1 |
Academy Raider
|
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
|
{2}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Adamaro, First to Desire
|
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
|
{1}{R}{R}
|
Creature
|
*/*
|
|
|
main
|
1 |
Adventuring Gear
|
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Anje's Ravager
|
Anje's Ravager attacks each combat if able. Whenever Anje's Ravager attacks, discard your hand, then draw three cards. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Anje's Ravager attacks each combat if able. Whenever Anje's Ravager attacks, discard your hand, then draw three cards. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
{2}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Arcbound Crusher
|
Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
|
{4}
|
Artifact Creature
|
0/0
|
|
|
main
|
1 |
Arcbound Slith
|
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
|
{2}
|
Artifact Creature
|
0/0
|
|
|
main
|
1 |
Arcbound Tracker
|
Menace Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
Menace Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
|
{2}{R}
|
Artifact Creature
|
0/0
|
|
|
main
|
1 |
Armory Automaton
|
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Armory Veteran
|
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
|
{1}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Banshee's Blade
|
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Bearded Axe
|
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip {2}
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip {2}
|
{2}{R}
|
Artifact
|
|
|
|
main
|
1 |
Beast of Burden
|
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
|
{6}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Bloodmad Vampire
|
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
{2}{R}
|
Creature
|
4/1
|
|
|
main
|
1 |
Bonesplitter
|
Equipped creature gets +2/+0. Equip {1}
Equipped creature gets +2/+0. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Brass Knuckles
|
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Brass Squire
|
{T}: Attach target Equipment you control to target creature you control.
{T}: Attach target Equipment you control to target creature you control.
|
{3}
|
Artifact Creature
|
1/3
|
|
|
main
|
1 |
Bronze Cudgels
|
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Champion of the Flame
|
Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
|
{1}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Clone
|
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
|
{3}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Coastline Marauders
|
Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
|
{2}{R}
|
Creature
|
0/3
|
|
|
main
|
1 |
Crosstown Courier
|
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
|
{1}{U}
|
Creature
|
2/1
|
|
|
main
|
1 |
Dalakos, Crafter of Wonders
|
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.
|
{1}{U}{R}
|
Creature
|
2/4
|
CMDR
|
|
main
|
1 |
Darksteel Juggernaut
|
Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut attacks each combat if able.
Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut attacks each combat if able.
|
{5}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Diviner Spirit
|
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
|
{4}{U}
|
Creature
|
2/4
|
|
|
main
|
1 |
Empyrial Plate
|
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Explorer's Scope
|
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Falkenrath Exterminator
|
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
|
{1}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Fathom Fleet Swordjack
|
Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
|
{3}{R}
|
Creature
|
4/3
|
|
|
main
|
1 |
Fervent Champion
|
First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate.
First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goblin Gaveleer
|
Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goldvein Pick
|
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Grafted Wargear
|
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Greater Gargadon
|
Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
|
{9}{R}
|
Creature
|
9/7
|
|
|
main
|
1 |
Grenzo's Ruffians
|
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
|
{2}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Grotag Night-Runner
|
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
|
{2}{R}
|
Creature
|
2/3
|
|
|
main
|
1 |
Havengul Vampire
|
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
|
{3}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Heart-Piercer Bow
|
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Heirs of Stromkirk
|
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
|
{2}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hero's Blade
|
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Hound of Griselbrand
|
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
{2}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Identity Thief
|
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
|
{2}{U}{U}
|
Creature
|
0/3
|
|
|
main
|
1 |
Inventor's Goggles
|
Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
15 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Kappa Cannoneer
|
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
|
{5}{U}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Kazuul's Toll Collector
|
{0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery.
{0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery.
|
{2}{R}
|
Creature
|
3/2
|
|
|
main
|
1 |
Laelia, the Blade Reforged
|
Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Leather Armor
|
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Lightning Spear
|
Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target. Equip {1}
Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target. Equip {1}
|
{1}{R}
|
Artifact
|
|
|
|
main
|
1 |
Ludevic's Abomination
front
|
|
|
Creature
|
13/13
|
|
|
main
|
1 |
Lumengrid Sentinel
|
Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent.
Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent.
|
{2}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Markov Blademaster
|
Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
|
{1}{R}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mask of Memory
|
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Master of Etherium
|
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
|
{2}{U}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Masterwork of Ingenuity
|
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Mirror Image
|
You may have Mirror Image enter the battlefield as a copy of a creature you control.
