1 |
Arid Mesa
|
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Aurification
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Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.
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{2}{W}{W}
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Enchantment
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main
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1 |
Bant Panorama
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{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Blazing Archon
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Flying Creatures can't attack you.
Flying Creatures can't attack you.
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{6}{W}{W}{W}
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Creature
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5/6
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|
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main
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1 |
Council of Advisors
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When Council of Advisors enters the battlefield, draw a card.
When Council of Advisors enters the battlefield, draw a card.
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{2}{U}
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Creature
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1/1
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|
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main
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1 |
Dissipation Field
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Whenever a permanent deals damage to you, return it to its owner's hand.
Whenever a permanent deals damage to you, return it to its owner's hand.
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{2}{U}{U}
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Enchantment
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|
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main
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1 |
Esper Panorama
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{T}: Add {C}. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Fleet Swallower
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Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
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{5}{U}{U}
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Creature
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6/6
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|
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main
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1 |
Flood Plain
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Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Flooded Strand
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{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Fraying Sanity
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Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
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{2}{U}
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Enchantment
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|
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main
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1 |
Ghostly Prison
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Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
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{2}{W}
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Enchantment
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|
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main
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1 |
Glacial Fortress
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
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Land
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main
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1 |
Grand Arbiter Augustin IV
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White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.
White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.
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{2}{W}{U}
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Creature
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2/3
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Commander
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main
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1 |
Hallowed Fountain
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({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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15 |
Island
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Land
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main
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1 |
Island Sanctuary
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If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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{1}{W}
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Enchantment
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|
|
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main
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1 |
Lightmine Field
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Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
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{2}{W}{W}
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Enchantment
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|
|
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main
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1 |
Loyal Retainers
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Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
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{2}{W}
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Creature
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1/1
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|
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main
|
1 |
Marsh Flats
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{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Masako the Humorless
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Flash Tapped creatures you control can block as though they were untapped.
Flash Tapped creatures you control can block as though they were untapped.
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{2}{W}
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Creature
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2/1
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|
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main
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1 |
Michiko Konda, Truth Seeker
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Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
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{3}{W}
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Creature
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2/2
|
|
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main
|
1 |
Nimbus Maze
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{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.
{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.
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Land
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main
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1 |
Norn's Annex
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({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
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{3}{W/P}{W/P}
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Artifact
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|
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main
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1 |
Orzhov Advokist
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At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
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{2}{W}
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Creature
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1/4
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|
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main
|
49 |
Persistent Petitioners
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{1}, {T}: Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
{1}, {T}: Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
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{1}{U}
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Creature
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1/3
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|
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main
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1 |
Plains
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Land
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|
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main
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1 |
Port Town
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.
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Land
|
|
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main
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1 |
Prairie Stream
|
({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
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Land
|
|
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main
|
1 |
Propaganda
|
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
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{2}{U}
|
Enchantment
|
|
|
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main
|
1 |
Reverence
|
Creatures with power 2 or less can't attack you.
Creatures with power 2 or less can't attack you.
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{2}{W}{W}
|
Enchantment
|
|
|
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main
|
1 |
Soul Snare
|
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
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{W}
|
Enchantment
|
|
|
|
main
|
1 |
Tomik, Distinguished Advokist
|
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards.
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards.
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{W}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Trusted Advisor
|
Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.
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{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Vow of Duty
|
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
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{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Wall of Nets
|
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
|
{1}{W}{W}
|
Creature
|
0/7
|
|
|
main
|
1 |
Windborn Muse
|
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
|
{3}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Windswept Heath
|
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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|
Land
|
|
|
|
main
|