1 |
All That Glitters
|
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
|
{1}{W}
|
Enchantment
|
|
|
$1.23
|
main
|
1 |
Alpha Authority
|
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
|
{1}{G}
|
Enchantment
|
|
|
$1.73
|
main
|
1 |
Armadillo Cloak
|
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
|
{1}{G}{W}
|
Enchantment
|
|
|
$0.50
|
main
|
1 |
Armament of Nyx
|
Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
|
{2}{W}
|
Enchantment
|
|
|
$0.03
|
main
|
1 |
Battle Mastery
|
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
|
{2}{W}
|
Enchantment
|
|
|
$0.25
|
main
|
1 |
Benevolent Blessing
|
Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
|
{1}{W}
|
Enchantment
|
|
|
$0.11
|
main
|
1 |
Blacksmith's Skill
|
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
|
{W}
|
Instant
|
|
|
$0.16
|
main
|
1 |
Blessing of the Nephilim
|
Enchant creature Enchanted creature gets +1/+1 for each of its colors.
Enchant creature Enchanted creature gets +1/+1 for each of its colors.
|
{W}
|
Enchantment
|
|
|
$0.21
|
main
|
1 |
Blossoming Sands
|
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
|
|
Land
|
|
|
$0.09
|
main
|
1 |
Botanical Plaza
|
Botanical Plaza enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
Botanical Plaza enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
|
|
Land
|
|
|
$0.07
|
main
|
1 |
Brilliant Halo
|
Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Canopy Cover
|
Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.
Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.
|
{1}{G}
|
Enchantment
|
|
|
$1.35
|
main
|
1 |
Capashen Standard
|
Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card.
Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card.
|
{W}
|
Enchantment
|
|
|
$0.09
|
main
|
1 |
Cessation
|
Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
|
{2}{W}
|
Enchantment
|
|
|
$0.15
|
main
|
1 |
Cho-Manno's Blessing
|
Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
|
{W}{W}
|
Enchantment
|
|
|
$0.26
|
main
|
1 |
Cleansing Meditation
|
Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
|
{1}{W}{W}
|
Sorcery
|
|
|
$1.61
|
main
|
1 |
Commune with the Gods
|
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
|
{1}{G}
|
Sorcery
|
|
|
$0.13
|
main
|
1 |
Conviction
|
Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand.
Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand.
|
{1}{W}
|
Enchantment
|
|
|
$0.10
|
main
|
1 |
Creeping Corrosion
|
|
{2}{G}{G}
|
Sorcery
|
|
|
$0.59
|
main
|
1 |
Creeping Renaissance
|
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{3}{G}{G}
|
Sorcery
|
|
|
$0.64
|
main
|
1 |
Daily Regimen
|
Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.
Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.
|
{W}
|
Enchantment
|
|
|
$0.27
|
main
|
1 |
Divine Reckoning
|
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{W}{W}
|
Sorcery
|
|
|
$0.47
|
main
|
1 |
Dryad's Favor
|
Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
|
{G}
|
Enchantment
|
|
|
$0.08
|
main
|
1 |
Eidolon of Countless Battles
|
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
|
{1}{W}{W}
|
Creature Enchantment
|
0/0
|
|
$1.57
|
main
|
1 |
Empyrial Armor
|
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
|
{1}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ethereal Armor
|
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
|
{W}
|
Enchantment
|
|
|
$2.84
|
main
|
1 |
Face of Divinity
|
Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
|
{2}{W}
|
Enchantment
|
|
|
$0.12
|
main
|
12 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Fortified Village
|
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}.
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}.
|
|
Land
|
|
|
$0.15
|
main
|
1 |
Glaring Aegis
|
Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. Enchanted creature gets +1/+3.
Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. Enchanted creature gets +1/+3.
|
{W}
|
Enchantment
|
|
|
$0.03
|
main
|
1 |
Graypelt Refuge
|
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
|
|
Land
|
|
|
$0.12
|
main
|
1 |
Gryff's Boon
|
Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
|
{W}
|
Enchantment
|
|
|
$0.12
|
main
|
1 |
Heliod's Punishment
|
Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
|
{1}{W}
|
Enchantment
|
|
|
$0.07
|
main
|
1 |
Holy Mantle
|
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
|
{2}{W}{W}
|
Enchantment
|
|
|
$0.24
|
main
|
1 |
Hydra's Growth
|
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
|
{2}{G}
|
Enchantment
|
|
|
$1.16
|
main
|
1 |
Hyena Umbra
|
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{W}
|
Enchantment
|
|
|
$0.20
|
main
|
1 |
Journey to Nowhere
|
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
{1}{W}
|
Enchantment
|
|
1.79
|
$1.57
|
main
|
1 |
Karametra's Blessing
|
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
|
{W}
|
Instant
|
|
|
$0.07
|
main
|
1 |
Kithkin Armor
|
Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
|
{W}
|
Enchantment
|
|
|
$0.17
|
main
|
1 |
Kruphix's Insight
|
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
|
{2}{G}
|
Sorcery
|
|
|
$0.19
|
main
|
1 |
Mask of Law and Grace
|
Enchant creature Enchanted creature has protection from black and from red.
