1 |
Adamaro, First to Desire
|
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
|
{1}{R}{R}
|
Creature
|
*/*
|
|
|
main
|
1 |
Akki Battle Squad
|
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
|
{5}{R}
|
Creature
|
6/6
|
|
|
main
|
1 |
Armory Automaton
|
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Armory Veteran
|
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
|
{1}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Beast of Burden
|
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
|
{6}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Bone Saw
|
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Bonesplitter
|
Equipped creature gets +2/+0. Equip {1}
Equipped creature gets +2/+0. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Brass Knuckles
|
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Brass Squire
|
{T}: Attach target Equipment you control to target creature you control.
{T}: Attach target Equipment you control to target creature you control.
|
{3}
|
Artifact Creature
|
1/3
|
|
|
main
|
1 |
Bronze Cudgels
|
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Captain's Hook
|
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip {1}
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip {1}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Chameleon Spirit
|
As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
|
{3}{U}
|
Creature
|
*/*
|
|
|
main
|
1 |
Champion of the Flame
|
Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
|
{1}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Dalakos, Crafter of Wonders
|
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.
|
{1}{U}{R}
|
Creature
|
2/4
|
CMDR
|
|
main
|
1 |
Darksteel Juggernaut
|
Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut attacks each combat if able.
Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut attacks each combat if able.
|
{5}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Deadeye Quartermaster
|
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
|
{3}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Diviner Spirit
|
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
|
{4}{U}
|
Creature
|
2/4
|
|
|
main
|
1 |
Explorer's Scope
|
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Fervent Champion
|
First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate.
First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Filigree Attendant
|
Flying Filigree Attendant's power is equal to the number of artifacts you control.
Flying Filigree Attendant's power is equal to the number of artifacts you control.
|
{2}{U}{U}
|
Artifact Creature
|
*/3
|
|
|
main
|
1 |
Fireblade Charger
|
As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target.
As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Fireshrieker
|
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Flame Discharge
|
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
|
{X}{R}
|
Instant
|
|
|
|
main
|
1 |
Fumble
|
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Goblin Gaveleer
|
Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goggles of Night
|
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}{U}
|
Artifact
|
|
|
|
main
|
1 |
Goldvein Pick
|
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Grafted Wargear
|
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Grenzo's Ruffians
|
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
|
{2}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Grip of Phyresis
|
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
|
{2}{U}
|
Instant
|
|
|
|
main
|
1 |
Hand of Vecna
|
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Heart-Piercer Bow
|
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Hero's Blade
|
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Honed Khopesh
|
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Inventor's Goggles
|
Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Kami of Celebration
|
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
|
{4}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Kazuul's Toll Collector
|
{0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery.
{0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery.
|
{2}{R}
|
Creature
|
3/2
|
|
|
main
|
1 |
Leather Armor
|
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Leonin Scimitar
|
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Lightning Spear
|
Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target. Equip {1}
Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target. Equip {1}
|
{1}{R}
|
Artifact
|
|
|
|
main
|
1 |
Lizard Blades
|
Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
|
{1}{R}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Malignus
|
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus can't be prevented.
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus can't be prevented.
|
{3}{R}{R}
|
Creature
|
*/*
|
|
|
main
|
1 |
Markov Blademaster
|
Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
|
{1}{R}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mask of Memory
|
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mask of the Schemer
|
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) Equip {2}
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) Equip {2}
|
{2}{U}
|
Artifact
|
|
|
|
main
|
1 |
Master of Etherium
|
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
|
{2}{U}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Mist-Syndicate Naga
|
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.
|
{2}{U}
|
Creature
|
3/1
|
|
|
main
|
1 |
Murderer's Axe
|
Equipped creature gets +2/+2. Equip—Discard a card.
Equipped creature gets +2/+2. Equip—Discard a card.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Mystery Key
|
When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}{U}
|
Artifact
|
|
|
|
main
|
1 |
Nettlecyst
|
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Neurok Stealthsuit
|
Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Pallimud
|
As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls.
As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls.
|
{2}{R}
|
Creature
|
*/3
|
|
|
main
|
1 |
Prophetic Flamespeaker
|
Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
|
{1}{R}{R}
|
Creature
|
1/3
|
|
|
main
|
1 |
Quietus Spike
|
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Reckless Crew
|
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
|
{3}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Ring of Evos Isle
|
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Sai of the Shinobi
|
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2}
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Scourge of Geier Reach
|
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
|
{3}{R}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Scytheclaw
|
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Shambling Suit
|
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
|
{3}
|
Artifact Creature
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*/3
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main
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1 |
Shield of the Realm
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If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
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{2}
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Artifact
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|
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main
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1 |
Short Sword
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Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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{1}
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Artifact
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main
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1 |
Shuko
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Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
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{1}
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Artifact
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|
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main
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1 |
Sigil of Valor
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Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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{2}
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Artifact
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|
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main
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1 |
Slag Fiend
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Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
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{R}
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Creature
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*/*
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main
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1 |
Spawning Kraken
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Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
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{5}{U}
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Creature
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6/6
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main
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1 |
Stormrider Rig
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Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip {2}
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip {2}
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{2}
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Artifact
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|
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main
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1 |
Sword of Hours
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Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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{2}
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Artifact
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|
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main
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1 |
Sylvok Lifestaff
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Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}
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{1}
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Artifact
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|
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main
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1 |
Thundering Raiju
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Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)
Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)
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{2}{R}{R}
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Creature
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3/3
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main
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1 |
Trickster's Talisman
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Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip {2}
Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip {2}
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{U}
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Artifact
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|
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main
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1 |
Unchained Berserker
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Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking.
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking.
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{1}{R}
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Creature
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1/1
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|
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main
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1 |
Veteran's Sidearm
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Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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{2}
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Artifact
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|
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main
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1 |
Viridian Claw
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Equipped creature gets +1/+0 and has first strike. Equip {1}
Equipped creature gets +1/+0 and has first strike. Equip {1}
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{2}
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Artifact
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|
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main
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1 |
Vorrac Battlehorns
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Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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{2}
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Artifact
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|
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main
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1 |
Vulshok Battlemaster
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Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
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{4}{R}
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Creature
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2/2
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main
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1 |
Winged Boots
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Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}
Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}
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{1}{U}
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Artifact
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|
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main
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