1 |
Arcane Sanctum
|
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Basalt Monolith
|
Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.
Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Battering Sliver
|
All Sliver creatures have trample.
All Sliver creatures have trample.
|
{5}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Belbe's Portal
|
As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Belligerent Sliver
|
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Blur Sliver
|
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Bonescythe Sliver
|
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Brood Sliver
|
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
|
{4}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Clot Sliver
|
All Slivers have "{2}: Regenerate this permanent."
All Slivers have "{2}: Regenerate this permanent."
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Constricting Sliver
|
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
|
{5}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Crumbling Necropolis
|
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Crypt Sliver
|
All Slivers have "{T}: Regenerate target Sliver."
All Slivers have "{T}: Regenerate target Sliver."
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Crystalline Sliver
|
All Slivers have shroud. (They can't be the targets of spells or abilities.)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
|
{W}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Door of Destinies
|
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Dormant Sliver
|
All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card."
All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card."
|
{2}{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Dreamstone Hedron
|
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Essence Sliver
|
Whenever a Sliver deals damage, its controller gains that much life.
Whenever a Sliver deals damage, its controller gains that much life.
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
4 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Frontier Bivouac
|
Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.
Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Fungus Sliver
|
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Fury Sliver
|
All Sliver creatures have double strike.
All Sliver creatures have double strike.
|
{5}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Galerider Sliver
|
Sliver creatures you control have flying.
Sliver creatures you control have flying.
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Gemhide Sliver
|
All Slivers have "{T}: Add one mana of any color."
All Slivers have "{T}: Add one mana of any color."
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Gilded Lotus
|
{T}: Add three mana of any one color.
{T}: Add three mana of any one color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Heart Sliver
|
All Sliver creatures have haste.
All Sliver creatures have haste.
|
{1}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Hibernation Sliver
|
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
|
{U}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hive Stirrings
|
Create two 1/1 colorless Sliver creature tokens.
Create two 1/1 colorless Sliver creature tokens.
|
{2}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Horned Sliver
|
All Sliver creatures have trample.
All Sliver creatures have trample.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
In Garruk's Wake
|
Destroy all creatures you don't control and all planeswalkers you don't control.
Destroy all creatures you don't control and all planeswalkers you don't control.
|
{7}{B}{B}
|
Sorcery
|
|
|
|
main
|
4 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jungle Shrine
|
Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}.
Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Leeching Sliver
|
Whenever a Sliver you control attacks, defending player loses 1 life.
Whenever a Sliver you control attacks, defending player loses 1 life.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Magma Sliver
|
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
|
{3}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Manaweft Sliver
|
Sliver creatures you control have "{T}: Add one mana of any color."
Sliver creatures you control have "{T}: Add one mana of any color."
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Megantic Sliver
|
Sliver creatures you control get +3/+3.
Sliver creatures you control get +3/+3.
|
{5}{G}
|
Creature
|
3/3
|
|
|
main
|
3 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Mystic Monastery
|
Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}.
Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Necrotic Sliver
|
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
|
{1}{W}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Nomad Outpost
|
Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}.
Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Opaline Sliver
|
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
|
{1}{W}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Opulent Palace
|
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
3 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Psionic Sliver
|
All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself."
All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself."
|
{4}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Quick Sliver
|
Flash Any player may cast Sliver spells as though they had flash.
Flash Any player may cast Sliver spells as though they had flash.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Reflex Sliver
|
All Sliver creatures have haste.
All Sliver creatures have haste.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Rings of Brighthearth
|
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Root Sliver
|
This spell can't be countered. Sliver spells can't be countered.
This spell can't be countered. Sliver spells can't be countered.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sandsteppe Citadel
|
Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.
Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Savage Lands
|
Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}.
Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Screeching Sliver
|
All Slivers have "{T}: Target player mills a card."
All Slivers have "{T}: Target player mills a card."
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Seaside Citadel
|
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Sedge Sliver
|
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sentinel Sliver
|
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Shadow Sliver
|
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Shifting Sliver
|
Slivers can't be blocked except by Slivers.
Slivers can't be blocked except by Slivers.
|
{3}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sliver Hivelord
|
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
|
{W}{U}{B}{R}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Sliver Legion
|
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
|
{W}{U}{B}{R}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Sliver Overlord
|
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
|
{W}{U}{B}{R}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Sliver Queen
|
{2}: Create a 1/1 colorless Sliver creature token.
{2}: Create a 1/1 colorless Sliver creature token.
|
{W}{U}{B}{R}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Spectral Sliver
|
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
|
{2}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Spitting Sliver
|
All Sliver creatures have first strike.
All Sliver creatures have first strike.
|
{4}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Striking Sliver
|
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
|
{R}
|
Creature
|
1/1
|
|
|
main
|
3 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Syphon Sliver
|
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
|
{2}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Talon Sliver
|
All Sliver creatures have first strike.
All Sliver creatures have first strike.
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Telekinetic Sliver
|
All Slivers have "{T}: Tap target permanent."
All Slivers have "{T}: Tap target permanent."
|
{2}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Thorncaster Sliver
|
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
|
{4}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Thran Dynamo
|
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Toxin Sliver
|
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
|
{3}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Two-Headed Sliver
|
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
|
{1}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Urza's Incubator
|
As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Vanquisher's Banner
|
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Venom Sliver
|
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Virulent Sliver
|
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Vivid Crag
|
Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Vivid Creek
|
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Vivid Grove
|
Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Vivid Marsh
|
Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Vivid Meadow
|
Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
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Land
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main
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1 |
Volrath's Laboratory
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As Volrath's Laboratory enters the battlefield, choose a color and a creature type. {5}, {T}: Create a 2/2 creature token of the chosen color and type.
As Volrath's Laboratory enters the battlefield, choose a color and a creature type. {5}, {T}: Create a 2/2 creature token of the chosen color and type.
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{5}
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Artifact
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main
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1 |
Ward Sliver
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As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color.
As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color.
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{4}{W}
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Creature
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2/2
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main
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1 |
Winged Sliver
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All Sliver creatures have flying.
All Sliver creatures have flying.
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{1}{U}
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Creature
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1/1
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main
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1 |
Worn Powerstone
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Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
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{3}
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Artifact
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main
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