1 |
All Is Dust
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Each player sacrifices all permanents they control that are one or more colors.
Each player sacrifices all permanents they control that are one or more colors.
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{7}
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Sorcery Tribal
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main
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2 |
Blightsteel Colossus
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Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
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{12}
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Artifact Creature
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11/11
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main
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3 |
Counterspell
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{U}{U}
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Instant
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main
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3 |
Drawn from Dreams
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Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
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{2}{U}{U}
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Sorcery
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main
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1 |
Emrakul, the Aeons Torn
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This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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{15}
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Creature
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15/15
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main
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2 |
Everflowing Chalice
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Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.
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{0}
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Artifact
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main
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2 |
Eye of Ugin
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Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
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Land
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main
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3 |
Gyre Engineer
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{1}{G}{U}
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Creature
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1/1
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main
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4 |
Hinterland Harbor
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Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
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Land
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main
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4 |
Hydroid Krasis
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When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
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{X}{G}{U}
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Creature
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0/0
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main
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4 |
Incubation Druid
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{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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{1}{G}
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Creature
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0/2
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main
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3 |
Kiora, Behemoth Beckoner
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Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. [−1]: Untap target permanent.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. [−1]: Untap target permanent.
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{2}{G/U}
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Planeswalker
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7
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main
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4 |
Lumbering Falls
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Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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Land
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main
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4 |
Nevinyrral's Disk
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Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
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{4}
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Artifact
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main
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1 |
Paradox Engine
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Whenever you cast a spell, untap all nonland permanents you control.
Whenever you cast a spell, untap all nonland permanents you control.
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{5}
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Artifact
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main
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2 |
Sanctum of Ugin
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{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
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Land
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main
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4 |
Temple of Mystery
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Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
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Land
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main
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3 |
Ugin, the Ineffable
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Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors.
Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors.
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{6}
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Planeswalker
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4
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main
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3 |
Urza's Mine
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{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
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Land
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main
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3 |
Urza's Power Plant
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{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
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Land
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main
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4 |
Urza's Tower
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{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
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Land
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main
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