1 |
Ambition's Cost
|
You draw three cards and you lose 3 life.
You draw three cards and you lose 3 life.
|
{3}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Archetype of Finality
|
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
|
{4}{B}{B}
|
Creature Enchantment
|
2/3
|
|
|
main
|
1 |
Ashnod's Altar
|
Sacrifice a creature: Add {C}{C}.
Sacrifice a creature: Add {C}{C}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Bishop of the Bloodstained
|
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
|
{3}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Blood Artist
|
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
|
{1}{B}
|
Creature
|
0/1
|
|
|
main
|
1 |
Blood Bairn
|
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
|
{2}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Blood Tribute
|
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
|
{4}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Bloodfell Caves
|
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Bloodflow Connoisseur
|
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
|
{2}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Bloodline Necromancer
|
Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
|
{4}{B}
|
Creature
|
3/2
|
|
|
main
|
1 |
Bloodlord of Vaasgoth
|
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
|
{3}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Bloodthrone Vampire
|
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Bloodtracker
|
Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Butcher of Malakir
|
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
|
{5}{B}{B}
|
Creature
|
5/4
|
|
|
main
|
1 |
Champion of Dusk
|
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
|
{3}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Coat of Arms
|
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Cordial Vampire
|
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
|
{B}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Dark Impostor
|
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.
|
{2}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Darksteel Ingot
|
Indestructible {T}: Add one mana of any color.
Indestructible {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Decree of Pain
|
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
|
{6}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Disrupt Decorum
|
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Drana, Kalastria Bloodchief
|
Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
|
{3}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Fabled Passage
|
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
|
|
Land
|
|
|
|
main
|
1 |
Falkenrath Aristocrat
|
Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
|
{2}{B}{R}
|
Creature
|
4/1
|
|
|
main
|
1 |
Falkenrath Exterminator
|
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
|
{1}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Falkenrath Marauders
|
Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
|
{3}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Falkenrath Noble
|
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Feast of Blood
|
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
|
{1}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Fellwar Stone
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Font of Agonies
|
Whenever you pay life, put that many blood counters on Font of Agonies. {1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature.
Whenever you pay life, put that many blood counters on Font of Agonies. {1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature.
|
{B}
|
Enchantment
|
|
|
|
main
|
1 |
Gifted Aetherborn
|
|
{B}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Gilded Lotus
|
{T}: Add three mana of any one color.
{T}: Add three mana of any one color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Go for the Throat
|
Destroy target nonartifact creature.
Destroy target nonartifact creature.
|
{1}{B}
|
Instant
|
|
|
|
main
|
1 |
Gray Merchant of Asphodel
|
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
|
{3}{B}{B}
|
Creature
|
2/4
|
|
|
main
|
1 |
Greed
|
{B}, Pay 2 life: Draw a card.
{B}, Pay 2 life: Draw a card.
|
{3}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Havengul Vampire
|
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
|
{3}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Indulgent Aristocrat
|
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
|
{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Kazarov, Sengir Pureblood
|
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. {3}{R}: Kazarov deals 2 damage to target creature.
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. {3}{R}: Kazarov deals 2 damage to target creature.
|
{5}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Kindred Dominance
|
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
|
{5}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Malakir Bloodwitch
|
Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
|
{3}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Markov Blademaster
|
Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
|
{1}{R}{R}
|
Creature
|
1/1
|
|
|
main
|
15 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Necropolis Regent
|
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
|
{3}{B}{B}{B}
|
Creature
|
6/5
|
|
|
main
|
1 |
Olivia Voldaren
|
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
|
{2}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Painful Lesson
|
Target player draws two cards and loses 2 life.
Target player draws two cards and loses 2 life.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Palace Siege
|
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
|
{3}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
1 |
Price of Fame
|
This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
{3}{B}
|
Instant
|
|
|
|
main
|
1 |
Rakish Heir
|
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Read the Bones
|
Scry 2, then draw two cards. You lose 2 life.
Scry 2, then draw two cards. You lose 2 life.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Sanctum Seeker
|
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
|
{2}{B}{B}
|
Creature
|
3/4
|
|
|
main
|
1 |
Sangromancer
|
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
|
{2}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Sign in Blood
|
Target player draws two cards and loses 2 life.
Target player draws two cards and loses 2 life.
|
{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Skeletal Vampire
|
Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.
Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.
|
{4}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Skullclamp
|
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Solemn Simulacrum
|
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
|
{4}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Stensia Masquerade
|
Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Stromkirk Captain
|
First strike Other Vampire creatures you control get +1/+1 and have first strike.
First strike Other Vampire creatures you control get +1/+1 and have first strike.
|
{1}{B}{R}
|
Creature
|
2/2
|
|
|
main
|
17 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Swiftfoot Boots
|
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Thief of Blood
|
Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
|
{4}{B}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Thran Dynamo
|
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Underworld Connections
|
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
|
{1}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Vampire Nighthawk
|
Flying, deathtouch, lifelink
Flying, deathtouch, lifelink
|
{1}{B}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Vein Drinker
|
Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
|
{4}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Vito, Thorn of the Dusk Rose
|
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
|
{2}{B}
|
Creature
|
1/3
|
|
|
main
|