1 |
Aphemia, the Cacophony
|
Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
|
{1}{B}
|
Creature Enchantment
|
2/1
|
|
|
main
|
1 |
Arasta of the Endless Web
|
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
|
{2}{G}{G}
|
Creature Enchantment
|
3/5
|
|
|
main
|
1 |
Ashnod's Harvester
|
Whenever Ashnod's Harvester attacks, exile target card from a graveyard. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever Ashnod's Harvester attacks, exile target card from a graveyard. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
{2}
|
Artifact Creature
|
3/1
|
|
|
main
|
1 |
Baba Lysaga, Night Witch
|
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
|
{1}{B}{G}
|
Creature
|
3/3
|
CMDR
|
|
main
|
1 |
Baleful Eidolon
|
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.
|
{1}{B}
|
Creature Enchantment
|
1/1
|
|
|
main
|
1 |
Blighted Burgeoning
|
Enchant land When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchant land When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Blisterpod
|
Devoid (This card has no color.) When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Devoid (This card has no color.) When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Blood Servitor
|
When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Brain Maggot
|
When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
|
{1}{B}
|
Creature Enchantment
|
1/1
|
|
|
main
|
1 |
Brindle Shoat
|
When Brindle Shoat dies, create a 3/3 green Boar creature token.
When Brindle Shoat dies, create a 3/3 green Boar creature token.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Butcher Ghoul
|
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Canoptek Tomb Sentinel
|
Vigilance Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent. Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Vigilance Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent. Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
{4}
|
Artifact Creature
|
4/3
|
|
|
main
|
1 |
Clattering Augur
|
Clattering Augur can't block. When Clattering Augur enters the battlefield, you draw a card and you lose 1 life. {2}{B}{B}: Return Clattering Augur from your graveyard to your hand.
Clattering Augur can't block. When Clattering Augur enters the battlefield, you draw a card and you lose 1 life. {2}{B}{B}: Return Clattering Augur from your graveyard to your hand.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Crawling Barrens
|
{T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
{T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Cult Conscript
|
Cult Conscript enters the battlefield tapped. {1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Cult Conscript enters the battlefield tapped. {1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
|
{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Dakmor Salvage
|
Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
|
|
Land
|
|
|
|
main
|
1 |
Demonic Lore
|
When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.
When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Demonic Pact
|
At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
|
{2}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Desecrated Tomb
|
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Despondency
|
Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Dockside Chef
|
{1}{B}, Sacrifice an artifact or creature: Draw a card.
{1}{B}, Sacrifice an artifact or creature: Draw a card.
|
{B}
|
Creature Enchantment
|
1/2
|
|
|
main
|
1 |
Dogged Detective
|
When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
|
{1}{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Doomed Dissenter
|
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Dragon Fangs
|
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Dragon Shadow
|
Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Dread Statuary
|
{T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
{T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Drownyard Temple
|
{T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
{T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Etched Familiar
|
When Etched Familiar dies, each opponent loses 2 life and you gain 2 life.
When Etched Familiar dies, each opponent loses 2 life and you gain 2 life.
|
{2}{B}
|
Artifact Creature
|
3/2
|
|
|
main
|
1 |
Festering Mummy
|
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
|
{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Fists of Ironwood
|
Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
10 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Gala Greeters
|
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Gleaming Barrier
|
Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{2}
|
Artifact Creature
|
0/4
|
|
|
main
|
1 |
Glistening Oil
|
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
|
{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Gloomshrieker
|
Menace (This creature can't be blocked except by two or more creatures.) When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand. If Gloomshrieker would die, exile it instead.
Menace (This creature can't be blocked except by two or more creatures.) When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand. If Gloomshrieker would die, exile it instead.
|
{1}{B}{G}
|
Creature Enchantment
|
2/1
|
|
|
main
|
1 |
Gods' Eye, Gate to the Reikai
|
{T}: Add {C}. When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
{T}: Add {C}. When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
|
|
Land
|
|
|
|
main
|
1 |
Grim Guardian
|
Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
|
{2}{B}
|
Creature Enchantment
|
1/4
|
|
|
main
|
1 |
Gutterbones
|
Gutterbones enters the battlefield tapped. {1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
Gutterbones enters the battlefield tapped. {1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
|
{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Hissing Quagmire
|
Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Hostile Desert
|
{T}: Add {C}. {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
{T}: Add {C}. {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Ichor Wellspring
|
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Implement of Ferocity
|
{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery. When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery. When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Implement of Malice
|
{B}, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery. When Implement of Malice is put into a graveyard from the battlefield, draw a card.
{B}, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery. When Implement of Malice is put into a graveyard from the battlefield, draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Instill Energy
|
Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Jandor's Saddlebags
|
{3}, {T}: Untap target creature.
