1 |
Arcades, the Strategist
|
Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
|
{1}{G}{W}{U}
|
Creature
|
3/5
|
Commander
|
|
main
|
1 |
Axebane Guardian
|
Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
|
{2}{G}
|
Creature
|
0/3
|
|
|
main
|
1 |
Azorius Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Beast Whisperer
|
Whenever you cast a creature spell, draw a card.
Whenever you cast a creature spell, draw a card.
|
{2}{G}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Carven Caryatid
|
Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card.
Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card.
|
{1}{G}{G}
|
Creature
|
2/5
|
|
|
main
|
1 |
Colfenor's Urn
|
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
|
{3}
|
Artifact
|
|
And so the grave recursion continues
|
|
main
|
1 |
Colossus of Akros
|
Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
|
{8}
|
Artifact Creature
|
10/10
|
|
|
main
|
1 |
Dramatic Reversal
|
Untap all nonland permanents you control.
Untap all nonland permanents you control.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Dusk // Dawn
|
Destroy all creatures with power 3 or greater.
Destroy all creatures with power 3 or greater.
|
{2}{W}{W}
|
Sorcery
|
|
Grave recursion!!
|
|
main
|
1 |
Elspeth, Sun's Champion
|
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
|
{4}{W}{W}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Isochron Scepter
|
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Jungle Barrier
|
Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.
Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.
|
{2}{G}{U}
|
Creature
|
2/6
|
|
|
main
|
1 |
Marble Titan
|
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Creatures with power 3 or greater don't untap during their controllers' untap steps.
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Mentor of the Meek
|
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Overgrown Battlement
|
Defender {T}: Add {G} for each creature you control with defender.
Defender {T}: Add {G} for each creature you control with defender.
|
{1}{G}
|
Creature
|
0/4
|
|
|
main
|
1 |
Panharmonicon
|
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Praetor's Counsel
|
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
|
{5}{G}{G}{G}
|
Sorcery
|
|
More glorious Grave recursion technically
|
|
main
|
1 |
Primal Rage
|
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Psychic Membrane
|
Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card.
Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card.
|
{2}{U}
|
Creature
|
0/3
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Return to the Ranks
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
|
{X}{W}{W}
|
Sorcery
|
|
Of course there is grave recursion
|
|
main
|
1 |
Selesnya Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Sidar Kondo of Jamuraa
|
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
|
{2}{G}{W}
|
Creature
|
2/5
|
|
|
main
|
1 |
Simic Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Slagwurm Armor
|
Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Song of Freyalise
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Soulsworn Jury
|
Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
|
{2}{W}
|
Creature
|
1/4
|
|
|
main
|
1 |
Spellbook
|
You have no maximum hand size.
You have no maximum hand size.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Suspicious Bookcase
|
Defender {3}, {T}: Target creature can't be blocked this turn.
Defender {3}, {T}: Target creature can't be blocked this turn.
|
{2}
|
Artifact Creature
|
0/4
|
|
|
main
|
1 |
Tetsuko Umezawa, Fugitive
|
Creatures you control with power or toughness 1 or less can't be blocked.
Creatures you control with power or toughness 1 or less can't be blocked.
|
{1}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Thought Vessel
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Traproot Kami
|
Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield.
Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield.
|
{G}
|
Creature
|
0/*
|
|
|
main
|
1 |
Tree of Redemption
|
Defender {T}: Exchange your life total with Tree of Redemption's toughness.
Defender {T}: Exchange your life total with Tree of Redemption's toughness.
|
{3}{G}
|
Creature
|
0/13
|
|
|
main
|
1 |
Wall of Blossoms
|
Defender When Wall of Blossoms enters the battlefield, draw a card.
Defender When Wall of Blossoms enters the battlefield, draw a card.
|
{1}{G}
|
Creature
|
0/4
|
|
|
main
|
1 |
Wall of Kelp
|
Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
|
{U}{U}
|
Creature
|
0/3
|
|
|
main
|
1 |
Wall of Omens
|
Defender When Wall of Omens enters the battlefield, draw a card.
Defender When Wall of Omens enters the battlefield, draw a card.
|
{1}{W}
|
Creature
|
0/4
|
|
|
main
|
1 |
Wall of Tears
|
Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
|
{1}{U}
|
Creature
|
0/4
|
|
|
main
|
1 |
Wild Pair
|
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
|
{4}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Zendikar Resurgent
|
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
|
{5}{G}{G}
|
Enchantment
|
|
|
|
main
|