1 |
Ardenvale Tactician // Dizzying Swoop
|
|
{1}{W}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Bartered Cow
|
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Beanstalk Giant // Fertile Footsteps
|
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
|
{6}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Blacklance Paragon
|
Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.
Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.
|
{1}{B}
|
Creature
|
3/1
|
|
|
main
|
1 |
Bloodhaze Wolverine
|
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
|
{1}{R}
|
Creature
|
2/1
|
|
|
main
|
3 |
Blow Your House Down
|
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
|
{2}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Brimstone Trebuchet
|
Defender, reach {T}: Brimstone Trebuchet deals 1 damage to each opponent. Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
Defender, reach {T}: Brimstone Trebuchet deals 1 damage to each opponent. Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
|
{2}{R}
|
Artifact Creature
|
1/3
|
|
|
main
|
1 |
Cauldron's Gift
|
Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
|
{4}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Crashing Drawbridge
|
Defender {T}: Creatures you control gain haste until end of turn.
Defender {T}: Creatures you control gain haste until end of turn.
|
{2}
|
Artifact Creature
|
0/4
|
|
|
main
|
1 |
Dance of the Manse
|
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
|
{X}{W}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Deafening Silence
|
Each player can't cast more than one noncreature spell each turn.
Each player can't cast more than one noncreature spell each turn.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Didn't Say Please
|
Counter target spell. Its controller mills three cards.
Counter target spell. Its controller mills three cards.
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Drown in the Loch
|
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
|
{U}{B}
|
Instant
|
|
|
|
main
|
1 |
Fae of Wishes // Granted
|
Flying {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.
Flying {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.
|
{1}{U}
|
Creature
|
1/4
|
|
|
main
|
1 |
Faerie Guidemother // Gift of the Fae
|
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Festive Funeral
|
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
|
{4}{B}
|
Instant
|
|
|
|
main
|
1 |
Flutterfox
|
As long as you control an artifact or enchantment, Flutterfox has flying.
As long as you control an artifact or enchantment, Flutterfox has flying.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
2 |
Foreboding Fruit
|
Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Forever Young
|
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
|
{1}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Fortifying Provisions
|
Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Garenbrig Carver // Shield's Might
|
|
{3}{G}
|
Creature
|
3/2
|
|
|
main
|
2 |
Garenbrig Paladin
|
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less.
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less.
|
{4}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Garenbrig Squire
|
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Giant Opportunity
|
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Gilded Goose
|
Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
|
{G}
|
Creature
|
0/2
|
|
|
main
|
1 |
Gingerbrute
|
Haste {1}: Gingerbrute can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
Haste {1}: Gingerbrute can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
|
{1}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Golden Egg
|
When Golden Egg enters the battlefield, draw a card. {1}, {T}, Sacrifice Golden Egg: Add one mana of any color. {2}, {T}, Sacrifice Golden Egg: You gain 3 life.
When Golden Egg enters the battlefield, draw a card. {1}, {T}, Sacrifice Golden Egg: Add one mana of any color. {2}, {T}, Sacrifice Golden Egg: You gain 3 life.
|
{2}
|
Artifact
|
|
|
|
main
|
2 |
Henge Walker
|
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
2 |
Idyllic Grange
|
({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
|
|
Land
|
|
|
|
main
|
1 |
Insatiable Appetite
|
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
|
{1}{G}
|
Instant
|
|
|
|
main
|
8 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jousting Dummy
|
{3}: Jousting Dummy gets +1/+0 until end of turn.
{3}: Jousting Dummy gets +1/+0 until end of turn.
|
{2}
|
Artifact Creature
|
2/1
|
|
|
main
|
1 |
Knight of the Keep
|
|
{2}{W}
|
Creature
|
3/2
|
|
|
main
|
1 |
Lonesome Unicorn // Rider in Need
|
|
{4}{W}
|
Creature
|
3/3
|
|
|
main
|
2 |
Lost Legion
|
When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
{1}{B}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Mad Ratter
|
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
|
{3}{R}
|
Creature
|
1/2
|
|
|
main
|
2 |
Malevolent Noble
|
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
|
{1}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Maraleaf Rider
|
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
|
{1}{G}
|
Creature
|
3/1
|
|
|
main
|
2 |
Memory Theft
|
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
2 |
Merchant of the Vale // Haggle
|
{2}{R}, Discard a card: Draw a card.
