1 |
Academy Ruins
|
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
|
|
Land
|
|
|
|
main
|
1 |
Ancient Tomb
|
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Approach of the Second Sun
|
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
|
{6}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Armageddon
|
|
{3}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Back to Basics
|
Nonbasic lands don't untap during their controllers' untap steps.
Nonbasic lands don't untap during their controllers' untap steps.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Baral, Chief of Compliance
|
Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
|
{1}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Blind Obedience
|
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Cataclysm
|
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Celestial Colonnade
|
Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Consecrated Sphinx
|
Flying Whenever an opponent draws a card, you may draw two cards.
Flying Whenever an opponent draws a card, you may draw two cards.
|
{4}{U}{U}
|
Creature
|
4/6
|
|
|
main
|
1 |
Counterbalance
|
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
|
{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Counterspell
|
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Cryptic Command
|
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
|
{1}{U}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Damping Sphere
|
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Decree of Silence
|
Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell.
Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell.
|
{6}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Deputy of Detention
|
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
|
{1}{W}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Detection Tower
|
{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
|
|
Land
|
|
|
|
main
|
1 |
Disallow
|
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Drain Power
|
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
|
{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Dream Halls
|
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
|
{3}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Elspeth, Sun's Champion
|
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
|
{4}{W}{W}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Emrakul, the Promised End
|
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
|
{13}
|
Creature
|
13/13
|
|
|
main
|
1 |
Fall of the Thran
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
|
{5}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Fatespinner
|
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
|
{1}{U}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Foil
|
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Force Bubble
|
If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble.
If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Frozen Aether
|
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
|
{3}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Global Ruin
|
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
|
{4}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Grand Abolisher
|
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Grand Arbiter Augustin IV
|
White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.
White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.
|
{2}{W}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Hanna, Ship's Navigator
|
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
|
{1}{W}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Inventors' Fair
|
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
|
|
Land
|
|
|
|
main
|
1 |
Iona, Shield of Emeria
|
Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
|
{6}{W}{W}{W}
|
Creature
|
7/7
|
|
|
main
|
14 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Isochron Scepter
|
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Kismet
|
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Knowledge Pool
|
Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.
Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Lavinia, Azorius Renegade
|
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
|
{W}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Magus of the Balance
|
{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mana Breach
|
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Maze of Ith
|
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
|
|
Land
|
|
|
|
main
|
1 |
Mystic Confluence
|
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Mystic Gate
|
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
|
|
Land
|
|
|
|
main
|
1 |
Mystic Remora
|
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
|
{U}
|
Enchantment
|
|
|
|
main
|
1 |
Negate
|
Counter target noncreature spell.
Counter target noncreature spell.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Oblivion Stone
|
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Omen Machine
|
Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Pact of Negation
|
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
|
{0}
|
Instant
|
|
|
|
main
|
14 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Render Silent
|
Counter target spell. Its controller can't cast spells this turn.
Counter target spell. Its controller can't cast spells this turn.
|
{W}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Rhystic Study
|
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Sea of Clouds
|
Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.
Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Silence
|
Your opponents can't cast spells this turn.
Your opponents can't cast spells this turn.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Smothering Tithe
|
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Solemn Simulacrum
|
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
|
{4}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Solemnity
|
Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Spelltithe Enforcer
|
Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}.
Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}.
|
{3}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Stasis
|
Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Sun Titan
|
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
|
{4}{W}{W}
|
Creature
|
6/6
|
|
|
main
|
1 |
Sunder
|
Return all lands to their owners' hands.
Return all lands to their owners' hands.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Swan Song
|
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Teferi's Protection
|
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Teferi, Hero of Dominaria
|
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top. [−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top. [−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
|
{3}{W}{U}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Teferi, Temporal Archmage
|
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
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{4}{U}{U}
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Planeswalker
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5
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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main
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1 |
Tezzeret the Seeker
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[+1]: Untap up to two target artifacts. [−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
[+1]: Untap up to two target artifacts. [−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
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{3}{U}{U}
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Planeswalker
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4
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main
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1 |
Tolaria West
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Tolaria West enters the battlefield tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Tolaria West enters the battlefield tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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Land
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main
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1 |
Torpor Orb
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Creatures entering the battlefield don't cause abilities to trigger.
Creatures entering the battlefield don't cause abilities to trigger.
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{2}
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Artifact
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main
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1 |
Upheaval
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Return all permanents to their owners' hands.
Return all permanents to their owners' hands.
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{4}{U}{U}
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Sorcery
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main
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1 |
Winter Orb
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As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
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{2}
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Artifact
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main
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