You may have Mirror Image enter the battlefield as a copy of a creature you control.
|
{2}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Mist-Syndicate Naga
|
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.
|
{2}{U}
|
Creature
|
3/1
|
|
|
main
|
1 |
Mistblade Shinobi
|
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
15 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Murderer's Axe
|
Equipped creature gets +2/+2. Equip—Discard a card.
Equipped creature gets +2/+2. Equip—Discard a card.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Nascent Metamorph
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Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
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{1}{U}
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Creature
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1/1
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|
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main
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1 |
Neheb, Dreadhorde Champion
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Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
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{2}{R}{R}
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Creature
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5/4
|
|
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main
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1 |
Nettlecyst
|
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
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{3}
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Artifact
|
|
|
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main
|
1 |
Neurok Stealthsuit
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Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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{2}
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Artifact
|
|
|
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main
|
1 |
Pallimud
|
As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls.
As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls.
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{2}{R}
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Creature
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*/3
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|
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main
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1 |
Phantom Steed
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Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
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{3}{U}
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Creature
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4/3
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|
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main
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1 |
Prophetic Flamespeaker
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Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
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{1}{R}{R}
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Creature
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1/3
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|
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main
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1 |
Protean Raider
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Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
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{1}{U}{R}
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Creature
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2/2
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|
|
main
|
1 |
Pyreheart Wolf
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Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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{2}{R}
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Creature
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1/1
|
|
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main
|
1 |
Raging Redcap
|
|
{2}{R}
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Creature
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1/2
|
|
|
main
|
1 |
Raven Guild Master
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Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of their library. Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of their library. Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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{1}{U}{U}
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Creature
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1/1
|
|
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main
|
1 |
Rogue's Gloves
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Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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{2}
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Artifact
|
|
|
|
main
|
1 |
Sai of the Shinobi
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Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2}
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2}
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{1}
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Artifact
|
|
|
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main
|
1 |
Scab-Clan Berserker
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Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
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{1}{R}{R}
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Creature
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2/2
|
|
|
main
|
1 |
Scourge of Geier Reach
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Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
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{3}{R}{R}
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Creature
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3/3
|
|
|
main
|
1 |
Scytheclaw
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
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{5}
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Artifact
|
|
|
|
main
|
1 |
Sharpened Pitchfork
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Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}
Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}
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{2}
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Artifact
|
|
|
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main
|
1 |
Shield of the Realm
|
If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
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{2}
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Artifact
|
|
|
|
main
|
1 |
Shuko
|
Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
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{1}
|
Artifact
|
|
|
|
main
|
1 |
Sigil of Valor
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Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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{2}
|
Artifact
|
|
|
|
main
|
1 |
Somnophore
|
Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
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{2}{U}{U}
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Creature
|
2/2
|
|
|
main
|
1 |
Spare Dagger
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Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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{1}
|
Artifact
|
|
|
|
main
|
1 |
Spiraling Duelist
|
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
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{2}{R}{R}
|
Creature
|
3/1
|
|
|
main
|
1 |
Steelfin Whale
|
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.
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{5}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Storm Fleet Swashbuckler
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
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{1}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Stormrider Rig
|
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip {2}
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip {2}
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{2}
|
Artifact
|
|
|
|
main
|
1 |
Stromkirk Noble
|
Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
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{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Stromkirk Occultist
|
Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
{2}{R}
|
Creature
|
3/2
|
|
|
main
|
1 |
Taurean Mauler
|
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
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{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Tectonic Giant
|
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
|
{2}{R}{R}
|
Creature
|
3/4
|
|
|
main
|
1 |
Thieving Otter
|
Whenever Thieving Otter deals damage to an opponent, draw a card.
Whenever Thieving Otter deals damage to an opponent, draw a card.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Thieving Skydiver
|
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
|
{1}{U}
|
Creature
|
2/1
|
|
|
main
|
1 |
Thundering Raiju
|
Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)
Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)
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{2}{R}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Tormentor's Helm
|
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{R}
|
Artifact
|
|
|
|
main
|
1 |
Traxos, Scourge of Kroog
|
Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
|
{4}
|
Artifact Creature
|
7/7
|
|
|
main
|
1 |
Undercover Operative
|
You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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{2}{U}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Vedalken Humiliator
|
Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
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{3}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Viridian Claw
|
Equipped creature gets +1/+0 and has first strike. Equip {1}
Equipped creature gets +1/+0 and has first strike. Equip {1}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Vizier of Many Faces
|
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U}
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U}
|
{2}{U}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
War Elemental
|
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
|
{R}{R}{R}
|
Creature
|
1/1
|
|
|
main
|