{2}{R}, Discard a card: Draw a card.
|
{2}{R}
|
Creature
|
2/3
|
|
|
main
|
1 |
Merfolk Secretkeeper // Venture Deeper
|
|
{U}
|
Creature
|
0/4
|
|
|
main
|
1 |
Midnight Clock
|
{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
|
{2}{U}
|
Artifact
|
|
|
|
main
|
1 |
Mistford River Turtle
|
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
|
{3}{U}
|
Creature
|
1/5
|
|
|
main
|
1 |
Moonlit Scavengers
|
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
|
{5}{U}
|
Creature
|
4/5
|
|
|
main
|
1 |
Mysterious Pathlighter
|
Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Outmuscle
|
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Overwhelmed Apprentice
|
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
{U}
|
Creature
|
1/2
|
|
|
main
|
9 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Rally for the Throne
|
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Resolute Rider
|
{W/B}{W/B}: Resolute Rider gains lifelink until end of turn. {W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{W/B}{W/B}: Resolute Rider gains lifelink until end of turn. {W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
{W/B}{W/B}{W/B}{W/B}
|
Creature
|
4/2
|
|
|
main
|
1 |
Return of the Wildspeaker
|
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
|
{4}{G}
|
Instant
|
|
|
|
main
|
1 |
Robber of the Rich
|
Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
|
{1}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sage of the Falls
|
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
|
{4}{U}
|
Creature
|
2/5
|
|
|
main
|
1 |
Scalding Cauldron
|
{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
|
{1}
|
Artifact
|
|
|
|
main
|
2 |
Shining Armor
|
Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}{W}
|
Artifact
|
|
|
|
main
|
1 |
Signpost Scarecrow
|
Vigilance {2}: Add one mana of any color.
Vigilance {2}: Add one mana of any color.
|
{4}
|
Artifact Creature
|
2/4
|
|
|
main
|
1 |
Silverflame Ritual
|
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
|
{3}{W}
|
Sorcery
|
|
|
|
main
|
2 |
Silverflame Squire // On Alert
|
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
So Tiny
|
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
|
{U}
|
Enchantment
|
|
|
|
main
|
1 |
Steelgaze Griffin
|
Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
|
{4}{U}
|
Creature
|
2/4
|
|
|
main
|
1 |
Syr Alin, the Lion's Claw
|
First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
|
{3}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Syr Carah, the Bold
|
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target.
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target.
|
{3}{R}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Syr Elenora, the Discerning
|
Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.
Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.
|
{3}{U}{U}
|
Creature
|
*/4
|
|
|
main
|
1 |
Thunderous Snapper
|
Whenever you cast a spell with mana value 5 or greater, draw a card.
Whenever you cast a spell with mana value 5 or greater, draw a card.
|
{G/U}{G/U}{G/U}{G/U}
|
Creature
|
4/4
|
|
|
main
|
1 |
Tome Raider
|
Flying When Tome Raider enters the battlefield, draw a card.
Flying When Tome Raider enters the battlefield, draw a card.
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Torbran, Thane of Red Fell
|
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
|
{1}{R}{R}{R}
|
Creature
|
2/4
|
|
|
main
|
1 |
Tournament Grounds
|
{T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
{T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
|
|
Land
|
|
|
|
main
|
1 |
Trail of Crumbs
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When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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{1}{G}
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Enchantment
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main
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1 |
Trapped in the Tower
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Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
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{1}{W}
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Enchantment
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main
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1 |
Weaselback Redcap
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{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.
{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.
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{R}
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Creature
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1/1
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main
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1 |
Wintermoor Commander
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Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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{W}{B}
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Creature
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2/*
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main
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1 |
Wishful Merfolk
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Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
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{1}{U}
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Creature
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3/2
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main
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1 |
Witch's Cottage
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({T}: Add {B}.) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
({T}: Add {B}.) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
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Land
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main
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1 |
Witching Well
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When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.
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{U}
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Artifact
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main
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