1 |
All Is Dust
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Each player sacrifices all permanents they control that are one or more colors.
Each player sacrifices all permanents they control that are one or more colors.
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{7}
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Kindred Sorcery
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$3.60
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main
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2 |
Blightsteel Colossus
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Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
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{12}
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Artifact Creature
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11/11
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$35.07
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main
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3 |
Counterspell
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{U}{U}
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Instant
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$1.60
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main
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3 |
Drawn from Dreams
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Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
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{2}{U}{U}
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Sorcery
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$0.13
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main
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1 |
Emrakul, the Aeons Torn
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This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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{15}
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Creature
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15/15
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main
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2 |
Everflowing Chalice
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Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
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{0}
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Artifact
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$0.42
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main
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2 |
Eye of Ugin
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Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
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Land
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$160.02
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main
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3 |
Gyre Engineer
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{1}{G}{U}
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Creature
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1/1
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$0.20
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main
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4 |
Hinterland Harbor
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This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
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Land
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$0.52
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main
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4 |
Hydroid Krasis
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When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
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{X}{G}{U}
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Creature
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0/0
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$0.60
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main
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4 |
Incubation Druid
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{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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{1}{G}
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Creature
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0/2
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$0.81
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main
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3 |
Kiora, Behemoth Beckoner
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Whenever a creature you control with power 4 or greater enters, draw a card. [−1]: Untap target permanent.
Whenever a creature you control with power 4 or greater enters, draw a card. [−1]: Untap target permanent.
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{2}{G/U}
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Planeswalker
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7
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main
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4 |
Lumbering Falls
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This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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Land
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$0.25
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main
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4 |
Nevinyrral's Disk
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This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
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{4}
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Artifact
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$0.35
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main
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1 |
Paradox Engine
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Whenever you cast a spell, untap all nonland permanents you control.
Whenever you cast a spell, untap all nonland permanents you control.
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{5}
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Artifact
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$158.74
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main
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2 |
Sanctum of Ugin
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{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
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Land
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$1.81
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main
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4 |
Temple of Mystery
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This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
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Land
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$0.21
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main
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3 |
Ugin, the Ineffable
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Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors.
Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors.
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{6}
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Planeswalker
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4
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main
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3 |
Urza's Mine
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{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
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Land
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main
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3 |
Urza's Power Plant
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{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
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Land
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main
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4 |
Urza's Tower
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{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
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Land
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main
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