4 |
Abzan Battle Priest
|
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
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{3}{W}
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Creature
|
3/2
|
|
|
main
|
2 |
Abzan Falconer
|
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
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{2}{W}
|
Creature
|
2/3
|
|
|
main
|
2 |
Ageless Entity
|
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
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{3}{G}{G}
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Creature
|
4/4
|
|
|
main
|
4 |
Ajani's Pridemate
|
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
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{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Angelheart Vial
|
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
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{5}
|
Artifact
|
|
|
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main
|
1 |
Archangel of Thune
|
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
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{3}{W}{W}
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Creature
|
3/4
|
|
|
main
|
1 |
Batterskull
|
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return Batterskull to its owner's hand. Equip {5}
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return Batterskull to its owner's hand. Equip {5}
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{5}
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Artifact
|
|
|
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main
|
2 |
Cradle of Vitality
|
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
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{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Dawn of Hope
|
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
|
{1}{W}
|
Enchantment
|
|
|
|
side
|
2 |
Demonic Vigor
|
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.
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{B}
|
Enchantment
|
|
|
|
main
|
5 |
Essence Warden
|
Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
7 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Gift of Orzhova
|
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
|
{1}{W/B}{W/B}
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Enchantment
|
|
|
|
main
|
4 |
Graypelt Refuge
|
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Harmonize
|
|
{2}{G}{G}
|
Sorcery
|
|
|
|
side
|
4 |
Oblivion Ring
|
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
On Serra's Wings
|
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
|
{3}{W}
|
Enchantment
|
|
|
|
side
|
1 |
Phytohydra
|
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
|
{2}{G}{W}{W}
|
Creature
|
1/1
|
|
|
side
|
6 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Predator's Rapport
|
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
|
{2}{G}
|
Instant
|
|
|
|
side
|
1 |
Prison Term
|
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
|
{1}{W}{W}
|
Enchantment
|
|
|
|
main
|
2 |
Recumbent Bliss
|
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
4 |
Selesnya Sanctuary
|
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.
|
|
Land
|
|
|
|
main
|
1 |
Shamanic Revelation
|
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
|
{3}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Shield of the Oversoul
|
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
|
{2}{G/W}
|
Enchantment
|
|
|
|
side
|
1 |
Sixth Sense
|
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Solidarity of Heroes
|
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Soul of Theros
|
Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
|
{4}{W}{W}
|
Creature
|
6/6
|
|
|
side
|
1 |
Soul Warden
|
Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Soul's Grace
|
You gain life equal to target creature's power.
You gain life equal to target creature's power.
|
{1}{W}
|
Instant
|
|
|
|
side
|
1 |
Spirit Loop
|
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Swords to Plowshares
|
Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Unflinching Courage
|
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
|
{1}{G}{W}
|
Enchantment
|
|
|
|
side
|