1 |
Abrupt Decay
|
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
|
{B}{G}
|
Instant
|
|
|
|
main
|
1 |
Ancient Tomb
|
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Assassin's Trophy
|
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
|
{B}{G}
|
Instant
|
|
|
|
main
|
1 |
Autumn's Veil
|
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Bayou
|
|
|
Land
|
|
|
|
main
|
1 |
Birds of Paradise
|
Flying {T}: Add one mana of any color.
Flying {T}: Add one mana of any color.
|
{G}
|
Creature
|
0/1
|
|
|
main
|
1 |
Bloodstained Mire
|
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Burgeoning
|
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Cabal Ritual
|
Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
|
{1}{B}
|
Instant
|
|
|
|
main
|
1 |
Carpet of Flowers
|
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Chrome Mox
|
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
City of Brass
|
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
City of Traitors
|
When you play another land, sacrifice City of Traitors. {T}: Add {C}{C}.
When you play another land, sacrifice City of Traitors. {T}: Add {C}{C}.
|
|
Land
|
|
|
|
main
|
1 |
Command Beacon
|
{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
|
|
Land
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Crop Rotation
|
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Crucible of Worlds
|
You may play lands from your graveyard.
You may play lands from your graveyard.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Crystal Vein
|
{T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.
{T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.
|
|
Land
|
|
|
|
main
|
1 |
Dakmor Salvage
|
Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
|
|
Land
|
|
|
|
main
|
1 |
Dark Confidant
|
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
|
{1}{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Dark Petition
|
Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Dark Ritual
|
|
{B}
|
Instant
|
|
|
|
main
|
1 |
Deathrite Shaman
|
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
|
{B/G}
|
Creature
|
1/2
|
|
|
main
|
1 |
Demonic Tutor
|
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
|
{1}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Drownyard Temple
|
{T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
{T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Dryad Arbor
|
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
|
|
Creature Land
|
1/1
|
|
|
main
|
1 |
Ebon Stronghold
|
Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}.
Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}.
|
|
Land
|
|
|
|
main
|
1 |
Elvish Spirit Guide
|
Exile Elvish Spirit Guide from your hand: Add {G}.
Exile Elvish Spirit Guide from your hand: Add {G}.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Emergence Zone
|
{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
|
|
Land
|
|
|
|
main
|
1 |
Entomb
|
Search your library for a card, put that card into your graveyard, then shuffle.
Search your library for a card, put that card into your graveyard, then shuffle.
|
{B}
|
Instant
|
|
|
|
main
|
1 |
Expedition Map
|
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Exploration
|
You may play an additional land on each of your turns.
You may play an additional land on each of your turns.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Finale of Devastation
|
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
|
{X}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Forbidden Orchard
|
{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
|
|
Land
|
|
|
|
main
|
2 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Gaea's Blessing
|
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Gemstone Caverns
|
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Gemstone Mine
|
Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
|
|
Land
|
|
|
|
main
|
1 |
Golgari Grave-Troll
|
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
|
{4}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Green Sun's Zenith
|
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
|
{X}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Grim Monolith
|
Grim Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap Grim Monolith.
Grim Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap Grim Monolith.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Havenwood Battleground
|
Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}.
Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}.
|
|
Land
|
|
|
|
main
|
1 |
Hickory Woodlot
|
Hickory Woodlot enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
Hickory Woodlot enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
|
|
Land
|
|
|
|
main
|
1 |
Imperial Seal
|
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
|
{B}
|
Sorcery
|
|
|
|
main
|
1 |
Jarad's Orders
|
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
|
{2}{B}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Kozilek, Butcher of Truth
|
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|
{10}
|
Creature
|
12/12
|
|
|
main
|
1 |
Life from the Loam
|
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Llanowar Wastes
|
{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Lotus Cobra
|
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Lotus Petal
|
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{T}, Sacrifice Lotus Petal: Add one mana of any color.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Mana Confluence
|
{T}, Pay 1 life: Add one mana of any color.
