1 |
Ant Queen
|
{1}{G}: Create a 1/1 green Insect creature token.
{1}{G}: Create a 1/1 green Insect creature token.
|
{3}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Armillary Sphere
|
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Beast Within
|
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Blasted Landscape
|
{T}: Add {C}. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. Cycling {2} ({2}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Book of Rass
|
{2}, Pay 2 life: Draw a card.
{2}, Pay 2 life: Draw a card.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Borderland Ranger
|
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Broken Bond
|
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Centaur Glade
|
{2}{G}{G}: Create a 3/3 green Centaur creature token.
{2}{G}{G}: Create a 3/3 green Centaur creature token.
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Crashing Drawbridge
|
Defender {T}: Creatures you control gain haste until end of turn.
Defender {T}: Creatures you control gain haste until end of turn.
|
{2}
|
Artifact Creature
|
0/4
|
|
|
main
|
1 |
Credit Voucher
|
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Cultivate
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Desert of the Indomitable
|
Desert of the Indomitable enters the battlefield tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Desert of the Indomitable enters the battlefield tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
|
|
Land
|
|
|
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main
|
1 |
Dryad Greenseeker
|
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
|
{1}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Endless Atlas
|
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Essence Warden
|
Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
44 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Gaea's Bounty
|
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Gelatinous Genesis
|
Create X X/X green Ooze creature tokens.
Create X X/X green Ooze creature tokens.
|
{X}{X}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Genesis Wave
|
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
|
{X}{G}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Harmonize
|
|
{2}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Helix Pinnacle
|
Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Hydra Broodmaster
|
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
|
{4}{G}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Journey of Discovery
|
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Journeyer's Kite
|
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Kamahl, Fist of Krosa
|
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
|
{4}{G}{G}
|
Creature
|
4/3
|
|
|
main
|
1 |
Khalni Gem
|
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color.
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Krosan Tusker
|
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
|
{5}{G}{G}
|
Creature
|
6/5
|
|
|
main
|
1 |
Magus of the Candelabra
|
{X}, {T}: Untap X target lands.
{X}, {T}: Untap X target lands.
|
{G}
|
Creature
|
1/2
|
|
|
main
|
1 |
Magus of the Library
|
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
|
{G}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mulch
|
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Nissa's Pilgrimage
|
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Nissa, Vastwood Seer
back
|
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Nylea's Intervention
|
Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.
Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.
|
{X}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Orochi Hatchery
|
Orochi Hatchery enters the battlefield with X charge counters on it. {5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
Orochi Hatchery enters the battlefield with X charge counters on it. {5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
|
{X}{X}
|
Artifact
|
|
|
|
main
|
1 |
Pilgrim's Eye
|
Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
{3}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Polukranos, World Eater
|
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
|
{2}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Praetor's Counsel
|
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
|
{5}{G}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Rites of Flourishing
|
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Rites of Spring
|
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Sasaya, Orochi Ascendant
flip
|
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
|
{1}{G}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Seek the Horizon
|
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Seer's Sundial
|
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Slippery Karst
|
Slippery Karst enters the battlefield tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Slippery Karst enters the battlefield tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Soul of New Phyrexia
|
Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
|
{6}
|
Artifact Creature
|
6/6
|
|
|
main
|
1 |
Sprouting Vines
|
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Squall Line
|
Squall Line deals X damage to each creature with flying and each player.
Squall Line deals X damage to each creature with flying and each player.
|
{X}{G}{G}
|
Instant
|
|
|
|
main
|
1 |
Sylvan Ranger
|
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Thaumatic Compass
back
|
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
The Great Aurora
|
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
|
{6}{G}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Tower of Fortunes
|
{8}, {T}: Draw four cards.
{8}, {T}: Draw four cards.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Tranquil Thicket
|
Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Ursapine
|
{G}: Target creature gets +1/+1 until end of turn.
{G}: Target creature gets +1/+1 until end of turn.
|
{3}{G}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Verdeloth the Ancient
|
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
|
{4}{G}{G}
|
Creature
|
4/7
|
|
|
main
|
1 |
Winding Way
|
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Wolfbriar Elemental
|
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
|
{2}{G}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Wurmcalling
|
Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) Create an X/X green Wurm creature token.
Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) Create an X/X green Wurm creature token.
|
{X}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Yavimaya Elder
|
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice Yavimaya Elder: Draw a card.
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice Yavimaya Elder: Draw a card.
|
{1}{G}{G}
|
Creature
|
2/1
|
|
|
main
|