1 |
Arcane Denial
|
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Arcanis the Omnipotent
|
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
|
{3}{U}{U}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Archaeomancer
|
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
|
{2}{U}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Ashnod's Altar
|
Sacrifice a creature: Add {C}{C}.
Sacrifice a creature: Add {C}{C}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Azami, Lady of Scrolls
|
Tap an untapped Wizard you control: Draw a card.
Tap an untapped Wizard you control: Draw a card.
|
{2}{U}{U}{U}
|
Creature
|
0/2
|
|
|
main
|
1 |
Azure Mage
|
|
{1}{U}
|
Creature
|
2/1
|
|
|
main
|
1 |
Beacon of Tomorrows
|
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
|
{6}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Bident of Thassa
|
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
|
{2}{U}{U}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Cathartic Reunion
|
As an additional cost to cast this spell, discard two cards. Draw three cards.
As an additional cost to cast this spell, discard two cards. Draw three cards.
|
{1}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Commence the Endgame
|
This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
{4}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Compulsive Research
|
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Target player draws three cards. Then that player discards two cards unless they discard a land card.
|
{2}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Concentrate
|
|
{2}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Counterspell
|
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Curiosity
|
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
|
{U}
|
Enchantment
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Darksteel Ingot
|
Indestructible {T}: Add one mana of any color.
Indestructible {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Disdainful Stroke
|
Counter target spell with mana value 4 or greater.
Counter target spell with mana value 4 or greater.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Dismiss
|
Counter target spell. Draw a card.
Counter target spell. Draw a card.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Disrupt Decorum
|
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Divination
|
|
{2}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Domineering Will
|
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Fathom Seer
|
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.
|
{1}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Gilded Lotus
|
{T}: Add three mana of any one color.
{T}: Add three mana of any one color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Goblin Electromancer
|
Instant and sorcery spells you cast cost {1} less to cast.
Instant and sorcery spells you cast cost {1} less to cast.
|
{U}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
High Tide
|
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Honor the God-Pharaoh
|
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
{2}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Insidious Will
|
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Intellectual Offering
|
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
|
{4}{U}
|
Instant
|
|
|
|
main
|
13 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Izzet Boilerworks
|
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
|
|
Land
|
|
|
|
main
|
1 |
Izzet Chronarch
|
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
|
{3}{U}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Izzet Guildgate
|
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Jace's Triumph
|
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
|
{2}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Jori En, Ruin Diver
|
Whenever you cast your second spell each turn, draw a card.
Whenever you cast your second spell each turn, draw a card.
|
{1}{U}{R}
|
Creature
|
2/3
|
|
|
main
|
1 |
Keeper of Keys
|
When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
|
{3}{U}{U}
|
Creature
|
4/4
|
|
|
main
|
1 |
Leyline of Anticipation
|
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mana Geode
|
When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color.
When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Merchant of Secrets
|
When Merchant of Secrets enters the battlefield, draw a card.
When Merchant of Secrets enters the battlefield, draw a card.
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mercurial Chemister
|
{U}, {T}: Draw two cards. {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.
{U}, {T}: Draw two cards. {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.
|
{3}{U}{R}
|
Creature
|
2/3
|
|
|
main
|
1 |
Mission Briefing
|
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
{U}{U}
|
Instant
|
|
|
|
main
|
13 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Mulldrifter
|
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|
{4}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Murmuring Mystic
|
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
|
{3}{U}
|
Creature
|
1/5
|
|
|
main
|
1 |
Niv-Mizzet, the Firemind
|
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card.
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card.
|
{2}{U}{U}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Nivix Guildmage
|
{1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
|
{U}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Opportunity
|
Target player draws four cards.
Target player draws four cards.
|
{4}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
1 |
Primal Amulet
back
|
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Psychosis Crawler
|
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
|
{5}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Riptide Survivor
|
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Riptide Survivor is turned face up, discard two cards, then draw three cards.
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Riptide Survivor is turned face up, discard two cards, then draw three cards.
|
{2}{U}
|
Creature
|
2/1
|
|
|
main
|
1 |
Rush of Knowledge
|
Draw cards equal to the highest mana value among permanents you control.
Draw cards equal to the highest mana value among permanents you control.
|
{4}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Sapphire Medallion
|
Blue spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Skullclamp
|
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Solemn Simulacrum
|
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
|
{4}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Sphinx of Magosi
|
Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
|
{3}{U}{U}{U}
|
Creature
|
6/6
|
|
|
main
|
1 |
Stormsurge Kraken
|
Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
|
{3}{U}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Stroke of Genius
|
Target player draws X cards.
Target player draws X cards.
|
{X}{2}{U}
|
Instant
|
|
|
|
main
|
1 |
Swan Song
|
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Swiftfoot Boots
|
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Swiftwater Cliffs
|
Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Talrand, Sky Summoner
|
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
|
{2}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Teferi, Mage of Zhalfir
|
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
|
{2}{U}{U}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
|
|
Land
|
|
|
|
main
|
1 |
Tormenting Voice
|
As an additional cost to cast this spell, discard a card. Draw two cards.
As an additional cost to cast this spell, discard a card. Draw two cards.
|
{1}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Treasure Cruise
|
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
|
{7}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Vivid Crag
|
Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Vivid Creek
|
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Well of Ideas
|
When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
|
{5}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Wheel of Fate
|
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
|
|
Sorcery
|
|
|
|
main
|
1 |
Willbreaker
|
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
|
{3}{U}{U}
|
Creature
|
2/3
|
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main
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1 |
Young Pyromancer
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Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
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{1}{R}
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Creature
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2/1
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main
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