1 |
Ajani's Pridemate
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Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
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{1}{W}
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Creature
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2/2
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side
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4 |
Bloodthirsty Aerialist
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Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
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{1}{B}{B}
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Creature
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2/3
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main
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4 |
Concealed Courtyard
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Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
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Land
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main
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3 |
Consuming Vapors
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Target player sacrifices a creature. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Target player sacrifices a creature. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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{3}{B}
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Sorcery
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main
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1 |
Divinity of Pride
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Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.
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{W/B}{W/B}{W/B}{W/B}{W/B}
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Creature
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4/4
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main
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4 |
Exquisite Blood
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Whenever an opponent loses life, you gain that much life.
Whenever an opponent loses life, you gain that much life.
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{4}{B}
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Enchantment
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main
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2 |
Feast of Blood
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Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
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{1}{B}
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Sorcery
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main
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3 |
Karlov of the Ghost Council
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Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
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{W}{B}
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Creature
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2/2
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main
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4 |
Orzhov Basilica
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Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.
Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.
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Land
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main
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5 |
Plains
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Land
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main
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2 |
Sanguine Bond
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Whenever you gain life, target opponent loses that much life.
Whenever you gain life, target opponent loses that much life.
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{3}{B}{B}
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Enchantment
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main
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4 |
Scoured Barrens
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Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.
Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.
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Land
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main
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1 |
Sorin's Vengeance
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Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
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{4}{B}{B}{B}
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Sorcery
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side
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4 |
Soul Warden
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Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
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{W}
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Creature
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1/1
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main
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3 |
Soul's Attendant
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Whenever another creature enters the battlefield, you may gain 1 life.
Whenever another creature enters the battlefield, you may gain 1 life.
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{W}
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Creature
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1/1
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main
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1 |
Spirit Loop
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Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
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{1}{W}
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Enchantment
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main
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6 |
Swamp
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Land
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main
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1 |
Tribute to Hunger
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Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
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{2}{B}
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Instant
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main
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1 |
Twilight Prophet
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Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
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{2}{B}{B}
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Creature
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2/4
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side
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1 |
Unmake
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{W/B}{W/B}{W/B}
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Instant
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main
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1 |
Utter End
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Exile target nonland permanent.
Exile target nonland permanent.
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{2}{W}{B}
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Instant
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main
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4 |
Vito, Thorn of the Dusk Rose
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Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
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{2}{B}
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Creature
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1/3
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main
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2 |
Well of Lost Dreams
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Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
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{4}
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Artifact
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main
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2 |
Witch of the Moors
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Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
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{3}{B}{B}
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Creature
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4/4
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main
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