1 |
Absolute Law
|
All creatures have protection from red.
All creatures have protection from red.
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{1}{W}
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Enchantment
|
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main
|
1 |
Animation Module
|
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
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{1}
|
Artifact
|
|
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main
|
1 |
Aven Sunstriker
|
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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{1}{W}{W}
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Creature
|
1/1
|
|
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main
|
1 |
Backup Agent
|
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
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{1}{W}
|
Creature
|
1/1
|
|
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main
|
1 |
Beloved Chaplain
|
Protection from creatures
Protection from creatures
|
{1}{W}
|
Creature
|
1/1
|
|
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main
|
1 |
Beloved Princess
|
Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater.
Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Benevolent Bodyguard
|
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Bess, Soul Nourisher
|
Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
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{1}{G}{W}
|
Creature
|
1/1
|
CMDR
|
|
main
|
1 |
Blisterpod
|
Devoid (This card has no color.) When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Devoid (This card has no color.) When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
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{G}
|
Creature
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1/1
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|
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main
|
1 |
Blossoming Sands
|
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
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Land
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|
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main
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1 |
Caustic Caterpillar
|
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
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{G}
|
Creature
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1/1
|
|
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main
|
1 |
Champion of Lambholt
|
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
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{1}{G}{G}
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Creature
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1/1
|
|
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main
|
1 |
Children of Korlis
|
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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{W}
|
Creature
|
1/1
|
|
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main
|
1 |
Clarion Spirit
|
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
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{1}{W}
|
Creature
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2/2
|
|
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main
|
1 |
Crawling Infestation
|
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
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{2}{G}
|
Enchantment
|
|
|
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main
|
1 |
Crawling Sensation
|
At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
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{2}{G}
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Enchantment
|
|
|
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main
|
1 |
Dauntless Survivor
|
When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
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{1}{G}
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Creature
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1/1
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|
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main
|
1 |
Death Speakers
|
|
{W}
|
Creature
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1/1
|
|
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main
|
1 |
Deftblade Elite
|
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
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{W}
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Creature
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1/1
|
|
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main
|
1 |
Diamond Knight
|
Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
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{3}
|
Artifact Creature
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1/1
|
|
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main
|
1 |
Empty-Shrine Kannushi
|
Empty-Shrine Kannushi has protection from the colors of permanents you control.
Empty-Shrine Kannushi has protection from the colors of permanents you control.
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{W}
|
Creature
|
1/1
|
|
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main
|
1 |
Farhaven Elf
|
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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{2}{G}
|
Creature
|
1/1
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|
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main
|
14 |
Forest
|
|
|
Land
|
|
|
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main
|
1 |
Fractal Harness
|
When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}
When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}
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{X}{2}{G}
|
Artifact
|
|
|
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main
|
1 |
From Beyond
|
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
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{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Fruit of the First Tree
|
Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
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{3}{G}
|
Enchantment
|
|
|
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main
|
1 |
Gala Greeters
|
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.
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{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Grateful Apparition
|
Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Graypelt Refuge
|
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
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|
Land
|
|
|
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main
|
1 |
Guardian Gladewalker
|
Changeling (This card is every creature type.) When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.
Changeling (This card is every creature type.) When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.
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{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Haunted Library
|
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
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{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Haywire Mite
|
When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
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{1}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Holy Mantle
|
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
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{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Hydra's Growth
|
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
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{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Invigorating Surge
|
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
|
{2}{G}
|
Instant
|
|
|
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main
|
1 |
Iron Bully
|
Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
|
{3}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Ironshell Beetle
|
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Jukai Messenger
|
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Kami of False Hope
|
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Lumberknot
|
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on Lumberknot.
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{2}{G}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Luminarch Aspirant
|
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Managorger Hydra
|
Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Marsh Boa
|
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mentor of the Meek
|
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mistmeadow Skulk
|
Lifelink, protection from mana value 3 or greater
Lifelink, protection from mana value 3 or greater
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mold Adder
|
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Niblis of the Urn
|
Flying Whenever Niblis of the Urn attacks, you may tap target creature.
Flying Whenever Niblis of the Urn attacks, you may tap target creature.
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Obsessive Skinner
|
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Oketra's Monument
|
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Ollenbock Escort
|
Vigilance Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
Vigilance Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Ooze Flux
|
{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Patch Up
|
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
|
{2}{W}
|
Sorcery
|
|
|
|
main
|
15 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Pollenbright Druid
|
When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Purestrain Genestealer
|
Purestrain Genestealer enters the battlefield with two +1/+1 counters on it. Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Purestrain Genestealer enters the battlefield with two +1/+1 counters on it. Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Reverent Mantra
|
You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.
You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.
|
{3}{W}
|
Instant
|
|
|
|
main
|
1 |
Ruinous Intrusion
|
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
|
{3}{G}
|
Instant
|
|
|
|
main
|
1 |
Satyr Grovedancer
|
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Selesnya Guildgate
|
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Selfless Savior
|
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Skinshifter
|
{G}: Choose one. Activate only once each turn. • Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
{G}: Choose one. Activate only once each turn. • Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Skyhunter Skirmisher
|
|
{1}{W}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Snake Pit
|
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Solidarity of Heroes
|
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Soltari Trooper
|
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Spirit Bonds
|
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
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1 |
Spirit Cairn
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Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
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{2}{W}
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Enchantment
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main
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1 |
Spirit Mantle
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Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
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{1}{W}
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Enchantment
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main
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1 |
Spore Frog
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Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
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{G}
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Creature
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1/1
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main
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1 |
Springbloom Druid
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When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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{2}{G}
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Creature
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1/1
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main
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1 |
Temple of Plenty
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Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.
Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.
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Land
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main
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1 |
Thornglint Bridge
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Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}.
Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}.
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Artifact Land
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main
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1 |
Timberland Guide
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When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
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{1}{G}
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Creature
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1/1
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main
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1 |
Torens, Fist of the Angels
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
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{1}{G}{W}
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Creature
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2/2
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main
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1 |
Unquestioned Authority
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Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
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{2}{W}
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Enchantment
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main
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1 |
Verdant Rebirth
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Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.
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{1}{G}
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Instant
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main
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1 |
Vinelasher Kudzu
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Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
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{1}{G}
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Creature
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1/1
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|
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main
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1 |
Vitu-Ghazi, the City-Tree
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{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
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Land
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main
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1 |
Weatherseed Elf
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{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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{G}
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Creature
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1/1
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|
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main
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1 |
Werebear
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{T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
{T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
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{1}{G}
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Creature
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1/1
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|
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main
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1 |
Wild Beastmaster
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Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
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{2}{G}
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Creature
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1/1
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|
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main
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1 |
Wood Elves
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When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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{2}{G}
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Creature
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1/1
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main
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