1 |
Ardenvale Tactician // Dizzying Swoop
|
|
{1}{W}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Dance of the Manse
|
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
|
{X}{W}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Didn't Say Please
|
Counter target spell. Its controller mills three cards.
Counter target spell. Its controller mills three cards.
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Fae of Wishes // Granted
|
Flying {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.
Flying {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.
|
{1}{U}
|
Creature
|
1/4
|
|
|
main
|
1 |
Faerie Guidemother // Gift of the Fae
|
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Flutterfox
|
As long as you control an artifact or enchantment, Flutterfox has flying.
As long as you control an artifact or enchantment, Flutterfox has flying.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Golden Egg
|
When Golden Egg enters the battlefield, draw a card. {1}, {T}, Sacrifice Golden Egg: Add one mana of any color. {2}, {T}, Sacrifice Golden Egg: You gain 3 life.
When Golden Egg enters the battlefield, draw a card. {1}, {T}, Sacrifice Golden Egg: Add one mana of any color. {2}, {T}, Sacrifice Golden Egg: You gain 3 life.
|
{2}
|
Artifact
|
|
|
|
main
|
8 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Lonesome Unicorn // Rider in Need
|
|
{4}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Merfolk Secretkeeper // Venture Deeper
|
|
{U}
|
Creature
|
0/4
|
|
|
main
|
1 |
Midnight Clock
|
{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
|
{2}{U}
|
Artifact
|
|
|
|
main
|
1 |
Moonlit Scavengers
|
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
|
{5}{U}
|
Creature
|
4/5
|
|
|
main
|
1 |
Mysterious Pathlighter
|
Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
9 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Resolute Rider
|
{W/B}{W/B}: Resolute Rider gains lifelink until end of turn. {W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{W/B}{W/B}: Resolute Rider gains lifelink until end of turn. {W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
{W/B}{W/B}{W/B}{W/B}
|
Creature
|
4/2
|
|
|
main
|
1 |
Sage of the Falls
|
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
|
{4}{U}
|
Creature
|
2/5
|
|
|
main
|
1 |
Scalding Cauldron
|
{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
|
{1}
|
Artifact
|
|
|
|
main
|
2 |
Silverflame Squire // On Alert
|
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
So Tiny
|
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
|
{U}
|
Enchantment
|
|
|
|
main
|
1 |
Syr Alin, the Lion's Claw
|
First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
|
{3}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Syr Elenora, the Discerning
|
Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.
Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.
|
{3}{U}{U}
|
Creature
|
*/4
|
|
|
main
|
1 |
Thunderous Snapper
|
Whenever you cast a spell with mana value 5 or greater, draw a card.
Whenever you cast a spell with mana value 5 or greater, draw a card.
|
{G/U}{G/U}{G/U}{G/U}
|
Creature
|
4/4
|
|
|
main
|
1 |
Tome Raider
|
Flying When Tome Raider enters the battlefield, draw a card.
Flying When Tome Raider enters the battlefield, draw a card.
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Trapped in the Tower
|
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|