1 |
Alpha Authority
|
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Armory of Iroas
|
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
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main
|
1 |
Audacity
|
Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card.
Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Barbed Battlegear
|
Equipped creature gets +4/-1. Equip {2}
Equipped creature gets +4/-1. Equip {2}
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{3}
|
Artifact
|
|
|
|
main
|
1 |
Blackblade Reforged
|
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
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{2}
|
Artifact
|
|
|
|
main
|
1 |
Blanchwood Armor
|
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Blossoming Defense
|
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Target creature you control gets +2/+2 and gains hexproof until end of turn.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Boar Umbra
|
Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Bone Sabres
|
Whenever equipped creature attacks, put four +1/+1 counters on it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, put four +1/+1 counters on it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}{G}
|
Artifact
|
|
|
|
main
|
1 |
Burst of Strength
|
Put a +1/+1 counter on target creature and untap it.
Put a +1/+1 counter on target creature and untap it.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Captain's Hook
|
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip {1}
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip {1}
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{3}
|
Artifact
|
|
|
|
main
|
1 |
Cave of Temptation
|
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
|
|
Land
|
|
|
|
main
|
1 |
Charge Through
|
Target creature gains trample until end of turn. Draw a card.
Target creature gains trample until end of turn. Draw a card.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Elvish Mystic
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Empyrial Plate
|
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Fists of Ironwood
|
Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Fog
|
Prevent all combat damage that would be dealt this turn.
Prevent all combat damage that would be dealt this turn.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Forced Adaptation
|
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
|
{G}
|
Enchantment
|
|
|
|
main
|
28 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Forgotten Ancient
|
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
|
{3}{G}
|
Creature
|
0/3
|
|
|
main
|
1 |
Fyndhorn Elves
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Gaea's Embrace
|
Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.
Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Gaea's Gift
|
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Grafted Wargear
|
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Hand of Vecna
|
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Hero's Blade
|
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Hydra's Growth
|
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Increasing Savagery
|
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Indomitable Might
|
Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Invigorating Surge
|
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Kosei, Penitent Warlord
|
As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
|
{1}{G}{G}
|
Creature
|
0/5
|
CMDR
|
|
main
|
1 |
Llanowar Elves
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Llanowar Reborn
|
Llanowar Reborn enters the battlefield tapped. {T}: Add {G}. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Llanowar Reborn enters the battlefield tapped. {T}: Add {G}. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
|
|
Land
|
|
|
|
main
|
1 |
Loxodon Warhammer
|
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Massive Might
|
Target creature gets +2/+2 and gains trample until end of turn.
Target creature gets +2/+2 and gains trample until end of turn.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Moldervine Cloak
|
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Naturalize
|
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Opal Palace
|
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
|
|
Land
|
|
|
|
main
|
1 |
Predatory Hunger
|
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Primal Bellow
|
Target creature gets +1/+1 until end of turn for each Forest you control.
Target creature gets +1/+1 until end of turn for each Forest you control.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Rampant Growth
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Rancor
|
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Ranger's Guile
|
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Return to Nature
|
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Ring of Kalonia
|
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Roadside Reliquary
|
{T}: Add {C}. {2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
{T}: Add {C}. {2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
|
|
Land
|
|
|
|
main
|
1 |
Rogue's Passage
|
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
|
|
Land
|
|
|
|
main
|
1 |
Rune of Might
|
Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Sai of the Shinobi
|
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2}
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Seedling Charm
|
Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.
Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Setessan Training
|
Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Sheltering Word
|
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Shuko
|
Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Silkguard
|
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
|
{X}{G}
|
Instant
|
|
|
|
main
|
1 |
Slippery Bogbonder
|
Flash Hexproof When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
Flash Hexproof When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
|
{3}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Snakeskin Veil
|
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Spider Umbra
|
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Stony Strength
|
Put a +1/+1 counter on target creature you control. Untap that creature.
Put a +1/+1 counter on target creature you control. Untap that creature.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Stormrider Rig
|
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip {2}
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Strata Scythe
|
Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3}
Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Sudden Spinnerets
|
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Sword of Hours
|
Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Talons of Wildwood
|
Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) {2}{G}: Return Talons of Wildwood from your graveyard to your hand.
Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) {2}{G}: Return Talons of Wildwood from your graveyard to your hand.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Terrifying Presence
|
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Thran Power Suit
|
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Titanic Brawl
|
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Titanoth Rex
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Trample Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) When you cycle Titanoth Rex, put a trample counter on target creature you control.
Trample Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) When you cycle Titanoth Rex, put a trample counter on target creature you control.
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{7}{G}{G}
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Creature
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11/11
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main
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1 |
Tranquil Thicket
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Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
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Land
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main
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1 |
Treefolk Umbra
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Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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{2}{G}
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Enchantment
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main
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1 |
Treetop Bracers
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Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
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{1}{G}
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Enchantment
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main
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1 |
Tyrite Sanctum
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{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
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Land
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main
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1 |
Vines of Vastwood
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Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
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{G}
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Instant
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main
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1 |
Visions of Dominance
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Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{2}{G}
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Sorcery
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main
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