1 |
Aggravated Assault
|
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Arashin Foremost
|
Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Arid Mesa
|
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Blaring Captain
|
Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Blaring Recruiter
|
Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) {2}{W}: Create a 1/1 white Warrior creature token.
Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) {2}{W}: Create a 1/1 white Warrior creature token.
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Blood Crypt
|
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Blood-Chin Fanatic
|
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
|
{1}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Blood-Chin Rager
|
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
|
{1}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Bloodstained Mire
|
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Boldwyr Intimidator
|
Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.
Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.
|
{5}{R}{R}
|
Creature
|
5/5
|
|
|
main
|
1 |
Breath of Fury
|
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
|
{2}{R}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Brion Stoutarm
|
Lifelink {R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Lifelink {R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
|
{2}{R}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Brutal Hordechief
|
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
|
{3}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Butcher of Malakir
|
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
|
{5}{B}{B}
|
Creature
|
5/4
|
|
|
main
|
1 |
Cathars' Crusade
|
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Champion of Lambholt
|
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
|
{1}{G}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Chief of the Edge
|
Other Warrior creatures you control get +1/+0.
Other Warrior creatures you control get +1/+0.
|
{W}{B}
|
Creature
|
3/2
|
|
|
main
|
1 |
Combat Celebrant
|
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
|
{2}{R}
|
Creature
|
4/1
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Cryptolith Rite
|
Creatures you control have "{T}: Add one mana of any color."
Creatures you control have "{T}: Add one mana of any color."
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Dakkon Blackblade
|
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
|
{2}{W}{U}{U}{B}
|
Creature
|
*/*
|
|
|
main
|
1 |
Den Protector
|
Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.
Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Druids' Repository
|
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
|
{1}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Duskwatch Recruiter
back
|
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Earthcraft
|
Tap an untapped creature you control: Untap target basic land.
Tap an untapped creature you control: Untap target basic land.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Ezuri, Claw of Progress
|
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
|
{2}{G}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Fellwar Stone
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Fleshbag Marauder
|
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
|
{2}{B}
|
Creature
|
3/1
|
|
|
main
|
1 |
Flooded Strand
|
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
3 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Garna, the Bloodflame
|
Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
|
{3}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Ghitu Encampment
|
Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
|
|
Land
|
|
|
|
main
|
1 |
Godless Shrine
|
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Grand Warlord Radha
|
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
|
{2}{R}{G}
|
Creature
|
3/4
|
|
|
main
|
1 |
Hallowed Fountain
|
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Hazezon Tamar
|
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
|
{4}{R}{G}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Herald of Dromoka
|
Vigilance Other Warrior creatures you control have vigilance.
Vigilance Other Warrior creatures you control have vigilance.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Herald's Horn
|
As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Iroas, God of Victory
|
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
|
{2}{R}{W}
|
Creature Enchantment
|
7/4
|
|
|
main
|
1 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jazal Goldmane
|
First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
|
{2}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Kresh the Bloodbraided
|
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
|
{2}{B}{R}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Krosan Verge
|
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Lovisa Coldeyes
|
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
|
{3}{R}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Marsh Flats
|
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Merciless Executioner
|
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
|
{2}{B}
|
Creature
|
3/1
|
|
|
main
|
1 |
Mirri, Weatherlight Duelist
|
First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
|
{1}{G}{W}
|
Creature
|
3/2
|
|
|
main
|
1 |
Misty Rainforest
|
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Moriok Replica
|
{1}{B}, Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
{1}{B}, Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
3 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Najeela, the Blade-Blossom
|
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
|
{2}{R}
|
Creature
|
3/2
|
|
|
main
|
1 |
Nath of the Gilt-Leaf
|
At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
|
{3}{B}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Oketra's Monument
|
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Overgrown Tomb
|
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
1 |
Patriarch's Bidding
|
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Phyrexian Altar
|
Sacrifice a creature: Add one mana of any color.
Sacrifice a creature: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Pillar of Origins
|
As Pillar of Origins enters the battlefield, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Pillar of Origins enters the battlefield, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Polluted Delta
|
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Purphoros, God of the Forge
|
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
|
{3}{R}
|
Creature Enchantment
|
6/5
|
|
|
main
|
1 |
Radha, Heir to Keld
|
Whenever Radha, Heir to Keld attacks, you may add {R}{R}. {T}: Add {G}.
Whenever Radha, Heir to Keld attacks, you may add {R}{R}. {T}: Add {G}.
|
{R}{G}
|
Creature
|
2/2
|
|
|
main
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1 |
Radiant Destiny
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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{2}{W}
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Enchantment
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main
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1 |
Raiders' Spoils
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Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
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{3}{B}
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Enchantment
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main
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1 |
Reyhan, Last of the Abzan
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Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
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{1}{B}{G}
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Creature
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0/0
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main
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1 |
Ruric Thar, the Unbowed
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Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
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{4}{R}{G}
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Creature
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6/6
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main
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1 |
Sacred Foundry
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({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Samut, Voice of Dissent
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Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature.
Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature.
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{3}{R}{G}
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Creature
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3/4
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main
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1 |
Scalding Tarn
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{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Secure the Wastes
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Create X 1/1 white Warrior creature tokens.
Create X 1/1 white Warrior creature tokens.
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{X}{W}
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Instant
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main
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1 |
Skyshroud Claim
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Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
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{3}{G}
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Sorcery
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main
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1 |
Steam Vents
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({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Stomping Ground
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({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Stonebrow, Krosan Hero
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Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
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{3}{R}{G}
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Creature
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4/4
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main
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1 |
Stonehoof Chieftain
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Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
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{7}{G}
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Creature
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8/8
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main
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1 |
Surrak Dragonclaw
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Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
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{2}{G}{U}{R}
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Creature
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6/6
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main
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2 |
Swamp
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Land
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main
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1 |
Sword of Feast and Famine
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Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
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{3}
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Artifact
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main
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1 |
Sylvan Offering
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Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
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{X}{G}
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Sorcery
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main
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1 |
Temple Garden
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({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Thrilling Encore
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Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
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{4}{B}
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Instant
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main
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1 |
Throne of the God-Pharaoh
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At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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{2}
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Artifact
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main
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1 |
Unclaimed Territory
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As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Land
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main
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1 |
Vanquisher's Banner
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As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
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{5}
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Artifact
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main
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1 |
Varolz, the Scar-Striped
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Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
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{1}{B}{G}
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Creature
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2/2
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main
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1 |
Verdant Catacombs
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{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Warchief Giant
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Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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{3}{R}{R}
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Creature
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5/3
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|
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main
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1 |
Watery Grave
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({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Windswept Heath
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{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Wooded Foothills
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{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Zo-Zu the Punisher
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Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
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{1}{R}{R}
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Creature
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2/2
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main
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1 |
Zurgo Helmsmasher
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Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
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{2}{R}{W}{B}
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Creature
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7/2
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main
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