2 |
Angelic Accord
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At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
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{3}{W}
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Enchantment
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|
|
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main
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3 |
Archangel of Thune
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Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
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{3}{W}{W}
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Creature
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3/4
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|
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main
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2 |
Archangel of Tithes
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Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
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{1}{W}{W}{W}
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Creature
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3/5
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|
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main
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1 |
Avacyn, Angel of Hope
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Flying, vigilance, indestructible Other permanents you control have indestructible.
Flying, vigilance, indestructible Other permanents you control have indestructible.
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{5}{W}{W}{W}
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Creature
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8/8
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|
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side
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1 |
Benalish Marshal
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Other creatures you control get +1/+1.
Other creatures you control get +1/+1.
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{W}{W}{W}
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Creature
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3/3
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|
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main
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4 |
Bishop of Wings
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Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
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{W}{W}
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Creature
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1/4
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|
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main
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1 |
Blinding Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
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{3}{W}{W}
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Creature
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2/4
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|
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side
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4 |
Castle Ardenvale
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Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
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Land
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main
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1 |
Descend upon the Sinful
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Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
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{4}{W}{W}
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Sorcery
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|
|
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side
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1 |
Eiganjo Castle
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{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
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Land
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main
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4 |
Emeria, the Sky Ruin
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Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
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Land
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|
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main
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1 |
Iona, Shield of Emeria
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Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
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{6}{W}{W}{W}
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Creature
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7/7
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|
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side
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1 |
Karakas
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{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
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Land
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|
|
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main
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3 |
Linden, the Steadfast Queen
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Vigilance Whenever a white creature you control attacks, you gain 1 life.
Vigilance Whenever a white creature you control attacks, you gain 1 life.
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{W}{W}{W}
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Creature
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3/3
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|
|
main
|
1 |
Linvala, Keeper of Silence
|
Flying Activated abilities of creatures your opponents control can't be activated.
Flying Activated abilities of creatures your opponents control can't be activated.
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{2}{W}{W}
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Creature
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3/4
|
|
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side
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2 |
Lyra Dawnbringer
|
Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.
Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.
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{3}{W}{W}
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Creature
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5/5
|
|
|
main
|
3 |
Mountain
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|
|
Land
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|
|
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main
|
3 |
Oblivion Ring
|
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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{2}{W}
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Enchantment
|
|
|
|
main
|
3 |
Path to Exile
|
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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{W}
|
Instant
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|
|
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main
|
13 |
Plains
|
|
|
Land
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|
|
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main
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2 |
Platinum Angel
|
Flying You can't lose the game and your opponents can't win the game.
Flying You can't lose the game and your opponents can't win the game.
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{7}
|
Artifact Creature
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4/4
|
|
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main
|
4 |
Resplendent Angel
|
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
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{1}{W}{W}
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Creature
|
3/3
|
|
|
main
|
1 |
Sejiri Steppe
|
Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
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|
Land
|
|
|
|
main
|
2 |
Sephara, Sky's Blade
|
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
|
{4}{W}{W}{W}
|
Creature
|
7/7
|
|
|
main
|
2 |
Soul Warden
|
Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
|
{W}
|
Creature
|
1/1
|
|
|
main
|