{T}, Pay 1 life: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Mana Crypt
|
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Mana Vault
|
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Marsh Flats
|
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Misty Rainforest
|
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Mox Diamond
|
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Necropotence
|
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
|
{B}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Noose Constrictor
|
Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn.
Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Noxious Revival
|
({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.
({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.
|
{G/P}
|
Instant
|
|
|
|
main
|
1 |
Oblivion Crown
|
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Olivia's Dragoon
|
Discard a card: Olivia's Dragoon gains flying until end of turn.
Discard a card: Olivia's Dragoon gains flying until end of turn.
|
{1}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Oona's Prowler
|
Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
|
{1}{B}
|
Creature
|
3/1
|
|
|
main
|
1 |
Overgrown Tomb
|
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Peat Bog
|
Peat Bog enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.
Peat Bog enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.
|
|
Land
|
|
|
|
main
|
1 |
Petrified Field
|
{T}: Add {C}. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
{T}: Add {C}. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
|
|
Land
|
|
|
|
main
|
1 |
Polluted Delta
|
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Putrid Imp
|
Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
|
{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Rain of Filth
|
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
|
{B}
|
Instant
|
|
|
|
main
|
1 |
Ramunap Excavator
|
You may play lands from your graveyard.
You may play lands from your graveyard.
|
{2}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Realms Uncharted
|
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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{2}{G}
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Instant
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main
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1 |
Reflecting Pool
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{T}: Add one mana of any type that a land you control could produce.
{T}: Add one mana of any type that a land you control could produce.
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Land
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main
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1 |
Riftsweeper
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When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
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{1}{G}
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Creature
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2/2
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main
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1 |
Savage Summoning
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This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
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{G}
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Instant
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main
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1 |
Shallow Grave
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Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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{1}{B}
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Instant
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main
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1 |
Sol Ring
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{1}
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Artifact
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main
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1 |
Squandered Resources
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Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
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{B}{G}
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Enchantment
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main
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1 |
Stinkweed Imp
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Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
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{2}{B}
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Creature
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1/2
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main
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1 |
Strip Mine
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{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.
{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.
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Land
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main
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1 |
Summoner's Pact
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Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
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{0}
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Instant
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main
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1 |
Sunscorched Desert
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When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker. {T}: Add {C}.
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker. {T}: Add {C}.
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Land
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main
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2 |
Swamp
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Land
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main
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1 |
Sylvan Library
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At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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{1}{G}
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Enchantment
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main
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1 |
Sylvan Safekeeper
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Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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{G}
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Creature
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1/1
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main
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1 |
Sylvan Scrying
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Search your library for a land card, reveal it, put it into your hand, then shuffle.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
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{1}{G}
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Sorcery
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main
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1 |
Sylvan Tutor
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Search your library for a creature card, reveal it, then shuffle and put that card on top.
Search your library for a creature card, reveal it, then shuffle and put that card on top.
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{G}
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Sorcery
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main
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1 |
The Gitrog Monster
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Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
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{3}{B}{G}
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Creature
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6/6
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main
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1 |
Traverse the Ulvenwald
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
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{G}
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Sorcery
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main
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1 |
Twilight Mire
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{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
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Land
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main
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1 |
Urborg, Tomb of Yawgmoth
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Each land is a Swamp in addition to its other land types.
Each land is a Swamp in addition to its other land types.
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Land
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main
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1 |
Vampiric Tutor
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Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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{B}
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Instant
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main
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1 |
Verdant Catacombs
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{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Volrath's Stronghold
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{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
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Land
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main
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1 |
Wasteland
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{T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land.
{T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land.
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Land
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main
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1 |
Wild Mongrel
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Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
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{1}{G}
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Creature
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2/2
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main
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1 |
Windswept Heath
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{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Wooded Foothills
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{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Worldly Tutor
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Search your library for a creature card, reveal it, then shuffle and put the card on top.
Search your library for a creature card, reveal it, then shuffle and put the card on top.
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{G}
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Instant
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main
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