1 |
Acidic Slime
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
|
{3}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Angel of Condemnation
|
Flying, vigilance {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. {2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
Flying, vigilance {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. {2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
|
{2}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Anointed Procession
|
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Aura Shards
|
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
|
{1}{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Bant Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Blighted Woodland
|
{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Brushland
|
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Camaraderie
|
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
|
{4}{G}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Canopy Vista
|
({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
|
|
Land
|
|
|
|
main
|
1 |
Captain of the Watch
|
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Cathars' Crusade
|
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Celestial Crusader
|
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
|
{2}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Champion of Lambholt
|
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
|
{1}{G}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Charming Prince
|
When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Cloudgoat Ranger
|
When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
|
{3}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Cloudshift
|
Exile target creature you control, then return that card to the battlefield under your control.
Exile target creature you control, then return that card to the battlefield under your control.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Collective Unconscious
|
Draw a card for each creature you control.
Draw a card for each creature you control.
|
{4}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Conjurer's Closet
|
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Crusade
|
White creatures get +1/+1.
White creatures get +1/+1.
|
{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Cultivate
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Dawntreader Elk
|
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Day of Judgment
|
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Diligent Farmhand
|
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Divine Reckoning
|
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Dusk // Dawn
|
Destroy all creatures with power 3 or greater.
Destroy all creatures with power 3 or greater.
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Eerie Interlude
|
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Elemental Bond
|
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Emerald Medallion
|
Green spells you cast cost {1} less to cast.
Green spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Ephemerate
|
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Eternal Witness
|
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
|
{1}{G}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Evangel of Heliod
|
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
|
{4}{W}{W}
|
Creature
|
1/3
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Farhaven Elf
|
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Farseek
|
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Flicker
|
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
|
{1}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Flicker of Fate
|
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Flickerwisp
|
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
|
{1}{W}{W}
|
Creature
|
3/1
|
|
|
main
|
7 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Galepowder Mage
|
Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Gavony Township
|
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
|
|
Land
|
|
|
|
main
|
1 |
Generous Gift
|
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Ghostway
|
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Grand Abolisher
|
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Graypelt Refuge
|
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Harmonize
|
|
{2}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Heliod's Intervention
|
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
|
{X}{W}{W}
|
Instant
|
|
|
|
main
|
1 |
Heroic Intervention
|
Permanents you control gain hexproof and indestructible until end of turn.
Permanents you control gain hexproof and indestructible until end of turn.
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Honor of the Pure
|
White creatures you control get +1/+1.
White creatures you control get +1/+1.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Idyllic Tutor
|
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
|
{2}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Intangible Virtue
|
Creature tokens you control get +1/+1 and have vigilance.
Creature tokens you control get +1/+1 and have vigilance.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Knight-Captain of Eos
|
When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
|
{4}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Krosan Verge
|
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Long Road Home
|
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Mirari's Wake
|
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
|
{3}{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mouth // Feed
|
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Naya Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Oketra's Monument
|
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Otherworldly Journey
|
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Overrun
|
Creatures you control get +3/+3 and gain trample until end of turn.
Creatures you control get +3/+3 and gain trample until end of turn.
|
{2}{G}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Overwhelming Stampede
|
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
|
{3}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Panharmonicon
|
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Pearl Medallion
|
White spells you cast cost {1} less to cast.
White spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
8 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Rampant Growth
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Reflecting Pool
|
{T}: Add one mana of any type that a land you control could produce.
{T}: Add one mana of any type that a land you control could produce.
|
|
Land
|
|
|
|
main
|
1 |
Sakura-Tribe Elder
|
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Selesnya Sanctuary
|
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.
|
|
Land
|
|
|
|
main
|
1 |
Shadowspear
|
Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}
Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Shalai, Voice of Plenty
|
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
|
{3}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Shamanic Revelation
|
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
|
{3}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Skullclamp
|
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Spear of Heliod
|
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
|
{1}{W}{W}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Sun Titan
|
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
|
{4}{W}{W}
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Creature
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6/6
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main
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1 |
Sungrass Prairie
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Land
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main
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1 |
Sunpetal Grove
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Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
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Land
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main
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1 |
Swords to Plowshares
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Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
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{W}
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Instant
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main
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1 |
Sylvan Library
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At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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{1}{G}
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Enchantment
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main
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1 |
Temple Garden
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({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Temple of Plenty
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Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.
Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.
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Land
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main
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1 |
Terramorphic Expanse
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{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Trostani Discordant
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Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
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{3}{G}{W}
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Creature
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1/4
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main
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1 |
Vizier of Deferment
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Flash When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flash When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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{2}{W}
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Creature
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2/2
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main
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1 |
Well of Lost Dreams
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Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
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{4}
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Artifact
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main
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1 |
Wilderness Reclamation
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At the beginning of your end step, untap all lands you control.
At the beginning of your end step, untap all lands you control.
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{3}{G}
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Enchantment
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main
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1 |
Wooded Bastion
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{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
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Land
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main
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1 |
Wrath of God
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Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
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{2}{W}{W}
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Sorcery
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main
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