1 |
Ahn-Crop Champion
|
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
|
{2}{G}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Akki Avalanchers
|
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Amulet of Vigor
|
Whenever a permanent enters the battlefield tapped and under your control, untap it.
Whenever a permanent enters the battlefield tapped and under your control, untap it.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Arid Mesa
|
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Asceticism
|
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Aven Skirmisher
|
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Aven Wind Guide
|
Flying, vigilance Creature tokens you control have flying and vigilance. Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
Flying, vigilance Creature tokens you control have flying and vigilance. Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
|
{2}{W}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Badlands
|
|
|
Land
|
|
|
|
main
|
1 |
Battlefield Forge
|
{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Bayou
|
|
|
Land
|
|
|
|
main
|
1 |
Bear Umbra
|
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Blood Crypt
|
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Blood-Chin Rager
|
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
|
{1}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Bloodlust Inciter
|
{T}: Target creature gains haste until end of turn.
{T}: Target creature gains haste until end of turn.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Bloodsoaked Champion
|
Bloodsoaked Champion can't block. Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
Bloodsoaked Champion can't block. Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
|
{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Bloodstained Mire
|
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Brushland
|
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Brutal Hordechief
|
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
|
{3}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Champion of Lambholt
|
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
|
{1}{G}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Combat Celebrant
|
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
|
{2}{R}
|
Creature
|
4/1
|
|
|
main
|
1 |
Concordant Crossroads
|
All creatures have haste.
All creatures have haste.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Cryptolith Rite
|
Creatures you control have "{T}: Add one mana of any color."
Creatures you control have "{T}: Add one mana of any color."
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Demonic Tutor
|
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
|
{1}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Derevi, Empyrial Tactician
|
Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
|
{G}{W}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Dragon Hunter
|
Protection from Dragons Dragon Hunter can block Dragons as though it had reach.
Protection from Dragons Dragon Hunter can block Dragons as though it had reach.
|
{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Druids' Repository
|
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
|
{1}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Earthcraft
|
Tap an untapped creature you control: Untap target basic land.
Tap an untapped creature you control: Untap target basic land.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Elvish Skysweeper
|
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Elvish Spirit Guide
|
Exile Elvish Spirit Guide from your hand: Add {G}.
Exile Elvish Spirit Guide from your hand: Add {G}.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Enlightened Tutor
|
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Exploration
|
You may play an additional land on each of your turns.
You may play an additional land on each of your turns.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Flameblade Adept
|
Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
|
{R}
|
Creature
|
1/2
|
|
|
main
|
1 |
Flooded Strand
|
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Food Chain
|
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Goblin Balloon Brigade
|
{R}: Goblin Balloon Brigade gains flying until end of turn.
{R}: Goblin Balloon Brigade gains flying until end of turn.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goblin Bushwhacker
|
Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goblin Fireslinger
|
{T}: Goblin Fireslinger deals 1 damage to target player or planeswalker.
{T}: Goblin Fireslinger deals 1 damage to target player or planeswalker.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goblin Glory Chaser
|
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goblin Motivator
|
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Godless Shrine
|
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Hallowed Fountain
|
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Herald of Dromoka
|
Vigilance Other Warrior creatures you control have vigilance.
Vigilance Other Warrior creatures you control have vigilance.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hero of Leina Tower
|
Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.
Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Imperial Seal
|
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
|
{B}
|
Sorcery
|
|
|
|
main
|
1 |
Intangible Virtue
|
Creature tokens you control get +1/+1 and have vigilance.
Creature tokens you control get +1/+1 and have vigilance.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Karplusan Forest
|
{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Llanowar Wastes
|
{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Lotus Petal
|
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{T}, Sacrifice Lotus Petal: Add one mana of any color.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Mana Crypt
|
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Mana Vault
|
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Mardu Hateblade
|
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mardu Shadowspear
|
Whenever Mardu Shadowspear attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever Mardu Shadowspear attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mardu Woe-Reaper
|
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
|
{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Marsh Flats
|
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Mass Hysteria
|
All creatures have haste.
All creatures have haste.
|
{R}
|
Enchantment
|
|
|
|
main
|
1 |
Mist-Cloaked Herald
|
Mist-Cloaked Herald can't be blocked.
Mist-Cloaked Herald can't be blocked.
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Misty Rainforest
|
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Mogg Sentry
|
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mudbutton Clanger
|
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Najeela, the Blade-Blossom
|
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
|
{2}{R}
|
Creature
|
3/2
|
|
|
main
|
1 |
Nature's Will
|
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Overgrown Tomb
|
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Pelt Collector
|
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Phyrexian Altar
|
Sacrifice a creature: Add one mana of any color.
Sacrifice a creature: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Plateau
|
|
|
Land
|
|
|
|
main
|
1 |
Polluted Delta
|
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Rhys the Redeemed
|
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
|
{G/W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Rushblade Commander
|
Warriors your team controls have haste.
Warriors your team controls have haste.
|
{B}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Ruthless Ripper
|
Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life.
Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life.
|
{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Sacred Foundry
|
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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|
Land
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|
|
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main
|
1 |
Savannah
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|
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Land
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|
|
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main
|
1 |
Scalding Tarn
|
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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Land
|
|
|
|
main
|
1 |
Scrubland
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|
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Land
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|
|
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main
|
1 |
Scuzzback Scrapper
|
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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{R/G}
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Creature
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1/1
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|
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main
|
1 |
Shared Animosity
|
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
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{2}{R}
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Enchantment
|
|
|
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main
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1 |
Simian Spirit Guide
|
Exile Simian Spirit Guide from your hand: Add {R}.
Exile Simian Spirit Guide from your hand: Add {R}.
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{2}{R}
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Creature
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2/2
|
|
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main
|
1 |
Skarrgan Pit-Skulk
|
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
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{G}
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Creature
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1/1
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|
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main
|
1 |
Sol Ring
|
|
{1}
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Artifact
|
|
|
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main
|
1 |
Song of Freyalise
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
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{1}{G}
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Enchantment
|
|
|
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main
|
1 |
Steam Vents
|
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
|
|
|
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main
|
1 |
Stomping Ground
|
({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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|
Land
|
|
|
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main
|
1 |
Sulfurous Springs
|
{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
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|
Land
|
|
|
|
main
|
1 |
Sword of Feast and Famine
|
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
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{3}
|
Artifact
|
|
|
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main
|
1 |
Sylvan Library
|
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Taiga
|
|
|
Land
|
|
|
|
main
|
1 |
Temple Garden
|
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Thrasher Brute
|
Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.
Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.
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{3}{B}
|
Creature
|
4/3
|
|
|
main
|
1 |
Tropical Island
|
|
|
Land
|
|
|
|
main
|
1 |
Tundra
|
|
|
Land
|
|
|
|
main
|
1 |
Underground Sea
|
|
|
Land
|
|
|
|
main
|
1 |
Vampiric Tutor
|
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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{B}
|
Instant
|
|
|
|
main
|
1 |
Verdant Catacombs
|
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Volcanic Island
|
|
|
Land
|
|
|
|
main
|
1 |
War-Torch Goblin
|
{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.
{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Watery Grave
|
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Wild Nacatl
|
Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains.
Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Windswept Heath
|
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Wooded Foothills
|
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Zurgo Bellstriker
|
Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
{R}
|
Creature
|
2/2
|
|
|
main
|