1 |
Aminatou's Augury
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Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
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{6}{U}{U}
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Sorcery
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main
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1 |
Angelfire Ignition
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{1}{R}{W}
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Sorcery
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main
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1 |
Arcane Bombardment
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Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
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{4}{R}{R}
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Enchantment
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main
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4 |
Azorius Guildgate
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Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
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Land
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main
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4 |
Big Score
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{3}{R}
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Instant
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main
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1 |
Blatant Thievery
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For each opponent, gain control of target permanent that player controls.
For each opponent, gain control of target permanent that player controls.
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{4}{U}{U}{U}
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Sorcery
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main
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1 |
Blitz of the Thunder-Raptor
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Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
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{1}{R}
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Instant
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main
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4 |
Boros Guildgate
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Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
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Land
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main
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1 |
Brass's Bounty
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For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{6}{R}
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Sorcery
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main
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1 |
Cleansing Nova
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Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
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{3}{W}{W}
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Sorcery
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main
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1 |
Crackling Drake
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Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card.
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card.
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{U}{U}{R}{R}
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Creature
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*/4
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main
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2 |
Double Vision
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Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
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{3}{R}{R}
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Enchantment
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main
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1 |
Expropriate
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Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
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{7}{U}{U}
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Sorcery
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main
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3 |
Faithless Looting
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Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{R}
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Sorcery
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main
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2 |
Frantic Search
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Draw two cards, then discard two cards. Untap up to three lands.
Draw two cards, then discard two cards. Untap up to three lands.
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{2}{U}
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Instant
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main
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1 |
Heartwarming Redemption
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Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
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{2}{R}{W}
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Instant
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main
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1 |
Insurrection
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Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
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{5}{R}{R}{R}
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Sorcery
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main
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2 |
Invoke Justice
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Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
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{1}{W}{W}{W}{W}
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Sorcery
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main
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6 |
Island
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Land
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main
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4 |
Izzet Guildgate
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Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
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Land
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main
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3 |
Mizzix's Mastery
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Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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{3}{R}
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Sorcery
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main
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1 |
Mob Rule
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Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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{4}{R}{R}
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Sorcery
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main
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9 |
Mountain
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Land
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main
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1 |
Niv-Mizzet, Parun
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This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
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{U}{U}{U}{R}{R}{R}
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Creature
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5/5
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main
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1 |
Phthisis
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Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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{3}{B}{B}{B}{B}
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Sorcery
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main
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6 |
Plains
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Land
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main
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4 |
Raugrin Triome
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({T}: Add {U}, {R}, or {W}.) Raugrin Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {U}, {R}, or {W}.) Raugrin Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
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Land
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main
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3 |
Rielle, the Everwise
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Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
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{1}{U}{R}
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Creature
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0/3
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main
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1 |
Rise of the Dark Realms
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Put all creature cards from all graveyards onto the battlefield under your control.
Put all creature cards from all graveyards onto the battlefield under your control.
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{7}{B}{B}
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Sorcery
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main
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1 |
Rite of Replication
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Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
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{2}{U}{U}
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Sorcery
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main
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1 |
River's Rebuke
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Return all nonland permanents target player controls to their owner's hand.
Return all nonland permanents target player controls to their owner's hand.
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{4}{U}{U}
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Sorcery
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main
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2 |
Ruinous Ultimatum
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Destroy all nonland permanents your opponents control.
Destroy all nonland permanents your opponents control.
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{R}{R}{W}{W}{W}{B}{B}
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Sorcery
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main
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4 |
Seize the Spoils
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As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{2}{R}
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Sorcery
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main
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1 |
Shark Typhoon
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Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
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{5}{U}
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Enchantment
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main
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1 |
Spelltwine
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Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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{5}{U}
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Sorcery
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main
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1 |
Sprite Dragon
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Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
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{U}{R}
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Creature
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1/1
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main
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1 |
Storm Herd
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Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
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{8}{W}{W}
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Sorcery
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main
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3 |
Storm's Wrath
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Storm's Wrath deals 4 damage to each creature and each planeswalker.
Storm's Wrath deals 4 damage to each creature and each planeswalker.
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{2}{R}{R}
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Sorcery
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main
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3 |
Thrill of Possibility
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As an additional cost to cast this spell, discard a card. Draw two cards.
As an additional cost to cast this spell, discard a card. Draw two cards.
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{1}{R}
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Instant
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main
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2 |
Time Stretch
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Target player takes two extra turns after this one.
Target player takes two extra turns after this one.
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{8}{U}{U}
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Sorcery
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main
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2 |
Time Warp
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Target player takes an extra turn after this one.
Target player takes an extra turn after this one.
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{3}{U}{U}
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Sorcery
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main
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1 |
Tragic Arrogance
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For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
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{3}{W}{W}
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Sorcery
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main
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3 |
Unburial Rites
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Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{4}{B}
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Sorcery
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main
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4 |
Unexpected Windfall
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{2}{R}{R}
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Instant
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main
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4 |
Velomachus Lorehold
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Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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{5}{R}{W}
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Creature
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5/5
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|
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main
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2 |
Wall of Denial
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Defender, flying Shroud (This creature can't be the target of spells or abilities.)
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
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{1}{W}{U}
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Creature
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0/8
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main
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4 |
World at War
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After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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{3}{R}{R}
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Sorcery
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main
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