1 |
Agent of Treachery
|
When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
|
{5}{U}{U}
|
Creature
|
2/3
|
copy me
|
|
main
|
1 |
Alter Reality
|
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{1}{U}
|
Instant
|
|
target permanent
|
|
main
|
1 |
Aquitect's Will
|
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
|
{U}
|
Sorcery Tribal
|
|
target land
|
|
main
|
1 |
Archaeomancer
|
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
|
{2}{U}{U}
|
Creature
|
1/2
|
recursion
|
|
main
|
1 |
Artful Dodge
|
Target creature can't be blocked this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature can't be blocked this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{U}
|
Sorcery
|
|
target creature
|
|
main
|
1 |
Cerulean Wisps
|
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
|
{U}
|
Instant
|
|
target creature
|
|
main
|
1 |
Clockspinning
|
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
|
{U}
|
Instant
|
|
target permanent
|
|
main
|
1 |
Cloudpost
|
Cloudpost enters the battlefield tapped. {T}: Add {C} for each Locus on the battlefield.
Cloudpost enters the battlefield tapped. {T}: Add {C} for each Locus on the battlefield.
|
|
Land
|
|
copy me
|
|
main
|
1 |
Crumbling Vestige
|
Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. {T}: Add {C}. ({C} represents colorless mana.)
Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. {T}: Add {C}. ({C} represents colorless mana.)
|
|
Land
|
|
|
|
main
|
1 |
Curse of the Swine
|
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
|
{X}{U}{U}
|
Sorcery
|
|
removal
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
removal
|
|
main
|
1 |
Defy Gravity
|
Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{U}
|
Instant
|
|
target creature
|
|
main
|
1 |
Diluvian Primordial
|
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
|
{5}{U}{U}
|
Creature
|
5/5
|
copy me
|
|
main
|
1 |
Distortion Strike
|
Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
{U}
|
Sorcery
|
|
target creature
|
|
main
|
1 |
Docent of Perfection
back
|
Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
|
{3}{U}{U}
|
Creature
|
5/4
|
copy me
|
|
main
|
1 |
Dowsing Dagger
back
|
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
|
{2}
|
Artifact
|
|
copy me
|
|
main
|
1 |
Energy Tap
|
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
|
{U}
|
Sorcery
|
|
target creature
|
|
main
|
1 |
Enigma Thief
|
Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
|
{5}{U}{U}
|
Creature
|
5/5
|
copy me
|
|
main
|
1 |
Expedition Map
|
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Frost Titan
|
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
|
{4}{U}{U}
|
Creature
|
6/6
|
copy me
|
|
main
|
1 |
Gilded Drake
|
Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
|
{1}{U}
|
Creature
|
3/3
|
copy me
|
|
main
|
1 |
Glamerdye
|
Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
|
{1}{U}
|
Instant
|
|
target permanent
|
|
main
|
1 |
Glimmerpost
|
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
God-Eternal Kefnet
|
Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
|
{2}{U}{U}
|
Creature
|
4/5
|
card advantage
|
|
main
|
1 |
Hedron Archive
|
{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
|
{4}
|
Artifact
|
|
ramp, draw
|
|
main
|
1 |
Hidden Strings
|
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
{1}{U}
|
Sorcery
|
|
target permanent
|
|
main
|
1 |
Hydroblast
|
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
|
{U}
|
Instant
|
|
target permanent
|
|
main
|
1 |
Idol of Oblivion
|
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
|
{2}
|
Artifact
|
|
draw
|
|
main
|
30 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Isochron Scepter
|
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
|
{2}
|
Artifact
|
|
card advantage
|
|
main
|
1 |
Jeweled Lotus
|
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
|
{0}
|
Artifact
|
|
ramp
|
|
main
|
1 |
Leap
|
Target creature gains flying until end of turn. Draw a card.
Target creature gains flying until end of turn. Draw a card.
|
{U}
|
Instant
|
|
target creature
|
|
main
|
1 |
Mana Crypt
|
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
|
{0}
|
Artifact
|
|
ramp
|
|
main
|
1 |
Master of Waves
|
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
|
{3}{U}
|
Creature
|
2/1
|
copy me
|
|
main
|
1 |
Mind Games
|
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.
|
{U}
|
Instant
|
|
target permanent
|
|
main
|
1 |
Mind Stone
|
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
|
{2}
|
Artifact
|
|
ramp
|
|
main
|
1 |
Mulldrifter
|
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|
{4}{U}
|
Creature
|
2/2
|
draw
|
|
main
|
1 |
Murmuring Mystic
|
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
|
{3}{U}
|
Creature
|
1/5
|
copy me
|
|
main
|
1 |
Mystic Remora
|
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
|
{U}
|
Enchantment
|
|
draw, copy me
|
|
main
|
1 |
Nimble Trapfinder
|
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
|
{1}{U}
|
Creature
|
2/1
|
draw, copy me
|
|
main
|
1 |
Orvar, the All-Form
|
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
|
{3}{U}
|
Creature
|
3/3
|
commander
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
1 |
Peregrine Drake
|
Flying When Peregrine Drake enters the battlefield, untap up to five lands.
