4 |
Abzan Battle Priest
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Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
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{3}{W}
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Creature
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3/2
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|
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main
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3 |
Abzan Falconer
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Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
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{2}{W}
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Creature
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2/3
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|
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main
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4 |
Ajani's Pridemate
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Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
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{1}{W}
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Creature
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2/2
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|
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main
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1 |
Ajani, Strength of the Pride
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[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. [−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." [0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. [−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." [0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
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{2}{W}{W}
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Planeswalker
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5
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|
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side
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3 |
Archangel of Thune
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Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
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{3}{W}{W}
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Creature
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3/4
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|
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main
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1 |
Felidar Sovereign
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Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
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{4}{W}{W}
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Creature
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4/6
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|
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main
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6 |
Forest
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|
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Land
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|
|
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main
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4 |
Graypelt Refuge
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Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
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|
Land
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|
|
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main
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4 |
Kalonian Hydra
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Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
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{3}{G}{G}
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Creature
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0/0
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|
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main
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4 |
Oblivion Ring
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When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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{2}{W}
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Enchantment
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|
|
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main
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13 |
Plains
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|
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Land
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|
|
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main
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4 |
Recumbent Bliss
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Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
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{2}{W}
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Enchantment
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|
|
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main
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3 |
Soul Warden
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Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
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{W}
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Creature
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1/1
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|
|
main
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3 |
Soul's Attendant
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Whenever another creature enters the battlefield, you may gain 1 life.
Whenever another creature enters the battlefield, you may gain 1 life.
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{W}
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Creature
|
1/1
|
|
|
main
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3 |
Well of Lost Dreams
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Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
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{4}
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Artifact
|
|
|
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main
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