1 |
Adriana, Captain of the Guard
|
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
|
{3}{R}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Anax, Hardened in the Forge
|
Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
|
{1}{R}{R}
|
Creature Enchantment
|
*/3
|
|
|
main
|
1 |
Angrath's Marauders
|
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
{5}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Arcane Signet
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Arid Mesa
|
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Assemble the Legion
|
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
|
{3}{R}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Aurelia, the Warleader
|
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
|
{2}{R}{R}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Battlefield Forge
|
{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Benalish Marshal
|
Other creatures you control get +1/+1.
Other creatures you control get +1/+1.
|
{W}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Boros Charm
|
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
|
{R}{W}
|
Instant
|
|
|
|
main
|
1 |
Boros Garrison
|
Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}.
Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}.
|
|
Land
|
|
|
|
main
|
1 |
Boros Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Captain of the Watch
|
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Castle Embereth
|
Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
|
|
Land
|
|
|
|
main
|
1 |
Cathars' Crusade
|
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Chandra, Acolyte of Flame
|
[0]: Put a loyalty counter on each red planeswalker you control. [0]: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. [−2]: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
[0]: Put a loyalty counter on each red planeswalker you control. [0]: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. [−2]: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
|
{1}{R}{R}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Chaos Warp
|
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
|
{2}{R}
|
Instant
|
|
|
|
main
|
1 |
Clifftop Retreat
|
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Combat Celebrant
|
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
|
{2}{R}
|
Creature
|
4/1
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Darien, King of Kjeldor
|
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Dockside Extortionist
|
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{1}{R}
|
Creature
|
1/2
|
|
|
main
|
1 |
Dragon Fodder
|
Create two 1/1 red Goblin creature tokens.
Create two 1/1 red Goblin creature tokens.
|
{1}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Evangel of Heliod
|
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
|
{4}{W}{W}
|
Creature
|
1/3
|
|
|
main
|
1 |
Flawless Maneuver
|
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Geist-Honored Monk
|
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
|
{3}{W}{W}
|
Creature
|
*/*
|
|
|
main
|
1 |
Generous Gift
|
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Gerrard, Weatherlight Hero
|
First strike When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
First strike When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
|
{2}{R}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Goblin Assault
|
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Goblin Rabblemaster
|
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Goldnight Commander
|
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Grand Abolisher
|
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hero of Bladehold
|
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
|
{2}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Hordeling Outburst
|
Create three 1/1 red Goblin creature tokens.
Create three 1/1 red Goblin creature tokens.
|
{1}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Impact Tremors
|
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Inspiring Vantage
|
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Iroas, God of Victory
|
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
|
{2}{R}{W}
|
Creature Enchantment
|
7/4
|
|
|
main
|
1 |
Kher Keep
|
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
|
|
Land
|
|
|
|
main
|
1 |
Knight of the White Orchid
|
First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Knight-Captain of Eos
|
When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
|
{4}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Krenko's Command
|
Create two 1/1 red Goblin creature tokens.
Create two 1/1 red Goblin creature tokens.
|
{1}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Krenko, Tin Street Kingpin
|
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
|
{2}{R}
|
Creature
|
1/2
|
|
|
main
|
1 |
Legion Warboss
|
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Legion's Landing
back
|
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Lena, Selfless Champion
|
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Loyal Apprentice
|
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
|
{1}{R}
|
Creature
|
2/1
|
|
|
main
|
1 |
Martial Coup
|
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
|
{X}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Mentor of the Meek
|
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mind Stone
|
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mishra's Factory
|
{T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
|
|
Land
|
|
|
|
main
|
8 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Myriad Landscape
|
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Odric, Master Tactician
|
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
|
{2}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Oketra's Monument
|
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Palace Jailer
|
When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
|
{2}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Path to Exile
|
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Pia and Kiran Nalaar
|
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
|
{2}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Pia Nalaar
|
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. {1}{R}: Target artifact creature gets +1/+0 until end of turn. {1}, Sacrifice an artifact: Target creature can't block this turn.
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. {1}{R}: Target artifact creature gets +1/+0 until end of turn. {1}, Sacrifice an artifact: Target creature can't block this turn.
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
12 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Purphoros, God of the Forge
|
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
|
{3}{R}
|
Creature Enchantment
|
6/5
|
|
|
main
|
1 |
Raise the Alarm
|
Create two 1/1 white Soldier creature tokens.
Create two 1/1 white Soldier creature tokens.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Rugged Prairie
|
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
|
|
Land
|
|
|
|
main
|
1 |
Sacred Foundry
|
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Seasoned Pyromancer
|
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
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{1}{R}{R}
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Creature
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2/2
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|
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main
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1 |
Secure the Wastes
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Create X 1/1 white Warrior creature tokens.
Create X 1/1 white Warrior creature tokens.
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{X}{W}
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Instant
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|
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main
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1 |
Selfless Spirit
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Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
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{1}{W}
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Creature
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2/1
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|
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main
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1 |
Silverwing Squadron
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Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
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{5}{W}
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Creature
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*/*
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|
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main
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1 |
Skullclamp
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
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{1}
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Artifact
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|
|
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main
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1 |
Smothering Tithe
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Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{3}{W}
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Enchantment
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|
|
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main
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1 |
Sol Ring
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{1}
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Artifact
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|
|
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main
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1 |
Sunbaked Canyon
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{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
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Land
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|
|
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main
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1 |
Swiftfoot Boots
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
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{2}
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Artifact
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|
|
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main
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1 |
Swords to Plowshares
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Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
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{W}
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Instant
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|
|
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main
|
1 |
Talisman of Conviction
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{T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
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{2}
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Artifact
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|
|
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main
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1 |
Temple of Triumph
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Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
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Land
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|
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main
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1 |
Tempt with Vengeance
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Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
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{X}{R}
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Sorcery
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|
|
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main
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1 |
Thalia's Lancers
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First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
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{3}{W}{W}
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Creature
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4/4
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|
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main
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1 |
Thalia, Heretic Cathar
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First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.
First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.
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{2}{W}
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Creature
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3/2
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|
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main
|
1 |
Verge Rangers
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First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
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{2}{W}
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Creature
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3/3
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|
|
main
|
1 |
Wayfarer's Bauble
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{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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{1}
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Artifact
|
|
|
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main
|
1 |
Winota, Joiner of Forces
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Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
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{2}{R}{W}
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Creature
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4/4
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|
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main
|