1 |
Acquire
|
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Akoum Refuge
|
Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Aminatou's Augury
|
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
|
{6}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Arcane Signet
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Baral's Expertise
|
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Beacon of Unrest
|
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Bloodfell Caves
|
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Bonus Round
|
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
|
{1}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Canyon Slough
|
({T}: Add {B} or {R}.) Canyon Slough enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {B} or {R}.) Canyon Slough enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Chancellor of the Spires
|
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. Flying When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. Flying When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
|
{4}{U}{U}{U}
|
Creature
|
5/7
|
|
|
main
|
1 |
Chaos Wand
|
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
City of Brass
|
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Covetous Urge
|
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
|
{U/B}{U/B}{U/B}{U/B}
|
Sorcery
|
|
|
|
main
|
1 |
Creative Technique
|
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
|
{4}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Crumbling Necropolis
|
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Cunning Rhetoric
|
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Dazzling Sphinx
|
Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
|
{3}{U}{U}
|
Creature
|
4/5
|
|
|
main
|
1 |
Diluvian Primordial
|
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
|
{5}{U}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Dismal Backwater
|
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Double Vision
|
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
|
{3}{R}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Doublecast
|
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
|
{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Etali, Primal Storm
|
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
|
{4}{R}{R}
|
Creature
|
6/6
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Extract from Darkness
|
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
|
{3}{U}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Fallen Shinobi
|
Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
|
{3}{U}{B}
|
Creature
|
5/4
|
|
|
main
|
1 |
Fellwar Stone
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Fetid Pools
|
({T}: Add {U} or {B}.) Fetid Pools enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {U} or {B}.) Fetid Pools enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Field of Ruin
|
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
|
|
Land
|
|
|
|
main
|
1 |
Gonti, Lord of Luxury
|
Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
|
{2}{B}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Grenzo, Havoc Raiser
|
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
|
{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hedonist's Trove
|
When Hedonist's Trove enters the battlefield, exile target opponent's graveyard. You may play lands from among cards exiled with Hedonist's Trove. You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.
When Hedonist's Trove enters the battlefield, exile target opponent's graveyard. You may play lands from among cards exiled with Hedonist's Trove. You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.
|
{5}{B}{B}
|
Enchantment
|
|
|
|
main
|
6 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jeleva, Nephalia's Scourge
|
Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
|
{1}{U}{B}{R}
|
Creature
|
1/3
|
CMDR
|
|
main
|
1 |
Jwar Isle Refuge
|
Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Kheru Mind-Eater
|
Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
|
{2}{B}
|
Creature
|
1/3
|
|
|
main
|
1 |
King Narfi's Betrayal
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
|
{1}{U}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Knowledge Exploitation
|
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
|
{5}{U}{U}
|
Sorcery Tribal
|
|
|
|
main
|
1 |
Lord of the Void
|
Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
|
{4}{B}{B}{B}
|
Creature
|
7/7
|
|
|
main
|
1 |
Luxury Suite
|
Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.
Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Manascape Refractor
|
Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Memory Plunder
|
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
|
{U/B}{U/B}{U/B}{U/B}
|
Instant
|
|
|
|
main
|
1 |
Mind's Dilation
|
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
|
{5}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mindclaw Shaman
|
When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
|
{4}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mindleech Mass
|
Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
|
{5}{U}{B}{B}
|
Creature
|
6/6
|
|
|
main
|
1 |
Mizzix's Mastery
|
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{3}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Mnemonic Deluge
|
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
|
{6}{U}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Morphic Pool
|
Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.
Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
4 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Necromantic Selection
|
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
|
{4}{B}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Nightveil Specter
|
Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter.
Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter.
|
{U/B}{U/B}{U/B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Oblivion Sower
|
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
|
{6}
|
Creature
|
5/8
|
|
|
main
|
1 |
Omnispell Adept
|
{2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.
{2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.
|
{4}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Praetor's Grasp
|
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.
|
{1}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Prismari Campus
|
Prismari Campus enters the battlefield tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1.
Prismari Campus enters the battlefield tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1.
|
|
Land
|
|
|
|
main
|
1 |
Psychic Intrusion
|
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
|
{3}{U}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Repeated Reverberation
|
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
|
{2}{R}{R}
|
Instant
|
|
|
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main
|
1 |
Rogue's Passage
|
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
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|
Land
|
|
|
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main
|
1 |
Rupture Spire
|
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
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|
Land
|
|
|
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main
|
1 |
Silent-Blade Oni
|
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
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{3}{U}{U}{B}{B}
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Creature
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6/5
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
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main
|
1 |
Spelltwine
|
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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{5}{U}
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Sorcery
|
|
|
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main
|
1 |
Sphinx Ambassador
|
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
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{5}{U}{U}
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Creature
|
5/5
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|
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main
|
1 |
Stolen Goods
|
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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{3}{U}
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Sorcery
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|
|
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main
|
1 |
Stolen Strategy
|
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
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{4}{R}
|
Enchantment
|
|
|
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main
|
1 |
Summoner's Egg
|
Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
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{4}
|
Artifact Creature
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0/4
|
|
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main
|
5 |
Swamp
|
|
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Land
|
|
|
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main
|
1 |
Swarm Intelligence
|
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
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{6}{U}
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Enchantment
|
|
|
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main
|
1 |
Swiftwater Cliffs
|
Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
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|
Land
|
|
|
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main
|
1 |
Talent of the Telepath
|
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
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{2}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Teach by Example
|
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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{U/R}{U/R}
|
Instant
|
|
|
|
main
|
1 |
Telemin Performance
|
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.
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{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Temple of Deceit
|
Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.
Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Temple of Epiphany
|
Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Temple of Malice
|
Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.
Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Thief of Sanity
|
Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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{1}{U}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Tibalt's Trickery
|
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
|
{1}{R}
|
Instant
|
|
|
|
main
|
1 |
Training Center
|
Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}.
Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Treacherous Urge
|
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
|
{4}{B}
|
Instant
|
|
|
|
main
|
1 |
Tunnel Vision
|
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
|
{5}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Nassari, Dean of Expression
|
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.
|
{3}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Wandering Archaic
|
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
|
{5}
|
Creature
|
4/4
|
|
|
main
|
1 |
Wayfarer's Bauble
|
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Wild Evocation
|
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
|
{5}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Wildfire Devils
|
When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
|
{3}{R}
|
Creature
|
4/2
|
|
|
main
|
1 |
Wrexial, the Risen Deep
|
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
|
{3}{U}{U}{B}
|
Creature
|
5/8
|
|
|
main
|