{3}, {T}: Untap target creature.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Khalni Garden
|
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}.
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}.
|
|
Land
|
|
|
|
main
|
1 |
Liquimetal Torque
|
{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Marching Duodrone
|
Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{2}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Mimic Vat
|
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Mishra's Factory
|
{T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
|
|
Land
|
|
|
|
main
|
1 |
Mishra's Foundry
|
{T}: Add {C}. {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
{T}: Add {C}. {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
|
|
Land
|
|
|
|
main
|
1 |
Mycosynth Wellspring
|
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Myr Moonvessel
|
When Myr Moonvessel dies, add {C}.
When Myr Moonvessel dies, add {C}.
|
{1}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Myr Retriever
|
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
|
{2}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Myr Sire
|
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
|
{2}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Nature's Chosen
|
Enchant creature you control {0}: Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchant creature you control {0}: Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Night Incarnate
|
Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|
{4}{B}
|
Creature
|
3/4
|
|
|
main
|
1 |
Nihil Spellbomb
|
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Nimblewright Schematic
|
When Nimblewright Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
When Nimblewright Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Patriar's Seal
|
{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.
{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.
|
{3}
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Artifact
|
|
|
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main
|
1 |
Perilous Myr
|
When Perilous Myr dies, it deals 2 damage to any target.
When Perilous Myr dies, it deals 2 damage to any target.
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{2}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Primal Druid
|
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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{1}{G}
|
Creature
|
0/3
|
|
|
main
|
1 |
Prized Statue
|
When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{2}
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Artifact
|
|
|
|
main
|
1 |
Prosperous Innkeeper
|
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.
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{1}{G}
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Creature
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1/1
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|
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main
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1 |
Psychomancer
|
Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
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{1}{B}
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Artifact Creature
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1/1
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|
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main
|
1 |
Puppet Strings
|
{2}, {T}: You may tap or untap target creature.
{2}, {T}: You may tap or untap target creature.
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{3}
|
Artifact
|
|
|
|
main
|
1 |
Putrid Goblin
|
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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{1}{B}
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Creature
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2/2
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|
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main
|
1 |
Rancor
|
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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{G}
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Enchantment
|
|
|
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main
|
1 |
Reassembling Skeleton
|
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
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{1}{B}
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Creature
|
1/1
|
|
|
main
|
1 |
Sarcomancy
|
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
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{B}
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Enchantment
|
|
|
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main
|
1 |
Scrap Trawler
|
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
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{3}
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Artifact Creature
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3/2
|
|
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main
|
1 |
Scrapheap Scrounger
|
Scrapheap Scrounger can't block. {1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
Scrapheap Scrounger can't block. {1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
|
{2}
|
Artifact Creature
|
3/2
|
|
|
main
|
1 |
Seeker of Skybreak
|
{T}: Untap target creature.
{T}: Untap target creature.
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{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Serrated Scorpion
|
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
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{B}
|
Creature
|
1/2
|
|
|
main
|
1 |
Servo Schematic
|
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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{2}
|
Artifact
|
|
|
|
main
|
1 |
Shambling Ghast
|
When Shambling Ghast dies, choose one — • Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn. • Search the Body — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
When Shambling Ghast dies, choose one — • Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn. • Search the Body — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Silversmote Ghoul
|
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. {1}{B}, Sacrifice Silversmote Ghoul: Draw a card.
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. {1}{B}, Sacrifice Silversmote Ghoul: Draw a card.
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{2}{B}
|
Creature
|
3/1
|
|
|
main
|
1 |
Simian Simulacrum
|
When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
{3}
|
Artifact Creature
|
2/1
|
|
|
main
|
1 |
Sleeper's Guile
|
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
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{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Spawning Pool
|
Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
|
|
Land
|
|
|
|
main
|
1 |
Spirit of Malevolence
|
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
|
{1}{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Squirrel Sanctuary
|
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
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{G}
|
Enchantment
|
|
|
|
main
|
12 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Tattered Mummy
|
When Tattered Mummy dies, each opponent loses 2 life.
When Tattered Mummy dies, each opponent loses 2 life.
|
{1}{B}
|
Creature
|
1/2
|
|
|
main
|
1 |
The Weatherseed Treaty
|
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Thousand-Year Elixir
|
You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Treacherous Blessing
|
When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Treetop Village
|
Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
Land
|
|
|
|
main
|
1 |
Tukatongue Thallid
|
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Undead Butler
|
When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
|
{1}{B}
|
Creature
|
1/2
|
|
|
main
|
1 |
Veteran Explorer
|
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Viridian Emissary
|
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Workshop Assistant
|
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
|
{3}
|
Artifact Creature
|
1/2
|
|
|
main
|
1 |
World Shaper
|
Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
|
{3}{G}
|
Creature
|
3/3
|
|
|
main
|