4 |
Apostle of Purifying Light
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Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard.
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard.
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{1}{W}
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Creature
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2/1
|
|
$0.06
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main
|
3 |
Aurelia, Exemplar of Justice
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Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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{2}{R}{W}
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Creature
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2/5
|
|
$0.85
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main
|
2 |
Devout Decree
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Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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{1}{W}
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Sorcery
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|
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$0.11
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main
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2 |
Divine Visitation
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If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
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{3}{W}{W}
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Enchantment
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|
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$2.26
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main
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4 |
Embereth Shieldbreaker // Battle Display
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|
{1}{R}
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Creature
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2/1
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|
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main
|
4 |
Fervent Champion
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First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost {3} less to activate.
First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost {3} less to activate.
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{R}
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Creature
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1/1
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|
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main
|
4 |
Giant Killer // Chop Down
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{1}{W}, {T}: Tap target creature.
{1}{W}, {T}: Tap target creature.
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{W}
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Creature
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1/2
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|
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main
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2 |
Justice Strike
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Target creature deals damage to itself equal to its power.
Target creature deals damage to itself equal to its power.
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{R}{W}
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Instant
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|
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$0.16
|
main
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4 |
Legion Warboss
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
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{2}{R}
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Creature
|
2/2
|
|
$0.38
|
main
|
9 |
Mountain
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|
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Land
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|
|
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main
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4 |
Outlaws' Merriment
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At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
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{1}{R}{W}{W}
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Enchantment
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|
|
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main
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9 |
Plains
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|
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Land
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|
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main
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2 |
Prison Realm
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When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.
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{2}{W}
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Enchantment
|
|
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$0.06
|
main
|
4 |
Sacred Foundry
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({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Land
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|
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$7.93
|
main
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4 |
Starfield Mystic
|
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
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{1}{W}
|
Creature
|
2/2
|
|
$0.44
|
main
|
4 |
Swiftblade Vindicator
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Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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{R}{W}
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Creature
|
1/1
|
|
$0.26
|
main
|
3 |
Tajic, Legion's Edge
|
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.
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{1}{R}{W}
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Creature
|
3/2
|
|
$0.33
|
main
|
2 |
Temple of Triumph
|
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
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|
Land
|
|
|
$0.17
|
main
|