1 |
Atarka, World Render
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Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
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{5}{R}{G}
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Creature
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6/4
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|
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main
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4 |
Baral, Chief of Compliance
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Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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{1}{U}
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Creature
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1/3
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|
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main
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4 |
Desperate Ritual
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Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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{1}{R}
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Instant
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main
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2 |
Dragonlord Kolaghan
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Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
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{4}{B}{R}
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Creature
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6/5
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|
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main
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3 |
Dragonstorm
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Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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{8}{R}
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Sorcery
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|
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main
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3 |
Gifts Ungiven
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Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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{3}{U}
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Instant
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|
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main
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2 |
Goblin Electromancer
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Instant and sorcery spells you cast cost {1} less to cast.
Instant and sorcery spells you cast cost {1} less to cast.
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{U}{R}
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Creature
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2/2
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|
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main
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3 |
Island
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Land
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main
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4 |
Manamorphose
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Add two mana in any combination of colors. Draw a card.
Add two mana in any combination of colors. Draw a card.
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{1}{R/G}
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Instant
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|
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main
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1 |
Niv-Mizzet, the Firemind
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Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card.
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card.
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{2}{U}{U}{R}{R}
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Creature
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4/4
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|
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main
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4 |
Opt
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{U}
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Instant
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|
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main
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2 |
Past in Flames
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Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{3}{R}
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Sorcery
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|
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main
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4 |
Pyretic Ritual
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{1}{R}
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Instant
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main
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2 |
Remand
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Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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{1}{U}
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Instant
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|
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main
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4 |
Serum Visions
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{U}
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Sorcery
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main
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4 |
Shivan Reef
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{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
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Land
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main
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3 |
Sleight of Hand
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Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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{U}
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Sorcery
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|
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main
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1 |
Snow-Covered Island
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|
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Land
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main
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1 |
Snow-Covered Mountain
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Land
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main
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4 |
Spirebluff Canal
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Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.
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Land
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main
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4 |
Steam Vents
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({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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