic land card from your hand onto the battlefield. {T}: Return target basic land you control to its owner's hand.
|
{G}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Myriad Landscape
|
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Naya Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Oran-Rief Hydra
|
Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
|
{4}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Overlaid Terrain
|
As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color."
As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color."
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
12 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Rampaging Baloths
|
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
|
{4}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Restore
|
Put target land card from a graveyard onto the battlefield under your control.
Put target land card from a graveyard onto the battlefield under your control.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Retreat to Emeria
|
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Retreat to Kazandu
|
Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Rites of Flourishing
|
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Roiling Regrowth
|
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Sandwurm Convergence
|
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
|
{6}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Scaled Herbalist
|
{T}: You may put a land card from your hand onto the battlefield.
{T}: You may put a land card from your hand onto the battlefield.
|
{1}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Seer's Sundial
|
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Skyshroud Ranger
|
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Snag
|
You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
|
{3}{G}
|
Instant
|
|
|
|
main
|
1 |
Spear of Heliod
|
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
|
{1}{W}{W}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Splendid Reclamation
|
Return all land cards from your graveyard to the battlefield tapped.
Return all land cards from your graveyard to the battlefield tapped.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Sporemound
|
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
|
{3}{G}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Terramorphic Expanse
|
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
The Mending of Dominaria
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Tilling Treefolk
|
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
|
{2}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Trove Warden
|
Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
|
{2}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Walking Atlas
|
{T}: You may put a land card from your hand onto the battlefield.
{T}: You may put a land card from your hand onto the battlefield.
|
{2}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Warped Landscape
|
{T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Xantid Swarm
|
Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
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{G}
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Creature
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0/1
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main
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1 |
Yasharn, Implacable Earth
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When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
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{2}{G}{W}
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Creature
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4/4
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CMDR
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main
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1 |
Zendikar's Roil
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Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
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{3}{G}{G}
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Enchantment
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main
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1 |
Zuran Orb
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Sacrifice a land: You gain 2 life.
Sacrifice a land: You gain 2 life.
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{0}
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Artifact
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main
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