3 |
Avacyn's Pilgrim
|
|
{G}
|
Creature
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1/1
|
|
|
main
|
2 |
Congregation at Dawn
|
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
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{G}{G}{W}
|
Instant
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|
|
|
main
|
3 |
Dictate of Heliod
|
Flash Creatures you control get +2/+2.
Flash Creatures you control get +2/+2.
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{3}{W}{W}
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Enchantment
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|
|
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main
|
2 |
Faith's Fetters
|
Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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{3}{W}
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Enchantment
|
|
|
|
main
|
2 |
Fiend Hunter
|
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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{1}{W}{W}
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Creature
|
1/3
|
|
|
main
|
2 |
Fists of Ironwood
|
Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
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{1}{G}
|
Enchantment
|
|
|
|
main
|
8 |
Forest
|
|
|
Land
|
|
|
|
main
|
4 |
Graypelt Refuge
|
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
2 |
Guard Duty
|
Enchant creature Enchanted creature has defender.
Enchant creature Enchanted creature has defender.
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{W}
|
Enchantment
|
|
|
|
main
|
4 |
Heliod's Pilgrim
|
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
|
{2}{W}
|
Creature
|
1/2
|
|
|
main
|
3 |
Llanowar Elves
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
4 |
Loxodon Hierarch
|
When Loxodon Hierarch enters the battlefield, you gain 4 life. {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
When Loxodon Hierarch enters the battlefield, you gain 4 life. {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
|
{2}{G}{W}
|
Creature
|
4/4
|
|
|
main
|
2 |
New Benalia
|
New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}.
New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}.
|
|
Land
|
|
|
|
main
|
8 |
Plains
|
|
|
Land
|
|
|
|
main
|
4 |
Selesnya Guildmage
|
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
|
{G/W}{G/W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Verdant Embrace
|
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
2 |
Vitu-Ghazi, the City-Tree
|
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
|
|
Land
|
|
|
|
main
|
2 |
Weight of Conscience
|
Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
2 |
Wood Elves
|
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|