1 |
Apprentice Necromancer
|
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Ashnod's Altar
|
Sacrifice a creature: Add {C}{C}.
Sacrifice a creature: Add {C}{C}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Blood Bairn
|
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
|
{2}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Blood Tyrant
|
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
|
{4}{U}{B}{R}
|
Creature
|
5/5
|
|
|
main
|
1 |
Bloodflow Connoisseur
|
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
|
{2}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Bloodthrone Vampire
|
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Butcher of Malakir
|
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
|
{5}{B}{B}
|
Creature
|
5/4
|
|
|
main
|
1 |
Carrion Feeder
|
Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
|
{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Chaos Warp
|
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
|
{2}{R}
|
Instant
|
|
|
|
main
|
1 |
Cinder Barrens
|
Cinder Barrens enters the battlefield tapped. {T}: Add {B} or {R}.
Cinder Barrens enters the battlefield tapped. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Counterspell
|
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Crosis's Charm
|
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
|
{U}{B}{R}
|
Instant
|
|
|
|
main
|
1 |
Crumbling Necropolis
|
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Cytoplast Manipulator
|
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
|
{2}{U}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Darksteel Ingot
|
Indestructible {T}: Add one mana of any color.
Indestructible {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Decree of Pain
|
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
|
{6}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Disrupt Decorum
|
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Domineering Will
|
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Drowned Catacomb
|
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Exava, Rakdos Blood Witch
|
First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
|
{2}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Feast on the Fallen
|
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Fellwar Stone
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Flayer of the Hatebound
|
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
|
{5}{R}
|
Creature
|
4/2
|
|
|
main
|
1 |
Fool's Demise
|
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
|
{4}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Grave Betrayal
|
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
|
{5}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Grim Haruspex
|
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
|
{2}{B}
|
Creature
|
3/2
|
|
|
main
|
1 |
Grixis Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Guildmages' Forum
|
{T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
{T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
|
|
Land
|
|
|
|
main
|
1 |
Helium Squirter
|
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
|
{4}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Hijack
|
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
|
{1}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Hound of Griselbrand
|
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
{2}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
6 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Izzet Boilerworks
|
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
|
|
Land
|
|
|
|
main
|
1 |
Marchesa, the Black Rose
|
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
|
{1}{U}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Mark of Mutiny
|
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
|
{2}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Merchant of Secrets
|
When Merchant of Secrets enters the battlefield, draw a card.
When Merchant of Secrets enters the battlefield, draw a card.
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Molten Primordial
|
Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
|
{5}{R}{R}
|
Creature
|
6/4
|
|
|
main
|
6 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Mulldrifter
|
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|
{4}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Myriad Landscape
|
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Necromantic Selection
|
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
|
{4}{B}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Noosegraf Mob
|
Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
|
{4}{B}{B}
|
Creature
|
0/0
|
|
|
main
|
1 |
Novijen Sages
|
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
|
{4}{U}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
1 |
Phyrexian Altar
|
Sacrifice a creature: Add one mana of any color.
Sacrifice a creature: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Phyrexian Plaguelord
|
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
|
{3}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Pongify
|
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Profaner of the Dead
|
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
|
{3}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Puppeteer Clique
|
Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
{3}{B}{B}
|
Creature
|
3/2
|
|
|
main
|
1 |
Rakdos Carnarium
|
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.
|
|
Land
|
|
|
|
main
|
1 |
Reality Shift
|
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Reef Worm
|
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
|
{3}{U}
|
Creature
|
0/1
|
|
|
main
|
1 |
Sage of Fables
|
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sea Gate Oracle
|
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
|
{2}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Shifting Shadow
|
Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Simic Fluxmage
|
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
|
{2}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Skullclamp
|
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
|
{1}
|
Artifact
|
|
|
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main
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1 |
Sol Ring
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{1}
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Artifact
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main
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1 |
Solemn Simulacrum
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
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{4}
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Artifact Creature
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2/2
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|
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main
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1 |
Sower of Temptation
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Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
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{2}{U}{U}
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Creature
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2/2
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|
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main
|
1 |
Stalking Vengeance
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Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
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{5}{R}{R}
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Creature
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5/5
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|
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main
|
7 |
Swamp
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|
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Land
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|
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main
|
1 |
Swan Song
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Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
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{U}
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Instant
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main
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1 |
Swiftfoot Boots
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
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{2}
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Artifact
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|
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main
|
1 |
Swiftwater Cliffs
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Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
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Land
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main
|
1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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|
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main
|
1 |
Terramorphic Expanse
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{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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|
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main
|
1 |
Thorn of the Black Rose
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Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch.
Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch.
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{3}{B}
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Creature
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1/3
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|
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main
|
1 |
Thran Dynamo
|
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{4}
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Artifact
|
|
|
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main
|
1 |
Thrill-Kill Assassin
|
Deathtouch Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Deathtouch Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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{1}{B}
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Creature
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1/2
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|
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main
|
1 |
Unspeakable Symbol
|
Pay 3 life: Put a +1/+1 counter on target creature.
Pay 3 life: Put a +1/+1 counter on target creature.
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{1}{B}{B}
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Enchantment
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|
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main
|
1 |
Vigean Graftmage
|
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it.
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it.
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{2}{U}
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Creature
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0/0
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|
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main
|
1 |
Vindictive Lich
|
When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life.
When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life.
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{3}{B}
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Creature
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4/1
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|
|
main
|
1 |
Vivid Crag
|
Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
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Land
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|
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main
|
1 |
Vivid Creek
|
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
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Land
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|
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main
|
1 |
Vivid Marsh
|
Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
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|
Land
|
|
|
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main
|
1 |
Worn Powerstone
|
Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
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{3}
|
Artifact
|
|
|
|
main
|
1 |
Yahenni, Undying Partisan
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Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
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{2}{B}
|
Creature
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2/2
|
|
|
main
|
1 |
Zealous Conscripts
|
Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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{4}{R}
|
Creature
|
3/3
|
|
|
main
|