1 |
Aetherize
|
Return all attacking creatures to their owner's hand.
Return all attacking creatures to their owner's hand.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Aetherspouts
|
For each attacking creature, its owner puts it on the top or bottom of their library.
For each attacking creature, its owner puts it on the top or bottom of their library.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Ancient Excavation
|
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
|
{2}{U}{B}
|
Instant
|
|
|
|
main
|
1 |
Archaeomancer
|
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
|
{2}{U}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Bant Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Blighted Woodland
|
{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Blue Sun's Zenith
|
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
|
{X}{U}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Blustersquall
|
Tap target creature you don't control. Overload {3}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Tap target creature you don't control. Overload {3}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Chronic Flooding
|
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Codex Shredder
|
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Crawling Sensation
|
At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Dawntreader Elk
|
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Den Protector
|
Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.
Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Diabolic Tutor
|
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
|
{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Dictate of Karametra
|
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Diligent Farmhand
|
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Domineering Will
|
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Dreamscape Artist
|
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Drift of Phantasms
|
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
|
{2}{U}
|
Creature
|
0/5
|
|
|
main
|
1 |
Edge of Autumn
|
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Elvish Rejuvenator
|
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Embodiment of Spring
|
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{U}
|
Creature
|
0/3
|
|
|
main
|
1 |
Epiphany at the Drownyard
|
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
|
{X}{U}
|
Instant
|
|
|
|
main
|
1 |
Esper Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Fact or Fiction
|
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Farseek
|
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Fascination
|
Choose one — • Each player draws X cards. • Each player mills X cards.
Choose one — • Each player draws X cards. • Each player mills X cards.
|
{X}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Fertilid
|
Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
|
{2}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Final Parting
|
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Forbidden Alchemy
|
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{U}
|
Instant
|
|
|
|
main
|
11 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Grixis Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Grow from the Ashes
|
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Harrow
|
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Illusionist's Gambit
|
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Insidious Will
|
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
10 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jace's Erasure
|
Whenever you draw a card, you may have target player mill a card.
Whenever you draw a card, you may have target player mill a card.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Jund Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Khalni Heart Expedition
|
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Kumena's Awakening
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mirror-Mad Phantasm
|
Flying {1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Flying {1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
|
{3}{U}{U}
|
Creature
|
5/1
|
|
|
main
|
1 |
Mnemonic Wall
|
Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
|
{4}{U}
|
Creature
|
0/4
|
|
|
main
|
1 |
Monastery Siege
|
As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Nyx Weaver
|
Reach At the beginning of your upkeep, mill two cards. {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
Reach At the beginning of your upkeep, mill two cards. {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
|
{1}{B}{G}
|
Creature Enchantment
|
2/3
|
|
|
main
|
1 |
Opulent Palace
|
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Perpetual Timepiece
|
{T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
{T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Perplex
|
Counter target spell unless its controller discards their hand. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Counter target spell unless its controller discards their hand. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
|
{1}{U}{B}
|
Instant
|
|
|
|
main
|
1 |
Plasm Capture
|
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
|
{G}{G}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Primal Growth
|
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Rampant Growth
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Read the Runes
|
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
|
{X}{U}
|
Instant
|
|
|
|
main
|
1 |
Reins of Power
|
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Rites of Flourishing
|
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Sakura-Tribe Elder
|
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Satyr Wayfinder
|
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Search for Tomorrow
|
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Seeds of Renewal
|
Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
|
{6}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Simic Growth Chamber
|
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
|
|
Land
|
|
|
|
main
|
1 |
Simic Guildgate
|
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Skullwinder
|
Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
|
{2}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Splendid Reclamation
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Return all land cards from your graveyard to the battlefield tapped.
Return all land cards from your graveyard to the battlefield tapped.
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{3}{G}
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Sorcery
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main
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3 |
Swamp
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Land
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main
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1 |
Tasigur, the Golden Fang
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Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
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{5}{B}
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Creature
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4/5
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main
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1 |
Tatyova, Benthic Druid
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Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
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{3}{G}{U}
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Creature
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3/3
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main
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1 |
Terminal Moraine
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{T}: Add {C}. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Terramorphic Expanse
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{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
The Mending of Dominaria
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
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{3}{G}{G}
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Enchantment
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main
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1 |
The Mirari Conjecture
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
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{4}{U}
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Enchantment
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main
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1 |
Thornwood Falls
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Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.
Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.
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Land
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main
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1 |
Villainous Wealth
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Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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{X}{B}{G}{U}
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Sorcery
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main
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1 |
Warped Landscape
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{T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Wayfarer's Bauble
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{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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{1}
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Artifact
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main
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1 |
Whelming Wave
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Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
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{2}{U}{U}
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Sorcery
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|
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main
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1 |
Wildest Dreams
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Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
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{X}{X}{G}
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Sorcery
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main
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1 |
World Shaper
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Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
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{3}{G}
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Creature
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3/3
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|
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main
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1 |
Zendikar Resurgent
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Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
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{5}{G}{G}
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Enchantment
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|
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main
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1 |
Zendikar's Roil
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Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
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{3}{G}{G}
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Enchantment
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main
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