2 |
Archangel of Thune
|
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
|
{3}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Aura Mutation
|
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
|
{G}{W}
|
Instant
|
|
|
|
main
|
1 |
Aura Shards
|
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
|
{1}{G}{W}
|
Enchantment
|
|
|
|
main
|
2 |
Authority of the Consuls
|
Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
|
{W}
|
Enchantment
|
|
|
|
main
|
2 |
Cleric Class
|
(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Crested Sunmare
|
Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
|
{3}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Darien, King of Kjeldor
|
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
2 |
Dawn of Hope
|
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
4 |
Essence Warden
|
Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Feat of Resistance
|
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
|
{1}{W}
|
Instant
|
|
|
|
main
|
10 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Heliod's Intervention
|
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
|
{X}{W}{W}
|
Instant
|
|
|
|
main
|
3 |
Heliod, Sun-Crowned
|
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
|
{2}{W}
|
Creature Enchantment
|
5/5
|
|
|
main
|
1 |
Luminarch Ascension
|
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
2 |
Mirari's Wake
|
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
|
{3}{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Path to Exile
|
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{W}
|
Instant
|
|
|
|
main
|
10 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Return to the Ranks
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
|
{X}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Scurry Oak
|
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
|
{2}{G}
|
Creature
|
1/2
|
|
|
main
|
4 |
Selesnya Guildgate
|
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Sevinne's Reclamation
|
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{W}
|
Sorcery
|
|
|
|
main
|
4 |
Soul Warden
|
Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
2 |
Sunscorch Regent
|
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
|
{3}{W}{W}
|
Creature
|
4/3
|
|
|
main
|
1 |
Tendershoot Dryad
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
|
{4}{G}
|
Creature
|
2/2
|
|
|
main
|
3 |
Trelasarra, Moon Dancer
|
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
{G}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Wall of Reverence
|
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
|
{3}{W}
|
Creature
|
1/6
|
|
|
main
|