Flying When Peregrine Drake enters the battlefield, untap up to five lands.
|
{4}{U}
|
Creature
|
2/3
|
copy me, ramp
|
|
main
|
1 |
Ponder
|
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
|
{U}
|
Sorcery
|
|
draw
|
|
main
|
1 |
Pongify
|
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
|
{U}
|
Instant
|
|
removal, target creature
|
|
main
|
1 |
Powerstone Shard
|
{T}: Add {C} for each artifact you control named Powerstone Shard.
{T}: Add {C} for each artifact you control named Powerstone Shard.
|
{3}
|
Artifact
|
|
ramp, copy me
|
|
main
|
1 |
Precursor Golem
|
When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
|
{5}
|
Artifact Creature
|
3/3
|
copy me
|
|
main
|
1 |
Preordain
|
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
{U}
|
Sorcery
|
|
draw
|
|
main
|
1 |
Primal Amulet
back
|
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
|
{4}
|
Artifact
|
|
ramp, spell copy
|
|
main
|
1 |
Rapid Hybridization
|
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
|
{U}
|
Instant
|
|
removal, target creature
|
|
main
|
1 |
Reality Shift
|
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
|
{1}{U}
|
Instant
|
|
removal
|
|
main
|
1 |
Reality Smasher
|
({C} represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
({C} represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
|
{4}{C}
|
Creature
|
5/5
|
|
|
main
|
1 |
Rescue
|
Return target permanent you control to its owner's hand.
Return target permanent you control to its owner's hand.
|
{U}
|
Instant
|
|
target permanent
|
|
main
|
1 |
Rhystic Study
|
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
|
{2}{U}
|
Enchantment
|
|
draw, copy me
|
|
main
|
1 |
Sakashima of a Thousand Faces
|
You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
|
{3}{U}
|
Creature
|
3/1
|
|
|
main
|
1 |
Sakashima the Impostor
|
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
|
{2}{U}{U}
|
Creature
|
3/1
|
|
|
main
|
1 |
Sapphire Medallion
|
Blue spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
ramp
|
|
main
|
1 |
Scholar of the Ages
|
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
|
{5}{U}{U}
|
Creature
|
3/3
|
copy me
|
|
main
|
1 |
Sea Gate Stormcaller
|
Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
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{1}{U}
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Creature
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2/1
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copy me
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main
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1 |
Shadow Rift
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Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
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{U}
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Instant
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target creature
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main
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1 |
Shrine of the Forsaken Gods
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{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
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Land
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main
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1 |
Snapcaster Mage
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Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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{1}{U}
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Creature
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2/1
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recursion, copy me
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main
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1 |
Sol Ring
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{1}
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Artifact
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ramp
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main
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1 |
Solemn Simulacrum
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
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{4}
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Artifact Creature
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2/2
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copy me
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main
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1 |
Spellseeker
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When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
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{2}{U}
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Creature
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1/1
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tutor, copy me
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main
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1 |
Stream of Unconsciousness
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Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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{U}
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Instant Tribal
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target creature
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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main
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1 |
Thermal Flux
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Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.
Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.
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{U}
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Instant
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target permanent
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main
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1 |
Thespian's Stage
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{T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
{T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
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Land
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main
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1 |
Thought Vessel
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You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
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{2}
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Artifact
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ramp
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main
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1 |
Torrential Gearhulk
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Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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{4}{U}{U}
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Artifact Creature
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5/6
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copy me
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main
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1 |
Trait Doctoring
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Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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{U}
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Sorcery
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target permanent
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main
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1 |
Treachery
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Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.
Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.
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{3}{U}{U}
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Enchantment
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copy me, ramp
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main
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1 |
Twisted Image
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Switch target creature's power and toughness until end of turn. Draw a card.
Switch target creature's power and toughness until end of turn. Draw a card.
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{U}
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Instant
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target creature
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main
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1 |
Ulamog, the Ceaseless Hunger
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When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
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{10}
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Creature
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10/10
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main
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1 |
Ulamog, the Infinite Gyre
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When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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{11}
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Creature
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10/10
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|
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main
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1 |
Urza's Incubator
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As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
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{3}
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Artifact
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main
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1 |
Vesuva
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You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
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Land
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main
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1 |
Whim of Volrath
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Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
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{U}
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Instant
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target permanent
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main
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