1 |
All Is Dust
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Each player sacrifices all permanents they control that are one or more colors.
Each player sacrifices all permanents they control that are one or more colors.
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{7}
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Sorcery Tribal
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main
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2 |
Blightsteel Colossus
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Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
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{12}
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Artifact Creature
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11/11
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main
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3 |
Demonic Tutor
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Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
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{1}{B}
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Sorcery
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main
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1 |
Emrakul, the Aeons Torn
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This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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{15}
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Creature
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15/15
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main
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2 |
Everflowing Chalice
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Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.
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{0}
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Artifact
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main
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1 |
Eye of Ugin
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Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
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Land
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main
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1 |
Find // Finality
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You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
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{4}{B}{G}
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Sorcery
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main
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2 |
Garruk, Cursed Huntsman
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[0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample."
[0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample."
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{4}{B}{G}
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Planeswalker
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5
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main
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4 |
Hissing Quagmire
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Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
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Land
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main
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4 |
Incubation Druid
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{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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{1}{G}
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Creature
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0/2
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main
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4 |
Jungle Hollow
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Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.
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Land
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main
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4 |
Leyline Prowler
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Deathtouch, lifelink {T}: Add one mana of any color.
Deathtouch, lifelink {T}: Add one mana of any color.
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{1}{B}{G}
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Creature
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2/3
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main
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2 |
Liliana, Dreadhorde General
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Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
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{4}{B}{B}
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Planeswalker
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6
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main
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3 |
Murderous Rider // Swift End
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Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.
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{1}{B}{B}
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Creature
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2/3
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main
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4 |
Nevinyrral's Disk
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Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
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{4}
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Artifact
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main
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4 |
Overgrown Tomb
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({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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3 |
Swamp
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Land
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main
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4 |
Thoughtseize
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Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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{B}
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Sorcery
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main
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2 |
Ugin, the Spirit Dragon
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[+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
[+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
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{8}
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Planeswalker
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7
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main
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3 |
Urza's Mine
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{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
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Land
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main
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3 |
Urza's Power Plant
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{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
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Land
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main
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3 |
Urza's Tower
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{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
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Land
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main
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