1 |
Aberrant Researcher
back
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Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
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{3}{U}
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Creature
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3/2
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main
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1 |
About Face
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Switch target creature's power and toughness until end of turn.
Switch target creature's power and toughness until end of turn.
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{R}
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Instant
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main
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1 |
Abrade
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Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
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{1}{R}
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Instant
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main
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1 |
Abzan Beastmaster
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At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
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{2}{G}
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Creature
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2/1
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main
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1 |
Acceptable Losses
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As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.
As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.
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{3}{R}
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Sorcery
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main
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1 |
Acid Web Spider
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Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment.
Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment.
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{3}{G}{G}
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Creature
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3/5
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main
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1 |
Acidic Slime
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
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{3}{G}{G}
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Creature
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2/2
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main
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1 |
Act of Aggression
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({R/P} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
({R/P} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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{3}{R/P}{R/P}
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Instant
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main
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1 |
Adaptive Snapjaw
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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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{4}{G}
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Creature
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6/2
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main
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1 |
Aeon Chronicler
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Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
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{3}{U}{U}
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Creature
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*/*
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main
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1 |
Aerial Predation
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Destroy target creature with flying. You gain 2 life.
Destroy target creature with flying. You gain 2 life.
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{2}{G}
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Instant
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main
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1 |
Aetherflame Wall
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Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn.
Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn.
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{1}{R}
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Creature
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0/4
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main
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1 |
Aetherling
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{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: Aetherling can't be blocked this turn. {1}: Aetherling gets +1/-1 until end of turn. {1}: Aetherling gets -1/+1 until end of turn.
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: Aetherling can't be blocked this turn. {1}: Aetherling gets +1/-1 until end of turn. {1}: Aetherling gets -1/+1 until end of turn.
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{4}{U}{U}
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Creature
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4/5
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main
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1 |
Aethersnatch
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Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)
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{4}{U}{U}
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Instant
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main
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1 |
Aethersquall Ancient
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Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
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{5}{U}{U}
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Creature
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6/6
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main
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1 |
Aethertide Whale
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Flying When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
Flying When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
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{4}{U}{U}
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Creature
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6/4
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main
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1 |
Aetherwind Basker
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Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
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{4}{G}{G}{G}
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Creature
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7/7
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main
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1 |
Ageless Entity
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Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
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{3}{G}{G}
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Creature
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4/4
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main
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1 |
Agent of Horizons
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{2}{U}: Agent of Horizons can't be blocked this turn.
{2}{U}: Agent of Horizons can't be blocked this turn.
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{2}{G}
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Creature
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3/2
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main
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1 |
Aggressive Urge
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Target creature gets +1/+1 until end of turn. Draw a card.
Target creature gets +1/+1 until end of turn. Draw a card.
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{1}{G}
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Instant
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main
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1 |
Ahn-Crop Crasher
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Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
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{2}{R}
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Creature
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3/2
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main
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1 |
Aim High
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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
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{1}{G}
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Instant
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main
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1 |
Alhammarret, High Arbiter
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Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
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{5}{U}{U}
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Creature
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5/5
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main
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1 |
Amnesia
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Target player reveals their hand and discards all nonland cards.
Target player reveals their hand and discards all nonland cards.
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{3}{U}{U}{U}
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Sorcery
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main
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1 |
Amugaba
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Flying {2}{U}, Discard a card: Return Amugaba to its owner's hand.
Flying {2}{U}, Discard a card: Return Amugaba to its owner's hand.
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{5}{U}{U}
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Creature
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6/6
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main
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1 |
Ancestral Recall
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Target player draws three cards.
Target player draws three cards.
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{U}
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Instant
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main
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1 |
Ancient Brontodon
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{6}{G}{G}
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Creature
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9/9
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main
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1 |
Anger of the Gods
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Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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{1}{R}{R}
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Sorcery
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main
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1 |
Animal Magnetism
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Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
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{4}{G}
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Sorcery
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main
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1 |
Annul
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Counter target artifact or enchantment spell.
Counter target artifact or enchantment spell.
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{U}
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Instant
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main
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1 |
Ant Queen
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{1}{G}: Create a 1/1 green Insect creature token.
{1}{G}: Create a 1/1 green Insect creature token.
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{3}{G}{G}
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Creature
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5/5
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main
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1 |
Anthroplasm
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Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
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{2}{U}{U}
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Creature
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0/0
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main
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1 |
Anticipate
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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{1}{U}
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Instant
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main
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1 |
Appetite for the Unnatural
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Destroy target artifact or enchantment. You gain 2 life.
Destroy target artifact or enchantment. You gain 2 life.
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{2}{G}
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Instant
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main
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1 |
Arbor Colossus
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Reach {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
Reach {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
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{2}{G}{G}{G}
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Creature
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6/6
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main
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1 |
Arc Runner
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Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner.
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner.
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{2}{R}
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Creature
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5/1
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main
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1 |
Banefire
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Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
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{X}{R}
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Sorcery
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main
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1 |
Bee Sting
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Bee Sting deals 2 damage to any target.
Bee Sting deals 2 damage to any target.
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{3}{G}
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Sorcery
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main
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1 |
Bribery
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Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
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{3}{U}{U}
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Sorcery
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main
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1 |
Cast Through Time
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Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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{4}{U}{U}{U}
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Enchantment
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main
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1 |
Chandra, Flamecaller
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[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [−X]: Chandra, Flamecaller deals X damage to each creature.
[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [−X]: Chandra, Flamecaller deals X damage to each creature.
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{4}{R}{R}
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Planeswalker
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4
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main
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1 |
Cliffrunner Behemoth
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Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent.
Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent.
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{3}{G}
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Creature
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5/3
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|
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main
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1 |
Coveted Peacock
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Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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{3}{U}{U}
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Creature
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3/4
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|
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main
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1 |
Cowl Prowler
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{4}{G}{G}
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Creature
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6/6
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|
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main
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1 |
Crater Hellion
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Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
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{4}{R}{R}
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Creature
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6/6
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|
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main
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1 |
Dig Through Time
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Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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{6}{U}{U}
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Instant
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main
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1 |
Dingus Egg
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Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
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{4}
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Artifact
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main
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15 |
Forest
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Land
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main
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19 |
Island
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Land
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main
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1 |
Mind's Dilation
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Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
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{5}{U}{U}
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Enchantment
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main
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10 |
Mountain
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Land
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main
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1 |
Perpetual Timepiece
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{T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
{T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
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{2}
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Artifact
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main
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1 |
Riku of Two Reflections
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Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
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{2}{G}{U}{R}
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Creature
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2/2
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main
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1 |
Scourge of Fleets
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When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
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{5}{U}{U}
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Creature
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6/6
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|
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main
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1 |
Time Walk
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Take an extra turn after this one.
Take an extra turn after this one.
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{1}{U}
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Sorcery
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main
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1 |
Time Warp
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Target player takes an extra turn after this one.
Target player takes an extra turn after this one.
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{3}{U}{U}
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Sorcery
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main
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1 |
Woodland Changeling
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Changeling (This card is every creature type.)
Changeling (This card is every creature type.)
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{1}{G}
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Creature
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2/2
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main
|
1 |
Zodiac Dragon
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When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
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{7}{R}{R}
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Creature
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8/8
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main
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1 |
Zuran Spellcaster
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{T}: Zuran Spellcaster deals 1 damage to any target.
{T}: Zuran Spellcaster deals 1 damage to any target.
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{2}{U}
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Creature
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1/1
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main
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