1 |
Azusa, Lost but Seeking
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You may play two additional lands on each of your turns.
You may play two additional lands on each of your turns.
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{2}{G}
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Creature
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1/2
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main
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2 |
Birds of Paradise
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Flying {T}: Add one mana of any color.
Flying {T}: Add one mana of any color.
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{G}
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Creature
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0/1
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main
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1 |
Dryad Arbor
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(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
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Creature Land
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1/1
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main
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2 |
Forest
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Land
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main
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1 |
Gaddock Teeg
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Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast.
Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast.
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{G}{W}
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Creature
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2/2
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|
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side
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1 |
Gaddock Teeg
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Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast.
Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast.
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{G}{W}
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Creature
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2/2
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main
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1 |
Ghost Quarter
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{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Land
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main
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4 |
Green Sun's Zenith
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Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
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{X}{G}
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Sorcery
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main
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3 |
Grove of the Burnwillows
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{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
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Land
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main
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1 |
Hexdrinker
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Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
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{G}
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Creature
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2/1
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main
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2 |
Horizon Canopy
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{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card.
{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card.
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Land
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main
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1 |
Karakas
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{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
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Land
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main
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1 |
Klothys, God of Destiny
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Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
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{1}{R}{G}
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Creature Enchantment
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4/5
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main
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2 |
Knight of Autumn
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When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. • Destroy target artifact or enchantment. • You gain 4 life.
When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. • Destroy target artifact or enchantment. • You gain 4 life.
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{1}{G}{W}
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Creature
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2/1
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|
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main
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4 |
Knight of the Reliquary
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Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
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{1}{G}{W}
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Creature
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2/2
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main
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1 |
Maze of Ith
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{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Land
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main
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3 |
Noble Hierarch
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
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{G}
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Creature
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0/1
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main
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1 |
Plains
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Land
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main
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1 |
Plateau
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Land
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main
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3 |
Punishing Fire
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Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
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{1}{R}
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Instant
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main
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1 |
Qasali Pridemage
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
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{G}{W}
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Creature
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2/2
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main
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1 |
Questing Beast
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Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
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{2}{G}{G}
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Creature
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4/4
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|
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main
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1 |
Ramunap Excavator
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You may play lands from your graveyard.
You may play lands from your graveyard.
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{2}{G}
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Creature
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2/3
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main
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2 |
Savannah
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Land
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main
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2 |
Scavenging Ooze
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{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
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{1}{G}
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Creature
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2/2
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|
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main
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1 |
Scryb Ranger
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Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
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{1}{G}
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Creature
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1/1
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main
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4 |
Swords to Plowshares
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Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
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{W}
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Instant
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main
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2 |
Sylvan Library
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At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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{1}{G}
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Enchantment
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main
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2 |
Taiga
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|
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Land
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|
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main
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2 |
Tireless Tracker
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Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
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{2}{G}
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Creature
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3/2
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|
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main
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2 |
Wasteland
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{T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land.
{T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land.
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Land
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main
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3 |
Windswept Heath
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{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Land
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main
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2 |
Wooded Foothills
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{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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