1 |
Airborne Aid
|
Draw a card for each Bird on the battlefield.
Draw a card for each Bird on the battlefield.
|
{3}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Apex Hawks
|
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Archetype of Courage
|
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
|
{1}{W}{W}
|
Creature Enchantment
|
2/2
|
|
|
main
|
1 |
Archetype of Imagination
|
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
|
{4}{U}{U}
|
Creature Enchantment
|
3/2
|
|
|
main
|
1 |
Artificer's Assistant
|
Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Augury Owl
|
Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Aven Brigadier
|
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
|
{3}{W}{W}{W}
|
Creature
|
3/5
|
|
|
main
|
1 |
Aven Mimeomancer
|
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
|
{1}{W}{U}
|
Creature
|
3/1
|
|
|
main
|
1 |
Aven Sunstriker
|
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
|
{1}{W}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Azorius Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Bant Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Battle Screech
|
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Beacon Hawk
|
Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. {W}: Beacon Hawk gets +0/+1 until end of turn.
Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. {W}: Beacon Hawk gets +0/+1 until end of turn.
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Belbe's Portal
|
As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Celestial Gatekeeper
|
Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
|
{3}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Cloudfin Raptor
|
Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
|
{U}
|
Creature
|
0/1
|
|
|
main
|
1 |
Coat of Arms
|
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Commander Eesha
|
Flying, protection from creatures
Flying, protection from creatures
|
{2}{W}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Coveted Jewel
|
When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Crookclaw Elder
|
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
|
{5}{U}
|
Creature
|
3/2
|
|
|
main
|
1 |
Darksteel Ingot
|
Indestructible {T}: Add one mana of any color.
Indestructible {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Door of Destinies
|
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Dovescape
|
({W/U} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
({W/U} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
|
{3}{W/U}{W/U}{W/U}
|
Enchantment
|
|
|
|
main
|
1 |
Emeria Angel
|
Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
|
{2}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Emeria, the Sky Ruin
|
Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
|
|
Land
|
|
|
|
main
|
1 |
Esper Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Eyes in the Skies
|
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
|
{3}{W}
|
Instant
|
|
|
|
main
|
1 |
Fellwar Stone
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Flood Plain
|
Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Flooded Strand
|
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Giant Albatross
|
Flying When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
Flying When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Gilded Lotus
|
{T}: Add three mana of any one color.
{T}: Add three mana of any one color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Glacial Fortress
|
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Hallowed Fountain
|
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Healer's Hawk
|
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Herald's Horn
|
As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Irrigated Farmland
|
({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Ishai, Ojutai Dragonspeaker
|
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.)
|
{2}{W}{U}
|
Creature
|
1/1
|
|
|
main
|
12 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jhoira's Familiar
|
Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
|
{4}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Jötun Owl Keeper
|
Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jötun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.
Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jötun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.
|
{2}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Judge's Familiar
|
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
|
{W/U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Kangee, Aerie Keeper
|
Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
|
{2}{W}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Keeper of the Nine Gales
|
Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
|
{2}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Kindred Discovery
|
As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
|
{3}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Major Teroh
|
Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
|
{3}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Migratory Route
|
Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
|
{3}{W}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Mindshrieker
|
Flying {2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
Flying {2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Nykthos, Shrine to Nyx
|
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
|
|
Land
|
|
|
|
main
|
1 |
Palace Familiar
|
Flying When Palace Familiar dies, draw a card.
Flying When Palace Familiar dies, draw a card.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
1 |
Peer Pressure
|
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
|
{3}{U}
|
Sorcery
|
|
|
|
main
|
11 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Port Town
|
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Prairie Stream
|
({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
|
|
Land
|
|
|
|
main
|
1 |
Pride of the Clouds
|
Flying Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
Flying Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
|
{W}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Radiant Destiny
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Rustwing Falcon
|
|
{W}
|
Creature
|
1/2
|
|
|
main
|
1 |
Sage Owl
|
Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Sea of Clouds
|
Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.
Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Serra Disciple
|
Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Silver Erne
|
|
{3}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Soulcatcher
|
Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
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{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Soulcatchers' Aerie
|
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
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{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Spire Owl
|
Flying When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Flying When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Steeple Roc
|
|
{4}{W}
|
Creature
|
3/1
|
|
|
main
|
1 |
Stoneforge Masterwork
|
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Suntail Hawk
|
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
|
|
Land
|
|
|
|
main
|
1 |
Teshar, Ancestor's Apostle
|
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Urza's Incubator
|
As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
War Screecher
|
Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
|
{1}{W}
|
Creature
|
1/3
|
|
|
main
|
1 |
Windbrisk Raptor
|
Flying Attacking creatures you control have lifelink.
Flying Attacking creatures you control have lifelink.
|
{5}{W}{W}
|
Creature
|
5/7
|
|
|
main
|
1 |
Wingmate Roc
|
Flying Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
Flying Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
|
{3}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Wings of the Guard
|
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|