Enchant creature Enchanted creature has protection from black and from red.
|
{W}
|
Enchantment
|
|
|
$0.34
|
main
|
1 |
Portrait of Michiko
front
|
Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.
Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.
|
|
Creature Enchantment
|
0/0
|
|
|
main
|
1 |
Michiko's Reign of Truth
back
|
(As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
(As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Oath of the Ancient Wood
|
Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
|
{2}{G}
|
Enchantment
|
|
|
$0.24
|
main
|
14 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Predatory Hunger
|
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
|
{G}
|
Enchantment
|
|
|
$0.45
|
main
|
1 |
Radiant Restraints
front
|
Enchant player Creatures enchanted player controls enter the battlefield tapped.
Enchant player Creatures enchanted player controls enter the battlefield tapped.
|
|
Enchantment
|
|
|
|
main
|
1 |
Radiant Grace
back
|
Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Raffine's Guidance
|
Enchant creature Enchanted creature gets +1/+1. You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost.
Enchant creature Enchanted creature gets +1/+1. You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost.
|
{W}
|
Enchantment
|
|
|
$0.02
|
main
|
1 |
Raking Canopy
|
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
|
{1}{G}{G}
|
Enchantment
|
|
|
$0.41
|
main
|
1 |
Rancor
|
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
|
{G}
|
Enchantment
|
|
|
$1.52
|
main
|
1 |
Resurgent Belief
|
Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
|
|
Sorcery
|
|
|
|
main
|
1 |
Righteous Aura
|
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
|
{1}{W}
|
Enchantment
|
|
|
$0.32
|
main
|
1 |
Runed Halo
|
As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
|
{W}{W}
|
Enchantment
|
|
|
$0.09
|
main
|
1 |
Sage's Reverie
|
Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
|
{3}{W}
|
Enchantment
|
|
|
$0.48
|
main
|
1 |
Seal of Cleansing
|
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
|
{1}{W}
|
Enchantment
|
|
|
$0.08
|
main
|
1 |
Seal of Primordium
|
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
|
{1}{G}
|
Enchantment
|
|
|
$0.18
|
main
|
1 |
Seedling Charm
|
Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.
Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.
|
{G}
|
Instant
|
|
|
$0.25
|
main
|
1 |
Selesnya Guildgate
|
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
|
|
Land
|
|
|
$0.16
|
main
|
1 |
Sentinel's Eyes
|
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
|
{W}
|
Enchantment
|
|
|
$0.08
|
main
|
1 |
Sentinel's Mark
|
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
|
{1}{W}
|
Enchantment
|
|
|
$0.10
|
main
|
1 |
Serra's Embrace
|
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
|
{2}{W}{W}
|
Enchantment
|
|
|
$0.25
|
main
|
1 |
Single Combat
|
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
|
{3}{W}{W}
|
Sorcery
|
|
|
$0.45
|
main
|
1 |
Skyblade's Boon
|
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
|
{1}{W}
|
Enchantment
|
|
|
$0.03
|
main
|
1 |
Soul Snare
|
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Spectral Grasp
|
Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.
Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.
|
{1}{W}
|
Enchantment
|
|
|
$0.16
|
main
|
1 |
Spectral Steel
|
Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
|
{1}{W}
|
Enchantment
|
|
|
$0.06
|
main
|
1 |
Spider Umbra
|
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{G}
|
Enchantment
|
|
|
$0.39
|
main
|
1 |
Spirit Mantle
|
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Stirring Wildwood
|
Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Sythis, Harvest's Hand
|
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
|
{G}{W}
|
Creature Enchantment
|
1/2
|
CMDR
|
$2.59
|
main
|
1 |
Talons of Wildwood
|
Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) {2}{G}: Return Talons of Wildwood from your graveyard to your hand.
Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) {2}{G}: Return Talons of Wildwood from your graveyard to your hand.
|
{1}{G}
|
Enchantment
|
|
|
$0.06
|
main
|
1 |
Tamiyo's Safekeeping
|
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
|
{G}
|
Instant
|
|
1.30
|
$0.72
|
main
|
1 |
Temporal Isolation
|
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
|
{1}{W}
|
Enchantment
|
|
|
$0.07
|
main
|
1 |
Thornglint Bridge
|
Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}.
Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}.
|
|
Artifact Land
|
|
|
$0.12
|
main
|
1 |
Treetop Bracers
|
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Triclopean Sight
|
Flash Enchant creature When Triclopean Sight enters the battlefield, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.
Flash Enchant creature When Triclopean Sight enters the battlefield, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.
|
{1}{W}
|
Enchantment
|
|
|
$0.27
|
main
|
1 |
Winds of Rath
|
Destroy all creatures that aren't enchanted. They can't be regenerated.
Destroy all creatures that aren't enchanted. They can't be regenerated.
|
{3}{W}{W}
|
Sorcery
|
|
|
$0.26
|
main
|