5 |
Arcane Adaptation
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As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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{2}{U}
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Enchantment
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$4.37
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main
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4 |
Fanatical Firebrand
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Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
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{R}
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Creature
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1/1
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$0.10
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main
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4 |
Goblin Gathering
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Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
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{2}{R}
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Sorcery
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$0.08
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main
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4 |
Goblin Instigator
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When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
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{1}{R}
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Creature
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1/1
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$0.14
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main
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3 |
Island
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Land
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$0.68
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main
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4 |
Legion Warboss
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
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{2}{R}
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Creature
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2/2
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$0.69
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main
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12 |
Mountain
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Land
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$0.71
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main
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4 |
Persistent Petitioners
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{1}, {T}: Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
{1}, {T}: Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
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{1}{U}
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Creature
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1/3
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$0.57
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main
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2 |
Siege-Gang Commander
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When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
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{3}{R}{R}
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Creature
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2/2
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$0.25
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main
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4 |
Skirk Prospector
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Sacrifice a Goblin: Add {R}.
Sacrifice a Goblin: Add {R}.
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{R}
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Creature
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1/1
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$0.15
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main
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4 |
Steam Vents
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({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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|
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$15.53
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main
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4 |
Sulfur Falls
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Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
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Land
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$0.58
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main
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2 |
Volley Veteran
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When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
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{3}{R}
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Creature
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4/2
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$0.15
|
main
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4 |
Wily Goblin
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When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{R}{R}
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Creature
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1/1
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$0.28
|
main
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