1 |
Aluren
|
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
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{2}{G}{G}
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Enchantment
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main
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1 |
Beast Whisperer
|
Whenever you cast a creature spell, draw a card.
Whenever you cast a creature spell, draw a card.
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{2}{G}{G}
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Creature
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2/3
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main
|
1 |
Beast Within
|
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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{2}{G}
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Instant
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main
|
1 |
Bloodbond March
|
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
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{2}{B}{G}
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Enchantment
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|
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main
|
1 |
Bojuka Bog
|
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.
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Land
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main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
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{3}
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Artifact
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|
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main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
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Land
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|
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main
|
1 |
Desperate Research
|
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
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{1}{B}
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Sorcery
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|
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main
|
1 |
Dimir Aqueduct
|
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.
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Land
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|
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main
|
1 |
Dimir Signet
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{2}
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Artifact
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|
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main
|
1 |
Distant Melody
|
Choose a creature type. Draw a card for each permanent you control of that type.
Choose a creature type. Draw a card for each permanent you control of that type.
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{3}{U}
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Sorcery
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|
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main
|
1 |
Doubling Chant
|
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
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{5}{G}
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Sorcery
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|
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main
|
1 |
Drowned Catacomb
|
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
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Land
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|
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main
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1 |
Eternal Witness
|
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
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{1}{G}{G}
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Creature
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2/1
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|
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main
|
1 |
Evacuation
|
Return all creatures to their owners' hands.
Return all creatures to their owners' hands.
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{3}{U}{U}
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Instant
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|
|
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main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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|
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main
|
3 |
Forest
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Land
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main
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1 |
Herald's Horn
|
As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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{3}
|
Artifact
|
|
|
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main
|
1 |
Hinterland Harbor
|
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
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Land
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|
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main
|
1 |
Intruder Alarm
|
Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.
Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.
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{2}{U}
|
Enchantment
|
|
|
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main
|
21 |
Island
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Land
|
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main
|
1 |
Kefnet's Monument
|
Blue creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
Blue creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
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{3}
|
Artifact
|
|
|
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main
|
1 |
Kindred Discovery
|
As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
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{3}{U}{U}
|
Enchantment
|
|
|
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main
|
1 |
Languish
|
All creatures get -4/-4 until end of turn.
All creatures get -4/-4 until end of turn.
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{2}{B}{B}
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Sorcery
|
|
|
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main
|
1 |
Living Death
|
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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{3}{B}{B}
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Sorcery
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|
|
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main
|
1 |
Mesmeric Orb
|
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Whenever a permanent becomes untapped, that permanent's controller mills a card.
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{2}
|
Artifact
|
|
|
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main
|
1 |
Muldrotha, the Gravetide
|
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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{3}{B}{G}{U}
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Creature
|
6/6
|
|
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main
|
1 |
Murkfiend Liege
|
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
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{2}{G/U}{G/U}{G/U}
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Creature
|
4/4
|
|
|
main
|
1 |
Opulent Palace
|
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.
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|
Land
|
|
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main
|
1 |
Paradox Engine
|
Whenever you cast a spell, untap all nonland permanents you control.
Whenever you cast a spell, untap all nonland permanents you control.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Patriarch's Bidding
|
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
|
{3}{B}{B}
|
Sorcery
|
|
|
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main
|
1 |
Perpetual Timepiece
|
{T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
{T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
|
{2}
|
Artifact
|
|
|
|
main
|
28 |
Persistent Petitioners
|
{1}, {T}: Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
{1}, {T}: Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
|
{1}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Putrefy
|
Destroy target artifact or creature. It can't be regenerated.
Destroy target artifact or creature. It can't be regenerated.
|
{1}{B}{G}
|
Instant
|
|
|
|
main
|
1 |
Quest for Renewal
|
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Reality Shift
|
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Rupture Spire
|
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Sakura-Tribe Elder
|
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Secret Salvage
|
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Seedborn Muse
|
Untap all permanents you control during each other player's untap step.
Untap all permanents you control during each other player's untap step.
|
{3}{G}{G}
|
Creature
|
2/4
|
|
|
main
|
1 |
Simic Growth Chamber
|
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
|
|
Land
|
|
|
|
main
|
1 |
Simic Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sphinx of the Chimes
|
Flying Discard two nonland cards with the same name: Draw four cards.
Flying Discard two nonland cards with the same name: Draw four cards.
|
{4}{U}{U}
|
Creature
|
5/6
|
|
|
main
|
3 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Thrumming Stone
|
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Traumatize
|
Target player mills half their library, rounded down.
Target player mills half their library, rounded down.
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Twilight's Call
|
You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.
You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.
|
{4}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Wood Sage
|
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
|
{G}{U}
|
Creature
|
1/1
|
|
|
main
|