1 |
Alliance of Arms
|
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
|
{W}
|
Sorcery
|
|
|
|
main
|
1 |
Aluren
|
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Anvil of Bogardan
|
Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Arbiter of Knollridge
|
Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
|
{6}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Avatar of Growth
|
This spell costs {1} less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
This spell costs {1} less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
|
{4}{G}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Blinkmoth Urn
|
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Borderland Explorer
|
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
|
{1}{G}
|
Creature
|
3/1
|
|
|
main
|
1 |
Centaur Peacemaker
|
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
|
{1}{G}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Coercive Portal
|
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Collective Voyage
|
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
|
{G}
|
Sorcery
|
|
|
|
main
|
1 |
Courage in Crisis
|
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Coveted Jewel
|
When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Dictate of Karametra
|
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Eladamri's Vineyard
|
At the beginning of each player's precombat main phase, that player adds {G}{G}.
At the beginning of each player's precombat main phase, that player adds {G}{G}.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Evolution Sage
|
Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{2}{G}
|
Creature
|
3/2
|
|
|
main
|
1 |
Exploration
|
You may play an additional land on each of your turns.
You may play an additional land on each of your turns.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Font of Mythos
|
At the beginning of each player's draw step, that player draws two additional cards.
At the beginning of each player's draw step, that player draws two additional cards.
|
{4}
|
Artifact
|
|
|
|
main
|
30 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Game Preserve
|
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Gate to the Aether
|
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Ghirapur Orrery
|
Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Grothama, All-Devouring
|
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
|
{3}{G}{G}
|
Creature
|
10/8
|
|
|
main
|
1 |
Heartbeat of Spring
|
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Heartwood Storyteller
|
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
|
{1}{G}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Howling Golem
|
Whenever Howling Golem attacks or blocks, each player draws a card.
Whenever Howling Golem attacks or blocks, each player draws a card.
|
{3}
|
Artifact Creature
|
2/3
|
|
|
main
|
1 |
Howling Mine
|
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Huatli's Raptor
|
Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{G}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Hunted Wumpus
|
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
|
{3}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Hunters' Feast
|
Any number of target players each gain 6 life.
Any number of target players each gain 6 life.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Jötun Grunt
|
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
{1}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Jungle Wayfinder
|
When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
|
{2}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Karn's Bastion
|
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
Land
|
|
|
|
main
|
1 |
Ley Line
|
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Magus of the Vineyard
|
At the beginning of each player's precombat main phase, that player adds {G}{G}.
At the beginning of each player's precombat main phase, that player adds {G}{G}.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mikokoro, Center of the Sea
|
{T}: Add {C}. {2}, {T}: Each player draws a card.
{T}: Add {C}. {2}, {T}: Each player draws a card.
|
|
Land
|
|
|
|
main
|
1 |
Oath of Druids
|
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Oath of Lieges
|
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Orzhov Advokist
|
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
|
{2}{W}
|
Creature
|
1/4
|
|
|
main
|
1 |
Otherworld Atlas
|
{T}: Put a charge counter on Otherworld Atlas. {T}: Each player draws a card for each charge counter on Otherworld Atlas.
{T}: Put a charge counter on Otherworld Atlas. {T}: Each player draws a card for each charge counter on Otherworld Atlas.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Pir's Whim
|
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
10 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Planewide Celebration
|
Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.
Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.
|
{5}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Pollenbright Druid
|
When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Rites of Flourishing
|
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Roar of Reclamation
|
Each player returns all artifact cards from their graveyard to the battlefield.
Each player returns all artifact cards from their graveyard to the battlefield.
|
{5}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Ronom Hulk
|
Protection from snow Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Protection from snow Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
{4}{G}
|
Creature
|
5/6
|
|
|
main
|
1 |
Rousing of Souls
|
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
|
{2}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Seedborn Muse
|
Untap all permanents you control during each other player's untap step.
Untap all permanents you control during each other player's untap step.
|
{3}{G}{G}
|
Creature
|
2/4
|
|
|
main
|
1 |
Selesnya Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Selvala's Charge
|
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
|
{4}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Selvala's Enforcer
|
Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Selvala, Explorer Returned
|
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
|
{1}{G}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Shizuko, Caller of Autumn
|
At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.
At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.
|
{1}{G}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Temple Bell
|
{T}: Each player draws a card.
{T}: Each player draws a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Temporary Truce
|
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
|
{1}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Tempt with Discovery
|
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Tempt with Glory
|
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
|
{5}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Terra Eternal
|
All lands have indestructible.
All lands have indestructible.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Truce
|
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Wall of Shards
|
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
{1}{W}
|
Creature
|
1/8
|
|
|
main
|
1 |
Worn Powerstone
|
Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
|
{3}
|
Artifact
|
|
|
|
main
|