1 |
Aboleth Spawn
|
Flash Ward {2} Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Flash Ward {2} Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
|
{2}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Aetherize
|
Return all attacking creatures to their owner's hand.
Return all attacking creatures to their owner's hand.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Aven Wind Guide
|
Flying, vigilance Creature tokens you control have flying and vigilance. Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
Flying, vigilance Creature tokens you control have flying and vigilance. Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
|
{2}{W}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Azorius Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Azure Fleet Admiral
|
When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls.
When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls.
|
{3}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Brave the Elements
|
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Bronze Walrus
|
When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {T}: Add one mana of any color.
When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {T}: Add one mana of any color.
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Coalition Relic
|
{T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Coveted Jewel
|
When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Crafty Cutpurse
|
Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
|
{3}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Decanter of Endless Water
|
You have no maximum hand size. {T}: Add one mana of any color.
You have no maximum hand size. {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Depart the Realm
|
Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Djinn of Infinite Deceits
|
Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
|
{4}{U}{U}
|
Creature
|
2/7
|
|
|
main
|
1 |
Duelist's Heritage
|
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Fall from Favor
|
Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Flumph
|
Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card.
Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card.
|
{1}{W}
|
Creature
|
0/4
|
|
|
main
|
1 |
Gauntlets of Light
|
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature."
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature."
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Gideon's Sacrifice
|
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Holy Day
|
Prevent all combat damage that would be dealt this turn.
Prevent all combat damage that would be dealt this turn.
|
{W}
|
Instant
|
|
|
|
main
|
15 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Junk Winder
|
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
|
{5}{U}{U}
|
Creature
|
5/6
|
|
|
main
|
1 |
Lazotep Plating
|
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Manascape Refractor
|
Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Mandate of Peace
|
Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Meandering River
|
Meandering River enters the battlefield tapped. {T}: Add {W} or {U}.
Meandering River enters the battlefield tapped. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Merfolk Trickster
|
Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
|
{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Metamorphic Alteration
|
Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. Enchanted creature is a copy of the chosen creature.
Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. Enchanted creature is a copy of the chosen creature.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mimic Vat
|
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Mind Stone
|
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mirrorweave
|
Each other creature becomes a copy of target nonlegendary creature until end of turn.
Each other creature becomes a copy of target nonlegendary creature until end of turn.
|
{2}{W/U}{W/U}
|
Instant
|
|
|
|
main
|
1 |
Mizzium Skin
|
Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Mocking Doppelganger
|
Flash You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
Flash You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
|
{3}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Modify Memory
|
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
|
{4}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Mystic Reflection
|
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Nimble Obstructionist
|
Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
|
{2}{U}
|
Creature
|
3/1
|
|
|
main
|
1 |
Noble Heritage
|
Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Overcharged Amalgam
|
Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
|
{2}{U}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Palladium Myr
|
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Pendant of Prosperity
|
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Perplexing Chimera
|
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
|
{4}{U}
|
Creature Enchantment
|
3/3
|
|
|
main
|
14 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Portal Mage
|
Flash When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
Flash When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Prismatic Strands
|
Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Razortide Bridge
|
Razortide Bridge enters the battlefield tapped. Indestructible {T}: Add {W} or {U}.
Razortide Bridge enters the battlefield tapped. Indestructible {T}: Add {W} or {U}.
|
|
Artifact Land
|
|
|
|
main
|
1 |
Replication Technique
|
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.
|
{4}{U}
|
Sorcery
|
|
|
|
main
|
1 |
River's Rebuke
|
Return all nonland permanents target player controls to their owner's hand.
Return all nonland permanents target player controls to their owner's hand.
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Rogue's Passage
|
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
|
|
Land
|
|
|
|
main
|
1 |
Runed Halo
|
As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
|
{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Sakashima's Will
|
Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
|
{3}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Saving Grace
|
Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Saw It Coming
|
Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Scheming Fence
|
As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
|
{W}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Sejiri Refuge
|
Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.
Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Selfless Squire
|
Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
|
{3}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Slash the Ranks
|
Destroy all creatures and planeswalkers except for commanders.
Destroy all creatures and planeswalkers except for commanders.
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Slaughter the Strong
|
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
|
{1}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Sleep
|
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
|
{2}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Sorcerous Spyglass
|
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Spectral Searchlight
|
{T}: Choose a player. That player adds one mana of any color they choose.
{T}: Choose a player. That player adds one mana of any color they choose.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Spelltwine
|
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
|
{5}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Subjugator Angel
|
Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
|
{4}{W}{W}
|
Creature
|
4/3
|
|
|
main
|
1 |
Sudden Substitution
|
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Sunblast Angel
|
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.
|
{4}{W}{W}
|
Creature
|
4/5
|
|
|
main
|
1 |
Temple of Enlightenment
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Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.
Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.
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Land
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main
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1 |
The Council of Four
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Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
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{3}{W}{U}
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Creature
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0/8
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CMDR
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main
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1 |
Theoretical Duplication
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Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
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{2}{U}
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Instant
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main
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1 |
Tranquil Cove
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Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.
Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.
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Land
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main
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1 |
Verity Circle
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Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.
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{2}{U}
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Enchantment
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main
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1 |
Victory Chimes
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Untap Victory Chimes during each other player's untap step. {T}: A player of your choice adds {C}.
Untap Victory Chimes during each other player's untap step. {T}: A player of your choice adds {C}.
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{3}
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Artifact
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main
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1 |
Visions of Duplicity
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Exchange control of two target creatures you don't control. Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exchange control of two target creatures you don't control. Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{2}{U}
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Sorcery
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main
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1 |
Windshaper Planetar
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Flash Flying When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
Flash Flying When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
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{4}{W}
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Creature
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4/4
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main
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1 |
Wrong Turn
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Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
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{2}{U}
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Instant
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main
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