1 |
Abzan Battle Priest
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Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
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{3}{W}
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Creature
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3/2
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main
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1 |
Ajani's Influence
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Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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{2}{W}{W}
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Sorcery
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main
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4 |
Alaborn Cavalier
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Whenever Alaborn Cavalier attacks, you may tap target creature.
Whenever Alaborn Cavalier attacks, you may tap target creature.
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{2}{W}{W}
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Creature
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2/2
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main
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1 |
Ancestral Blade
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When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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{1}{W}
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Artifact
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main
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3 |
Ancient Den
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Artifact Land
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main
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1 |
Angelic Edict
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Exile target creature or enchantment.
Exile target creature or enchantment.
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{4}{W}
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Sorcery
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main
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1 |
Basilica Guards
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Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
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{2}{W}
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Creature
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1/4
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main
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1 |
Benalish Marshal
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Other creatures you control get +1/+1.
Other creatures you control get +1/+1.
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{W}{W}{W}
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Creature
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3/3
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main
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1 |
Blade Instructor
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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{2}{W}
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Creature
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3/1
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main
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1 |
Bond of Discipline
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Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
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{4}{W}
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Sorcery
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main
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1 |
Captain of the Watch
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Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
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{4}{W}{W}
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Creature
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3/3
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main
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1 |
Champion of the Parish
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Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
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{W}
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Creature
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1/1
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main
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1 |
Charging Paladin
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Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
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{2}{W}
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Creature
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2/2
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main
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1 |
Crovax, Ascendant Hero
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Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
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{4}{W}{W}
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Creature
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4/4
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main
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4 |
Drifting Meadow
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Drifting Meadow enters the battlefield tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
Drifting Meadow enters the battlefield tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
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Land
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main
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1 |
Dromoka Captain
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First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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{2}{W}
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Creature
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1/1
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main
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2 |
Field Marshal
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Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
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{1}{W}{W}
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Creature
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2/2
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main
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3 |
Flagstones of Trokair
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{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Gempalm Avenger
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Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
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{5}{W}
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Creature
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3/5
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|
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main
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1 |
Glacial Fortress
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
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Land
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main
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1 |
Godsend
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Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}
Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}
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{1}{W}{W}
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Artifact
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main
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1 |
Guardians of Akrasa
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Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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{2}{W}
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Creature
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0/4
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|
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main
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1 |
Inner-Chamber Guard
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Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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{1}{W}
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Creature
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0/2
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main
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1 |
Mana Vault
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Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
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{1}
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Artifact
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main
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3 |
New Benalia
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New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}.
New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}.
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Land
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main
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1 |
Orzhov Basilica
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Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.
Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.
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Land
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main
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4 |
Plains
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Land
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main
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3 |
Rishadan Port
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{T}: Add {C}. {1}, {T}: Tap target land.
{T}: Add {C}. {1}, {T}: Tap target land.
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Land
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main
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1 |
Spear of Heliod
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Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
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{1}{W}{W}
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Artifact Enchantment
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main
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