4 |
Amulet of Vigor
|
Whenever a permanent enters the battlefield tapped and under your control, untap it.
Whenever a permanent enters the battlefield tapped and under your control, untap it.
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{1}
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Artifact
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main
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2 |
Azusa, Lost but Seeking
|
You may play two additional lands on each of your turns.
You may play two additional lands on each of your turns.
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{2}{G}
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Creature
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1/2
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main
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1 |
Bojuka Bog
|
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.
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Land
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main
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1 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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|
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main
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4 |
Castle Garenbrig
|
Castle Garenbrig enters the battlefield tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Castle Garenbrig enters the battlefield tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
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Land
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main
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2 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Land
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main
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4 |
Dryad of the Ilysian Grove
|
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
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{2}{G}
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Creature Enchantment
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2/4
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|
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main
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3 |
Explore
|
You may play an additional land this turn. Draw a card.
You may play an additional land this turn. Draw a card.
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{1}{G}
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Sorcery
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|
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main
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2 |
Field of the Dead
|
Field of the Dead enters the battlefield tapped. {T}: Add {C}. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Field of the Dead enters the battlefield tapped. {T}: Add {C}. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
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Land
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main
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1 |
Forest
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Land
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|
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main
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1 |
Ghost Quarter
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{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Land
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|
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main
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1 |
Golgari Rot Farm
|
Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}.
Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}.
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Land
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|
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main
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4 |
Gruul Turf
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Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.
Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.
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Land
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main
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1 |
Hanweir Battlements
meld
|
{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
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Land
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|
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main
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1 |
Pact of Negation
|
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
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{0}
|
Instant
|
|
|
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main
|
4 |
Primeval Titan
|
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
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{4}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Radiant Fountain
|
When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}.
When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}.
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Land
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|
|
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main
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4 |
Sakura-Tribe Scout
|
{T}: You may put a land card from your hand onto the battlefield.
{T}: You may put a land card from your hand onto the battlefield.
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{G}
|
Creature
|
1/1
|
|
|
main
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4 |
Simic Growth Chamber
|
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
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Land
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|
|
|
main
|
2 |
Snow-Covered Forest
|
|
|
Land
|
|
|
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main
|
2 |
Stomping Ground
|
({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
|
|
|
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main
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4 |
Summoner's Pact
|
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
|
{0}
|
Instant
|
|
|
|
main
|
2 |
Tolaria West
|
Tolaria West enters the battlefield tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Tolaria West enters the battlefield tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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Land
|
|
|
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main
|
2 |
Valakut, the Molten Pinnacle
|
Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
|
|
Land
|
|
|
|
main
|
1 |
Vesuva
|
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
|
|
Land
|
|
|
|
main
|
1 |
Windswept Heath
|
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Wooded Foothills
|
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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|
Land
|
|
|
|
main
|