1 |
Aboleth Spawn
|
Flash Ward {2} Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Flash Ward {2} Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
|
{2}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Acidic Slime
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
|
{3}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Amphin Mutineer
|
When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
|
{3}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Ancient Imperiosaur
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample, ward {2} Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample, ward {2} Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.
|
{5}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Beastcaller Savant
|
Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Bonded Fetch
|
Defender, haste {T}: Draw a card, then discard a card.
Defender, haste {T}: Draw a card, then discard a card.
|
{2}{U}
|
Creature
|
0/2
|
|
|
main
|
1 |
Clone
|
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
|
{3}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Cloudthresher
|
Flash Reach When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Flash Reach When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|
{2}{G}{G}{G}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Copper Myr
|
|
{2}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Cyclone Summoner
|
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
|
{5}{U}{U}
|
Creature
|
7/7
|
|
|
main
|
1 |
Devoted Druid
|
{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
|
{1}{G}
|
Creature
|
0/2
|
|
|
main
|
1 |
Dream Eater
|
Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
{4}{U}{U}
|
Creature
|
4/3
|
|
|
main
|
1 |
Dungeon Geists
|
Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
|
{2}{U}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
End-Raze Forerunners
|
Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
|
{5}{G}{G}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Explore
|
You may play an additional land this turn. Draw a card.
You may play an additional land this turn. Draw a card.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Faerie Miscreant
|
Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Fblthp, the Lost
|
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
16 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Frost Titan
|
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
|
{4}{U}{U}
|
Creature
|
6/6
|
|
|
main
|
1 |
Garruk's Packleader
|
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
|
{4}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Great Oak Guardian
|
Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
|
{5}{G}
|
Creature
|
4/5
|
|
|
main
|
1 |
Haunted Fengraf
|
{T}: Add {C}. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
{T}: Add {C}. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
|
|
Land
|
|
|
|
main
|
1 |
Hoverguard Sweepers
|
Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
|
{6}{U}{U}
|
Creature
|
5/6
|
|
|
main
|
1 |
Humble Naturalist
|
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
|
{1}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Icefall Regent
|
Flying When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. Spells your opponents cast that target Icefall Regent cost {2} more to cast.
Flying When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. Spells your opponents cast that target Icefall Regent cost {2} more to cast.
|
{3}{U}{U}
|
Creature
|
4/3
|
|
|
main
|
1 |
Ilysian Caryatid
|
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
14 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Junk Winder
|
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
|
{5}{U}{U}
|
Creature
|
5/6
|
|
|
main
|
1 |
Keruga, the Macrosage
|
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
|
{3}{G/U}{G/U}
|
Creature
|
5/4
|
|
|
main
|
1 |
Kiora's Follower
|
{T}: Untap another target permanent.
{T}: Untap another target permanent.
|
{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Lead the Stampede
|
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Leafkin Druid
|
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
|
{1}{G}
|
Creature
|
0/3
|
|
|
main
|
1 |
Loaming Shaman
|
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
|
{2}{G}
|
Creature
|
3/2
|
|
|
main
|
1 |
Lord of Change
|
Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards.
Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards.
|
{6}{U}
|
Creature
|
6/6
|
|
|
main
|
1 |
Loyal Drake
|
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Majestic Myriarch
|
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
|
{4}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Malanthrope
|
Flying Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
Flying Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
|
{1}{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Man-o'-War
|
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Manaweft Sliver
|
Sliver creatures you control have "{T}: Add one mana of any color."
Sliver creatures you control have "{T}: Add one mana of any color."
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Maraleaf Pixie
|
Flying {T}: Add {G} or {U}.
Flying {T}: Add {G} or {U}.
|
{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Metamorphosis
|
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
|
{G}
|
Sorcery
|
|
|
|
main
|
1 |
Mocking Doppelganger
|
Flash You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
Flash You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
|
{3}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Mulldrifter
|
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|
{4}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Murkfiend Liege
|
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
|
{2}{G/U}{G/U}{G/U}
|
Creature
|
4/4
|
|
|
main
|
1 |
Ornithopter of Paradise
|
Flying {T}: Add one mana of any color.
Flying {T}: Add one mana of any color.
|
{2}
|
Artifact Creature
|
0/2
|
|
|
main
|
1 |
Owl Familiar
|
Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.
Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Perplexing Chimera
|
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
|
{4}{U}
|
Creature Enchantment
|
3/3
|
|
|
main
|
1 |
Portent Tracker
|
{T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
{T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Prosperous Innkeeper
|
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Psychosis Crawler
|
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
|
{5}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Quandrix Campus
|
Quandrix Campus enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1.
Quandrix Campus enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1.
|
|
Land
|
|
|
|
main
|
1 |
Quandrix Cultivator
|
When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
|
{1}{G}{G/U}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Quickling
|
Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
|
{1}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sakura-Tribe Elder
|
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Silver Myr
|
|
{2}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Simic Guildgate
|
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Skullwinder
|
Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
|
{2}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Solemn Simulacrum
|
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
|
{4}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Spore Frog
|
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Stuffy Doll
|
Indestructible As Stuffy Doll enters the battlefield, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself.
Indestructible As Stuffy Doll enters the battlefield, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself.
|
{5}
|
Artifact Creature
|
0/1
|
|
|
main
|
1 |
Sweet-Gum Recluse
|
Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.
Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.
|
{4}{G}{G}
|
Creature
|
0/3
|
|
|
main
|
1 |
Termagant Swarm
|
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.
|
{X}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Thornwood Falls
|
Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.
Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.
|
|
Land
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main
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1 |
Thunderfoot Baloth
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Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
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{4}{G}{G}
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Creature
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5/5
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main
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1 |
Topiary Stomper
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Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands.
Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands.
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{1}{G}{G}
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Creature
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4/4
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main
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1 |
Treasure Cruise
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Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
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{7}{U}
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Sorcery
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main
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1 |
Undercover Operative
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You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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{2}{U}{U}
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Creature
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0/0
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main
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1 |
Vizier of Many Faces
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You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U}
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U}
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{2}{U}{U}
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Creature
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0/0
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main
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1 |
Void Grafter
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Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.
Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.
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{1}{G}{U}
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Creature
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2/4
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main
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1 |
Volo, Guide to Monsters
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Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
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{2}{G}{U}
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Creature
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3/2
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main
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1 |
Wall of Roots
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Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
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{1}{G}
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Creature
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0/5
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main
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1 |
Winding Way
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Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
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{1}{G}
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Sorcery
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main
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