4 |
Apostle of Purifying Light
|
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard.
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard.
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{1}{W}
|
Creature
|
2/1
|
|
|
main
|
3 |
Aurelia, Exemplar of Justice
|
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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{2}{R}{W}
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Creature
|
2/5
|
|
|
main
|
2 |
Devout Decree
|
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
{1}{W}
|
Sorcery
|
|
|
|
main
|
2 |
Divine Visitation
|
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
|
{3}{W}{W}
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Enchantment
|
|
|
|
main
|
4 |
Embereth Shieldbreaker // Battle Display
|
|
{1}{R}
|
Creature
|
2/1
|
|
|
main
|
4 |
Fervent Champion
|
First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate.
First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate.
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{R}
|
Creature
|
1/1
|
|
|
main
|
4 |
Giant Killer // Chop Down
|
{1}{W}, {T}: Tap target creature.
{1}{W}, {T}: Tap target creature.
|
{W}
|
Creature
|
1/2
|
|
|
main
|
2 |
Justice Strike
|
Target creature deals damage to itself equal to its power.
Target creature deals damage to itself equal to its power.
|
{R}{W}
|
Instant
|
|
|
|
main
|
4 |
Legion Warboss
|
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
9 |
Mountain
|
|
|
Land
|
|
|
|
main
|
4 |
Outlaws' Merriment
|
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
|
{1}{R}{W}{W}
|
Enchantment
|
|
|
|
main
|
9 |
Plains
|
|
|
Land
|
|
|
|
main
|
2 |
Prison Realm
|
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1.
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
4 |
Sacred Foundry
|
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
4 |
Starfield Mystic
|
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
4 |
Swiftblade Vindicator
|
Double strike, vigilance, trample
Double strike, vigilance, trample
|
{R}{W}
|
Creature
|
1/1
|
|
|
main
|
3 |
Tajic, Legion's Edge
|
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
|
{1}{R}{W}
|
Creature
|
3/2
|
|
|
main
|
2 |
Temple of Triumph
|
Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|