1 |
Akoum Refuge
|
Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Anarchy
|
Destroy all white permanents.
Destroy all white permanents.
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Anje, Maid of Dishonor
|
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
|
{2}{B}{R}
|
Creature
|
4/5
|
CMDR
|
|
main
|
1 |
Anowon, the Ruin Sage
|
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
|
{3}{B}{B}
|
Creature
|
4/3
|
|
|
main
|
1 |
Arterial Alchemy
|
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Blood Tribute
|
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
|
{4}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Bloodfell Caves
|
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Bloodline Necromancer
|
Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
|
{4}{B}
|
Creature
|
3/2
|
|
|
main
|
1 |
Bloodlord of Vaasgoth
|
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
|
{3}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Bloodsworn Steward
|
Flying Commander creatures you control get +2/+2 and have haste.
Flying Commander creatures you control get +2/+2 and have haste.
|
{2}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Bloodtithe Harvester
|
When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
|
{B}{R}
|
Creature
|
3/2
|
|
|
main
|
1 |
Bloodtracker
|
Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Bloodvial Purveyor
|
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
|
{2}{B}{B}
|
Creature
|
5/6
|
|
|
main
|
1 |
Bold Plagiarist
|
Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Burnt Offering
|
As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.
As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.
|
{B}
|
Instant
|
|
|
|
main
|
1 |
By Force
|
Destroy X target artifacts.
Destroy X target artifacts.
|
{X}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Champion of Dusk
|
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
|
{3}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Consume the Meek
|
Destroy each creature with mana value 3 or less. They can't be regenerated.
Destroy each creature with mana value 3 or less. They can't be regenerated.
|
{3}{B}{B}
|
Instant
|
|
|
|
main
|
1 |
Cordial Vampire
|
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
|
{B}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Crippling Fear
|
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
|
{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Crossway Troublemakers
|
Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
|
{5}{B}
|
Creature
|
5/5
|
|
|
main
|
1 |
Extinction
|
Destroy all creatures of the creature type of your choice.
Destroy all creatures of the creature type of your choice.
|
{4}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Falkenrath Marauders
|
Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
|
{3}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Falkenrath Noble
|
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Feast of Blood
|
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
|
{1}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Feed the Swarm
|
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
|
{1}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Foreboding Ruins
|
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}.
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Glass-Cast Heart
|
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
|
{2}{B}
|
Artifact
|
|
|
|
main
|
1 |
Graveshifter
|
Changeling (This card is every creature type.) When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.
Changeling (This card is every creature type.) When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Havengul Vampire
|
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
|
{3}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Heirs of Stromkirk
|
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
|
{2}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Henrika Domnathi
back
|
Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature. • You draw a card and you lose 1 life. • Transform Henrika Domnathi.
Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature. • You draw a card and you lose 1 life. • Transform Henrika Domnathi.
|
{2}{B}{B}
|
Creature
|
1/3
|
|
|
main
|
1 |
Immersturm Predator
|
Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
|
{2}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Kamber, the Plunderer
|
Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
|
{3}{B}
|
Creature
|
3/4
|
|
|
main
|
1 |
Malakir Bloodwitch
|
Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
|
{3}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Markov Enforcer
|
Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
|
{4}{R}{R}
|
Creature
|
6/6
|
|
|
main
|
1 |
Marshland Bloodcaster
|
Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
|
{4}{B}
|
Creature
|
3/5
|
|
|
main
|
1 |
Mind Stone
|
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
14 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Necropolis Regent
|
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
|
{3}{B}{B}{B}
|
Creature
|
6/5
|
|
|
main
|
1 |
Olivia's Attendants
|
Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {2}{R}: Olivia's Attendants deals 1 damage to any target.
Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {2}{R}: Olivia's Attendants deals 1 damage to any target.
|
{4}{R}{R}
|
Creature
|
6/6
|
|
|
main
|
1 |
Olivia's Wrath
|
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
|
{4}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Patron of the Vein
|
Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
|
{4}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Perish
|
Destroy all green creatures. They can't be regenerated.
Destroy all green creatures. They can't be regenerated.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Pointed Discussion
|
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Rakdos Cluestone
|
{T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
{T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Rakdos Locket
|
{T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
{T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Rakdos Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Reign of Terror
|
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Ritual of Soot
|
Destroy all creatures with mana value 3 or less.
Destroy all creatures with mana value 3 or less.
|
{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Sanctum Seeker
|
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
|
{2}{B}{B}
|
Creature
|
3/4
|
|
|
main
|
1 |
Shadows' Verdict
|
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Smoldering Marsh
|
({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
|
|
Land
|
|
|
|
main
|
1 |
Stensia Bloodhall
|
{T}: Add {C}. {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player or planeswalker.
{T}: Add {C}. {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player or planeswalker.
|
|
Land
|
|
|
|
main
|
1 |
Stensia Masquerade
|
Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Strefan, Maurer Progenitor
|
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
|
{2}{B}{R}
|
Creature
|
3/2
|
|
|
main
|
1 |
Sudden Demise
|
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
|
{X}{R}
|
Sorcery
|
|
|
|
main
|
16 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Temur Battle Rage
|
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
|
{1}{R}
|
Instant
|
|
|
|
main
|
1 |
Tenured Inkcaster
|
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
|
{4}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Thief of Blood
|
Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
|
{4}{B}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Timothar, Baron of Bats
|
Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
|
{4}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Vampire Scrivener
|
Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
|
{4}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Vampire Socialite
|
Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
|
{B}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Vampires' Vengeance
|
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
|
{2}{R}
|
Instant
|
|
|
|
main
|
1 |
Vein Drinker
|
Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
|
{4}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Victim of Night
|
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
|
{B}{B}
|
Instant
|
|
|
|
main
|
1 |
Virulent Plague
|
Creature tokens get -2/-2.
Creature tokens get -2/-2.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Voldaren Epicure
|
When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Wedding Security
|
Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.
Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.
|
{3}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Westgate Regent
|
Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
|
{3}{B}{B}
|
Creature
|
4/4
|
|
|
main
|