1 |
Accursed Witch
back
|
Spells your opponents cast that target Accursed Witch cost {1} less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
Spells your opponents cast that target Accursed Witch cost {1} less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
|
{3}{B}
|
Creature
|
4/2
|
|
|
main
|
1 |
Argothian Enchantress
|
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
|
{1}{G}
|
Creature
|
0/1
|
|
|
main
|
1 |
Arid Mesa
|
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
As Foretold
|
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Badlands
|
|
|
Land
|
|
|
|
main
|
1 |
Bayou
|
|
|
Land
|
|
|
|
main
|
1 |
Blood Crypt
|
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Bloodstained Mire
|
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Charcoal Diamond
|
Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.
Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Cloud Key
|
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Cruel Reality
|
Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
|
{5}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Bloodletting
|
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
|
{3}{R}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Bounty
|
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Chaos
|
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Death's Hold
|
Enchant player Creatures enchanted player controls get -1/-1.
Enchant player Creatures enchanted player controls get -1/-1.
|
{3}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Disturbance
|
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Echoes
|
Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
|
{4}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Exhaustion
|
Enchant player Enchanted player can't cast more than one spell each turn.
Enchant player Enchanted player can't cast more than one spell each turn.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Inertia
|
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Misfortunes
|
Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
|
{4}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Oblivion
|
Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
|
{3}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Opulence
|
Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
|
{R}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Predation
|
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Shallow Graves
|
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Stalked Prey
|
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of the Bloody Tome
|
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of the Forsaken
|
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of the Nightly Hunt
|
Enchant player Creatures enchanted player controls attack each combat if able.
Enchant player Creatures enchanted player controls attack each combat if able.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of the Pierced Heart
|
Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Thirst
|
Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
|
{4}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Vengeance
|
Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
|
{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Verbosity
|
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Vitality
|
Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Danitha Capashen, Paragon
|
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Demonic Tutor
|
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
|
{1}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Eidolon of Blossoms
|
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
|
{2}{G}{G}
|
Creature Enchantment
|
2/2
|
|
|
main
|
1 |
Emerald Medallion
|
Green spells you cast cost {1} less to cast.
Green spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Enchantress's Presence
|
Whenever you cast an enchantment spell, draw a card.
Whenever you cast an enchantment spell, draw a card.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Enlightened Tutor
|
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Ensnaring Bridge
|
Creatures with power greater than the number of cards in your hand can't attack.
Creatures with power greater than the number of cards in your hand can't attack.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Fire Diamond
|
Fire Diamond enters the battlefield tapped. {T}: Add {R}.
Fire Diamond enters the battlefield tapped. {T}: Add {R}.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Flooded Strand
|
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Fraying Sanity
|
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Ghostly Prison
|
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Godless Shrine
|
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Greater Auramancy
|
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Hallowed Fountain
|
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Herald of the Pantheon
|
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jet Medallion
|
Black spells you cast cost {1} less to cast.
Black spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Maelstrom Nexus
|
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
|
{W}{U}{B}{R}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Mana Crypt
|
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Marble Diamond
|
Marble Diamond enters the battlefield tapped. {T}: Add {W}.
Marble Diamond enters the battlefield tapped. {T}: Add {W}.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Marsh Flats
|
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Mesa Enchantress
|
Whenever you cast an enchantment spell, you may draw a card.
Whenever you cast an enchantment spell, you may draw a card.
|
{1}{W}{W}
|
Creature
|
0/2
|
|
|
main
|
1 |
Misty Rainforest
|
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Moss Diamond
|
Moss Diamond enters the battlefield tapped. {T}: Add {G}.
Moss Diamond enters the battlefield tapped. {T}: Add {G}.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
O-Kagachi, Vengeful Kami
|
Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
|
{1}{W}{U}{B}{R}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Overgrown Tomb
|
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Overwhelming Splendor
|
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
|
{6}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Pearl Medallion
|
White spells you cast cost {1} less to cast.
White spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
2 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Plateau
|
|
|
Land
|
|
|
|
main
|
1 |
Polluted Delta
|
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Propaganda
|
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Ruby Medallion
|
Red spells you cast cost {1} less to cast.
Red spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Sacred Foundry
|
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Sapphire Medallion
|
Blue spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Savannah
|
|
|
Land
|
|
|
|
main
|
1 |
Scalding Tarn
|
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Scrubland
|
|
|
Land
|
|
|
|
main
|
1 |
Sigil of the Empty Throne
|
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Sky Diamond
|
Sky Diamond enters the battlefield tapped. {T}: Add {U}.
Sky Diamond enters the battlefield tapped. {T}: Add {U}.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sphere of Safety
|
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
|
{4}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Steam Vents
|
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Sterling Grove
|
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
|
{G}{W}
|
Enchantment
|
|
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main
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1 |
Stomping Ground
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({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Sunbird's Invocation
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Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
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{5}{R}
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Enchantment
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main
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2 |
Swamp
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Land
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main
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1 |
Taiga
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Land
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main
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1 |
Temple Garden
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({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Thought Vessel
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You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
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{2}
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Artifact
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main
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1 |
Torment of Scarabs
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Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
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{3}{B}
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Enchantment
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|
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main
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1 |
Trespasser's Curse
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Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
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{1}{B}
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Enchantment
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main
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1 |
Tropical Island
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Land
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main
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1 |
Tundra
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Land
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main
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1 |
Tuvasa the Sunlit
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Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.
Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.
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{G}{W}{U}
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Creature
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1/1
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main
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1 |
Underground Sea
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Land
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|
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main
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1 |
Verdant Catacombs
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{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Verduran Enchantress
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Whenever you cast an enchantment spell, you may draw a card.
Whenever you cast an enchantment spell, you may draw a card.
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{1}{G}{G}
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Creature
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0/2
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main
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1 |
Volcanic Island
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|
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Land
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|
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main
|
1 |
Watery Grave
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({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Windswept Heath
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{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Wooded Foothills
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{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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