1 |
Abundance
|
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Aminatou, the Fateshifter
|
[+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
[+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
|
{W}{U}{B}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Animist's Awakening
|
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
|
{X}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Archway Angel
|
Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
|
{5}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Avacyn, Angel of Hope
|
Flying, vigilance, indestructible Other permanents you control have indestructible.
Flying, vigilance, indestructible Other permanents you control have indestructible.
|
{5}{W}{W}{W}
|
Creature
|
8/8
|
|
|
main
|
1 |
Azorius Guildgate
|
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Azusa, Lost but Seeking
|
You may play two additional lands on each of your turns.
You may play two additional lands on each of your turns.
|
{2}{G}
|
Creature
|
1/2
|
|
|
main
|
1 |
Boros Guildgate
|
Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Boundless Realms
|
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
|
{6}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Brass's Bounty
|
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{6}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Child of Alara
|
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
|
{W}{U}{B}{R}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Circuitous Route
|
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Crackling Perimeter
|
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Crop Rotation
|
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Crucible of Worlds
|
You may play lands from your graveyard.
You may play lands from your graveyard.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Dimir Guildgate
|
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
District Guide
|
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Eldrazi Monument
|
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Enter the Unknown
|
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
|
{G}
|
Sorcery
|
|
|
|
main
|
1 |
Expedition Map
|
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Exploration
|
You may play an additional land on each of your turns.
You may play an additional land on each of your turns.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Explore
|
You may play an additional land this turn. Draw a card.
You may play an additional land this turn. Draw a card.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
7 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Garrison Sergeant
|
Garrison Sergeant has double strike as long as you control a Gate.
Garrison Sergeant has double strike as long as you control a Gate.
|
{3}{R}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Gate Colossus
|
This spell costs {1} less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
This spell costs {1} less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
|
{8}
|
Artifact Creature
|
8/8
|
|
|
main
|
1 |
Gatebreaker Ram
|
Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Gatecreeper Vine
|
Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
|
{1}{G}
|
Creature
|
0/2
|
|
|
main
|
1 |
Gatekeeper Gargoyle
|
Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.
Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.
|
{6}
|
Artifact Creature
|
3/3
|
|
|
main
|
1 |
Gates Ablaze
|
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
|
{2}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Gateway Plaza
|
Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Gateway Shade
|
{B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
{B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
|
{2}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Gateway Sneak
|
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card.
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card.
|
{2}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Glaive of the Guildpact
|
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Glowspore Shaman
|
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
|
{B}{G}
|
Creature
|
3/1
|
|
|
main
|
1 |
Golgari Guildgate
|
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Grapple with the Past
|
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Greenside Watcher
|
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Grim Discovery
|
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
|
{1}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Grisly Salvage
|
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
|
{B}{G}
|
Instant
|
|
|
|
main
|
1 |
Gruul Guildgate
|
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Guild Summit
|
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card.
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Hold the Gates
|
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Creatures you control get +0/+1 for each Gate you control and have vigilance.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Hour of Promise
|
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
|
{4}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Izzet Guildgate
|
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Joiner Adept
|
Lands you control have "{T}: Add one mana of any color."
Lands you control have "{T}: Add one mana of any color."
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Journey of Discovery
|
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Kamahl's Druidic Vow
|
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
|
{X}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Kiora, the Crashing Wave
|
[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
|
{2}{G}{U}
|
Planeswalker
|
2
|
|
|
main
|
1 |
Knight of the Reliquary
|
Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
|
{1}{G}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Life from the Loam
|
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Lord Windgrace
|
[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
|
{2}{B}{R}{G}
|
Planeswalker
|
5
|
|
|
main
|
1 |
Maze's End
|
Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
|
|
Land
|
|
|
|
main
|
1 |
Mina and Denn, Wildborn
|
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
|
{2}{R}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Opal Lake Gatekeepers
|
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
|
{3}{U}
|
Creature
|
2/4
|
|
|
main
|
1 |
Open the Gates
|
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
|
{G}
|
Sorcery
|
|
|
|
main
|
1 |
Oracle of Mul Daya
|
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Orzhov Guildgate
|
Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Pitiless Pontiff
|
{1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
{W}{B}
|
Creature
|
2/2
|
|
|
main
|
2 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Plaza of Harmony
|
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce.
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce.
|
|
Land
|
|
|
|
main
|
1 |
Rakdos Guildgate
|
Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.
Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Ramunap Excavator
|
You may play lands from your graveyard.
You may play lands from your graveyard.
|
{2}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Realm Seekers
|
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
|
{4}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Realms Uncharted
|
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Reap and Sow
|
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Restore
|
Put target land card from a graveyard onto the battlefield under your control.
Put target land card from a graveyard onto the battlefield under your control.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Saruli Gatekeepers
|
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
|
{3}{G}
|
Creature
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2/4
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main
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1 |
Satyr Wayfinder
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When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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{1}{G}
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Creature
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1/1
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main
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1 |
Scapeshift
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Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
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{2}{G}{G}
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Sorcery
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main
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1 |
Selesnya Guildgate
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Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
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Land
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main
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1 |
Simic Guildgate
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Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
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Land
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main
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1 |
Smelt-Ward Gatekeepers
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When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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{3}{R}
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Creature
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2/4
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|
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main
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1 |
Spiritual Asylum
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Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.
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{2}{W}{W}
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Enchantment
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main
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1 |
Splendid Reclamation
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Return all land cards from your graveyard to the battlefield tapped.
Return all land cards from your graveyard to the battlefield tapped.
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{3}{G}
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Sorcery
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|
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main
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1 |
Sudden Reclamation
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Mill four cards, then return a creature card and a land card from your graveyard to your hand.
Mill four cards, then return a creature card and a land card from your graveyard to your hand.
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{3}{G}
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Instant
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|
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main
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1 |
Summer Bloom
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You may play up to three additional lands this turn.
You may play up to three additional lands this turn.
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{1}{G}
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Sorcery
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main
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1 |
Sunspire Gatekeepers
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When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
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{3}{W}
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Creature
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2/4
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|
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main
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2 |
Swamp
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Land
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main
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1 |
Sylvan Scrying
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Search your library for a land card, reveal it, put it into your hand, then shuffle.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
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{1}{G}
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Sorcery
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|
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main
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1 |
Tempt with Discovery
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Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
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{3}{G}
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Sorcery
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main
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1 |
The Mending of Dominaria
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
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{3}{G}{G}
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Enchantment
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main
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1 |
Tilling Treefolk
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When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
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{2}{G}
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Creature
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1/3
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main
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1 |
Ubul Sar Gatekeepers
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When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
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{3}{B}
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Creature
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2/4
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|
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main
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1 |
Ulvenwald Hydra
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Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
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{4}{G}{G}
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Creature
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*/*
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main
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1 |
Urban Evolution
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Draw three cards. You may play an additional land this turn.
Draw three cards. You may play an additional land this turn.
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{3}{G}{U}
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Sorcery
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main
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1 |
Vessel of Nascency
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{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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{G}
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Enchantment
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main
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1 |
Way of the Thief
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Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
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{3}{U}
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Enchantment
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main
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1 |
Wayward Swordtooth
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.
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{2}{G}
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Creature
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5/5
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|
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main
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1 |
Weathered Wayfarer
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{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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{W}
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Creature
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1/1
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main
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1 |
World Shaper
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Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
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{3}{G}
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Creature
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3/3
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main
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