1 |
Adaptive Automaton
|
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
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{3}
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Artifact Creature
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2/2
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main
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1 |
Altar of Dementia
|
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
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{2}
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Artifact
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|
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main
|
1 |
Arcane Signet
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
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{2}
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Artifact
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|
|
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main
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1 |
Brass Herald
|
As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
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{6}
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Artifact Creature
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2/2
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|
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main
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1 |
Brightstone Ritual
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Add {R} for each Goblin on the battlefield.
Add {R} for each Goblin on the battlefield.
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{R}
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Instant
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main
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1 |
Caged Sun
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
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{6}
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Artifact
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|
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main
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1 |
Caterwauling Boggart
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Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
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{3}{R}
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Creature
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2/2
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|
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main
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1 |
Coat of Arms
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Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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{5}
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Artifact
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|
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main
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1 |
Dragonrage
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Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
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{2}{R}
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Instant
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|
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main
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1 |
Eldrazi Monument
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Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
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{5}
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Artifact
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|
|
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main
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1 |
Ferocity of the Wilds
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Attacking non-Human creatures you control get +1/+0 and have trample.
Attacking non-Human creatures you control get +1/+0 and have trample.
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{2}{R}
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Enchantment
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|
|
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main
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1 |
Flowstone Surge
|
Creatures you control get +1/-1.
Creatures you control get +1/-1.
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{1}{R}
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Enchantment
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main
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1 |
Foundry Street Denizen
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Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
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{R}
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Creature
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1/1
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|
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main
|
1 |
Gauntlet of Power
|
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
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{5}
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Artifact
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|
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main
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1 |
Goblin Assassin
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Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
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{3}{R}{R}
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Creature
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2/2
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|
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main
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1 |
Goblin Charbelcher
|
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
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{4}
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Artifact
|
|
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main
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1 |
Goblin Chieftain
|
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
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{1}{R}{R}
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Creature
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2/2
|
|
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main
|
1 |
Goblin King
|
Other Goblins get +1/+1 and have mountainwalk.
Other Goblins get +1/+1 and have mountainwalk.
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{1}{R}{R}
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Creature
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2/2
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|
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main
|
1 |
Goblin Oriflamme
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Attacking creatures you control get +1/+0.
Attacking creatures you control get +1/+0.
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{1}{R}
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Enchantment
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|
|
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main
|
1 |
Goblin Rabblemaster
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Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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{2}{R}
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Creature
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2/2
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|
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main
|
1 |
Goblin Shrine
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Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
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{1}{R}{R}
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Enchantment
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|
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main
|
1 |
Goblin Trashmaster
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Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
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{2}{R}{R}
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Creature
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3/3
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|
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main
|
1 |
Goblin War Strike
|
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
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{R}
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Sorcery
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|
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main
|
1 |
Goblin Warchief
|
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
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{1}{R}{R}
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Creature
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2/2
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|
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main
|
1 |
Hall of Triumph
|
As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
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{3}
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Artifact
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|
|
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main
|
1 |
Heirloom Blade
|
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
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{3}
|
Artifact
|
|
|
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main
|
1 |
Heraldic Banner
|
As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
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{3}
|
Artifact
|
|
|
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main
|
1 |
Icon of Ancestry
|
As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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{3}
|
Artifact
|
|
|
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main
|
1 |
Impact Tremors
|
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
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{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Krenko, Mob Boss
|
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
|
{2}{R}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Krenko, Tin Street Kingpin
|
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
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{2}{R}
|
Creature
|
1/2
|
Commander
|
|
main
|
1 |
Mana Echoes
|
Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
|
{2}{R}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Mana Vault
|
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
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{1}
|
Artifact
|
|
|
|
main
|
1 |
Mind Stone
|
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mob Mentality
|
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
|
{R}
|
Enchantment
|
|
|
|
main
|
1 |
Mogg Infestation
|
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
|
{3}{R}{R}
|
Sorcery
|
|
Be Careful
|
|
main
|
46 |
Mountain
|
|
|
Land
|
|
|
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main
|
1 |
Obelisk of Urd
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As Obelisk of Urd enters the battlefield, choose a creature type. Creatures you control of the chosen type get +2/+2.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As Obelisk of Urd enters the battlefield, choose a creature type. Creatures you control of the chosen type get +2/+2.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Orcish Oriflamme
|
Attacking creatures you control get +1/+0.
Attacking creatures you control get +1/+0.
|
{3}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Pandemonium
|
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
|
{3}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Pashalik Mons
|
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Pennon Blade
|
Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Purphoros, God of the Forge
|
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
|
{3}{R}
|
Creature Enchantment
|
6/5
|
|
|
main
|
1 |
Quest for the Goblin Lord
|
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
|
{R}
|
Enchantment
|
|
|
|
main
|
1 |
Reckless One
|
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
|
{3}{R}
|
Creature
|
*/*
|
|
|
main
|
1 |
Ruby Medallion
|
Red spells you cast cost {1} less to cast.
Red spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Shared Animosity
|
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Skirk Fire Marshal
|
Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
|
{3}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Stoneforge Masterwork
|
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Street Riot
|
As long as it's your turn, creatures you control get +1/+0 and have trample.
As long as it's your turn, creatures you control get +1/+0 and have trample.
|
{4}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Sword of the Paruns
|
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
The Immortal Sun
|
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Vanquisher's Banner
|
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Warstorm Surge
|
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
|
{5}{R}
|
Enchantment
|
|
|
|
main
|